"SUBMAZENESS" [beta test]

eidern

  • Posts: 50

Hello,
This is my first game, It's a submarine game controlled all by mouse, and you must find the exit with the help of the sound and of sonar launch because the level is in a lot of darkness..
It's currently under development, so I need all your comments and ideas for this one, thanks :D



Special:
-ingame tutorial / Sonar reveals walls/ Exit guided by ear/ Star performance unlocks maps
-Jamming levels where you cannot hear walls/moving mines that explode your sub

ToDo:
-Differents submarines with heavy gameplay
-Lots of Drawings/ plot/scenario.. Hey I'm all alone to do it ;p
-HighScore Tables

Thanks again for your feedbacks, It'll really helps me

« Last Edit: April 28, 2012, 12:29:24 am by eidern »

DrunkenOrc

  • Posts: 6
If you check the wiki, you can learn how to site-lock your game so that it can't be posted anywhere other than stencyl.com.

Read it here.

eidern

  • Posts: 50
If you check the wiki, you can learn how to site-lock your game so that it can't be posted anywhere other than stencyl.com.

Read it here.
Thanks, I did it now ;)

ipe 369

  • Posts: 1001
How is this possibly your first game? I've made like 4 and NONE of mine have been this polished D: The main thing that impressed me is just the quality of the graphics! Don't get me wrong, love the idea too, but the graphics are really good (providing you drew them yourself. if not, feel free just to sit there and have an awkward silence with yourself. :P) But, love the game!

eidern

  • Posts: 50
How is this possibly your first game? I've made like 4 and NONE of mine have been this polished D: The main thing that impressed me is just the quality of the graphics! Don't get me wrong, love the idea too, but the graphics are really good (providing you drew them yourself. if not, feel free just to sit there and have an awkward silence with yourself. :P) But, love the game!

Oh thanks :)
Well it's my first "Stencyl" game, or else I developped 4 little flash games before (doing coding & art is just a pain in the ass, you can't imagine!!).


But well, it's good to hear because I'm not really glad for the moment with my drawings..so thank you :)



« Last Edit: April 13, 2012, 05:57:04 am by eidern »

eidern

  • Posts: 50
BTW if someone come to think of a different and Cooler name than "Submazeness", feel free ;)

eidern

  • Posts: 50
New Map Available with Jamming system included

Please give me some feedback to see if the game is on its good way or not

LDeathnote

  • Posts: 131
Wow, I'm impressed! I can see this going far!

eidern

  • Posts: 50
Wow, I'm impressed! I can see this going far!

Oh? thanks :)
I'd like critics too to see what can be done better, or what should be removed or thinked again,
It would glady help ;)

LDeathnote

  • Posts: 131
Well when you complete a level, have a button to go onto the next one rather than being thrown back to the menu. Its not major but it can be a tad frustrating having to go back and forth.

Other than that, she sweet! ;)

eidern

  • Posts: 50
have a button to go onto the next one rather than being thrown back to the menu. Its not major but it can be a tad frustrating having to go back and forth.

Wish Granted and updated :)

LDeathnote

  • Posts: 131


eidern

  • Posts: 50
Wow! Very cool work!! +1 up :3
Thanks, coming from you, with the Huge pixel work that i see you did, i'm Honored :D

eidern

  • Posts: 50
Uuugh, unfortunately after a problem in the update, my work has been uploaded into a new game :(
So long for the stats and your save progress :'(

Anyway added the level number displayed on start