I've been experimenting with multi-part Actors lately (
in this game) and the following is the best approach I could come up with.
1) Add both Actors to your scene, in roughly the right position
2) Add a behavior similar to the following, to the Actor that you want to follow your main Actor. Basically it "finds" the main player Actor and sets that to an attribute. Then, every frame it gets the position of the player and updates its own location accordingly.
Doing this by itself should work, however there's a known issue that it causes the follower Actor to "jitter" a bit. So to work around this, I added a block to hide the normal rendering of the follower Actor, and in the "when drawing" wrapper I use some blocks to draw the image there.
Alternatively you could have your first Actor just spawn the 2nd Actor in a behavior. However, I wanted to be able to reuse this for multiple parts (head, gun, arm, etc...) so I went with this route.