Is there a direct way to determine the speed of an actor? There seems to be a getter for angle/direction, but I can't find one for total speed (though there is one for x-speed and y-speed).
Do you just need to calculate it from the x/y speeds using the Pythagorean theorem, or is there a better way. The calculation isn't a big deal, but I am unsure if just figuring out the hypotenuse would translate into the same number that Stencyl/box uses when one uses commands to set direction and speed.