Stencyl Pro - Splash-free Flash games, publish to desktop and more

tabletop

  • Posts: 379
An example would be to allow non-Pro users to publish to a standalone executable but with a watermark in one of the corners.
I agree, this is not really big feature, I don`t want to pay a lot for bunch of options that I will probably never use (really), personally I need only standalone execs from pro package.

Yeah, I feel having an ability to test a standalone .Exe is almost a necesity. Even if it has a transaprent watermark that covers the whole screen. The abiltiy to test the hardware to make sure the generated file can handle the processing power/screen resolution and see how it runs before making a purchase of near $80 would be great.

And if you are interested in making extra/quicker money for stencyl, I would really recommend investing in the creation of more complicated/complete/quality sample content similar to pre-shipped behaviors, but more elaborate and cost a small price. Loads of people would purchase a quality working tower defense kit, for example. Or some ensured quality Boss AI behaviors.

« Last Edit: April 17, 2012, 12:56:20 pm by tabletop »

Gemini

  • Posts: 164
honestly, I think more watermarking paired up with exporting of exe would drive up sales. Im suprised there is not more watermarking implemented for free users. I think you guys could be more ruthless about that without alienating anyone.

System4Studios

  • Posts: 44
Quick Question..

Will Mochi features still work within .exes like highscores and built in ads? Because, I have ideas about making a "free" version for my project with ingame ads from Mochimedia.
Games:
Pitluff: http://tinyurl.com/8y5uovn
The World of Pitluff (In Development):
http://tinyurl.com/cv39ooj

Basseman

  • Posts: 208
What's the deal for us who bought the early adopters license ??

Cheers !!

Naurgalen

  • Posts: 7
The "per year" part is overkill for me, a shame couse I would have loved to pay for the exes export and I really appreciate Johns work and initiative. Sometimes it really sucks to live in a third world country where u pay x5 every dollar =P.

VirusChris

  • Posts: 43
I don't know what Mochi is anyway, but I'm a little surprised if have to pay now for Stencyl... well a Pro version if it. Reminds me of the RPG Maker Trials, except you have it for 30 days and you have to buy it to unlock the full version and all its features.

I'm still a little skeptical, we can't make any Standalone games for the PC unless I pay for Stencyl Pro? Also it's a yearly pay, as in that's how much it is for a year? $79 a year for Stencyl Pro or $79 a month year long for Stencyl Pro?

I'm taken aback from this, plus I haven't really be using Stencyl as I'm busy with a lot of other stuff as well. So this is a bit of a downer for me, but I get where you're coming from. You invest in your own time and pockets to make Stencyl but you're not super rich so you need a little extra cash and you're willingly to provide extra features for Stencyl for people who asked for it but return a little something to keep Stencyl going.

Though this isn't too expensive, I'm still not set on buying Pro yet unless I know about the pay. And I really like to make Standalone games for the desktop without paying, I don't mind the Splash Screens (like the Kingdom Hearts splash screens, right?) for a few of my games.
INVOKE... VIRUS SOUL!!! ~ Chris Yuushi
"VirusChris" manga project - Unleash the power of the Nazo Virus

Joe

  • *
  • Posts: 2478
Stencyl Pro is $79 per year, and we haven't taken away features from the free version; rather, we've just added premium features, most of which have to do with monetization ($$). For example, you can still make Flash games with the free version, but if you want EXE and APP files that don't require a separate Flash player (as you might when distributing on, say, Steam), we ask you to purchase a Pro license. Most people have Flash Player installed anyway, so the biggest use case for this is when you're going for certain sponsorships ($$) or if you want to distribute on a platform like Steam (also $$).

VirusChris

  • Posts: 43
Stencyl Pro is $79 per year, and we haven't taken away features from the free version; rather, we've just added premium features, most of which have to do with monetization ($$). For example, you can still make Flash games with the free version, but if you want EXE and APP files that don't require a separate Flash player (as you might when distributing on, say, Steam), we ask you to purchase a Pro license. Most people have Flash Player installed anyway, so the biggest use case for this is when you're going for certain sponsorships ($$) or if you want to distribute on a platform like Steam (also $$).


Ah, I see! Though the desktop game I have in mind if free to download for fun, not for profit! So I can still make standalone or desktop game in the Free version, right? Though it's tougher to make a .exe file with the Free version?

The Pro just allows allows more easier conversations and allow you to sell your games at different sponsors?
INVOKE... VIRUS SOUL!!! ~ Chris Yuushi
"VirusChris" manga project - Unleash the power of the Nazo Virus