$400+ RPG Making Competition at 64digits.com

Toast

  • Posts: 4
LINK TO COMPETITION
On Tuesday the 1st of May 2012, at 0:00am GMT, you will have three months to make an RPG (see Rules for details).
You must then submit your RPG by Wednesday the 1st of August 2012, at 0:00am GMT, after which the winners will be decided.
This will be the grand finale of Competition Four Digits 2011/2012, a competition three times longer than any other in the year!
RULES:
1. The aim of the competition is to develop entirely your own game within the time limit (1st May - 1st August). You MUST submit your final game before the 1st of August 2012. You will have to keep up to date with my blog posts to find out how to submit your final game.
2. You MUST have stated you are going to enter before the 1st of May 2012.
3. You MUST NOT include anything in the game that you don't have full permission to use or significant amounts of game content that you had already made prior to the competition.
4. Your final game MUST have "RPG elements", specifically relating to the gameplay (eg anything such as experience points, inventories, quests, turn-based combat, etc. Fantasy themes and long storylines are common in RPGs, but not related to the gameplay).
5. There are no programming language/game engine restrictions except that the game MUST run on Windows 7. Your game shouldn't require additional software installation (unless you really need to do so).
6. Don't be a cheater.
7. ONE entry per person, maximum team of FOUR.
8. I reserve the right to update or otherwise change the rules and to disqualify any entrant who breaks the rules.

PRIZES:
(Subject to improvement from donations, keep checking back)
1st
$400 Prize Money
A copy of RPG Maker VX Ace each*
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
Featured on YoYo Games (if game created with Game Maker 8.0+)
Featured on Game Jolt AND a Game Jolt T-shirt
64d Comp Winner Badge each*
IUP Bundle each*
SPECIAL PRIZE: The winner gets to suggest ONE bugfix or feature that goes into 64digits next. Must be feasible and sensible.

2nd
$30 Prize Money
Steam games of your choice worth $50 total
Up to two copies of Ace (and any other RPG Maker for the remaining team)**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
Featured on YoYo Games (if game created with Game Maker 8.0+)
Featured on Game Jolt
64d Comp Finalist Badge each*
IUP Bundle each*

3rd
$20 Prize Money
Steam games of your choice worth $30 total
One copy of Ace (and any other RPG Maker for the remaining team)**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
Featured on YoYo Games (if game created with Game Maker 8.0+)
Featured on Game Jolt
64d Comp Finalist Badge each*
IUP Bundle each*

4th
Renegade Ops on Steam
Up to three copies of any RPG Maker except Ace**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
64d Comp Finalist Badge each*
IUP Bundle each*

5th
Up to two copies of any RPG Maker except Ace**
One copy of GameMaker 8.1, HTML5 and a GameMaker T-shirt
64d Comp Finalist Badge each*
IUP Bundle each*

The RPG Maker honourable mention award
The best game made with an RPG Maker product receives additional prizes from the RPG Maker guys.

*These prizes are one copy for every member of your team, or just one copy for you if you're working alone. Your team members must have an account here to qualify.
**Number of copies depends on number of team members. See first footnote.

Remember, this is a communal effort! This competition is only for fun. If you want prizes, give as you wish to receive. Suggested donations would be Steam games, Amazon vouchers or something similar, rather than cash.

I hope you take the time to check it out!
NB: This is a non-profit competition hosted on a non-profit website.


64digits Creative Community
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« Last Edit: April 23, 2012, 12:59:04 pm by Toast »

Sunflower

  • Posts: 591
Just wondering...

First, "You MUST NOT include anything in the game that you don't have full permission to use or significant amounts of game content that you had already made prior to the competition."
With other programs I didn't have this kind of dilemma, but with Stencyl it gets more fuzzy. The behaviors system makes it extremely easy to reuse many parts of logic in completely unrelated games, and it might get a bit complicated to decide whether an advanced dialogue logic (no, I don't have anything specific in mind, why? :P) is already a significant amount of game content or not.
So yes, any thoughts about that? O.o'

Second, "the game MUST run on Windows 7 and MUST NOT require additional software installation." - does Flash count as an additional software? I don't really think installing it would be a great deal, since most people already have it installed, but technically it is something additional, so I'd like to make sure. >.<

Perhaps I'll participate in it, perhaps not. It most certainly looks like an interesting challenge, though!

Ryan

  • Posts: 24
I think Toast already stated in another board that Flash-based is okay, since they operate under the assumption that most browsers already have Flash players installed. But yeah, I'd like to ask the same thing about whether or not prefabbed behaviors would be acceptable.

Toast

  • Posts: 4
Yeah, that rule about flash is updated. I've posted at a lot of forums, so updating the rules on all them is a headache. You can use stuff like flash, html5, java, unity, xna, .net, etc, etc. Last time I hosted a competition, someone submitted a game that required you to download python, so that's why that rule was there.

For the most part, you can reuse code. Some people are using RPG maker, and that already has dialogue logic built in (I think?), so it would seem fair that you can reuse dialogue logic. By "game content" I'm more referring to particular features of the game, such as the specific gameplay features, the graphics, the levels, the characters/plot. Essentially, you can't just copy and paste elements of a game you already made.


« Last Edit: April 12, 2012, 02:54:09 pm by Toast »

LDeathnote

  • Posts: 131
Challenge accepted!! Now where did I leave my composer?

Toast

  • Posts: 4
First prize now worth well over $400, one week to enter.

CrimsonThunder

  • Posts: 96
Wow, $400 that is quite an upgrade from the last amount... Wish I wasn't just learning how to use Stencyl and could make an awesome game.

System4Studios

  • Posts: 44
I won't have time to enter since, I'm currently busy developing "The World of Pitluff", but good luck to those that are entering. :)
Games:
Pitluff: http://tinyurl.com/8y5uovn
The World of Pitluff (In Development):
http://tinyurl.com/cv39ooj