Actually, all I need to figure out is how to detect for when the player and actor stop colliding. That would solve this easily, because as of now, the game thinks it's still colliding, so the block just flies away.
Yeah, so I'm trying to create a push/pull behavior so I can, well, push and pull a movable block, haha. I've been racking my (very noobish) brain, and I can't get it to work. So far for the pulling behavior, I can get it to pull properly, but then it won't stop. And then it does stop when it hits my player character, sending him backwards instead, hahaha.
As for the push behavior (no picture), it'll push properly... unless I press up while pushing... and then the block just flies away, to be with its family in the harsh mountains.
Also, don't mind the bottom part of the picture, that's just to stop the blocks from pushing each other, which works.