WIP – A Tower Defense Tutorial for Stencyl 2.0

publysher

  • Posts: 41
Hi all,

Just for the fun of it, I've started writing a tutorial for Stencyl 2.0 involving Tower Defense elements. It is meant as a follow-up on the new crash-courses in the new Stencylpedia.

Part 1 - Humble Beginnings
Part 2 - Adding Towers
Part 3 - Getting Healthy
Part 4 - Shooting Bullets
Part 5 - Choosing Your Target
Part 6 - Follow the Path
Part 7 - Creating Towers
Part 8 - Satisfaction and Scoring
Part 9 - Staying Alive
Part 10 - Do the Wave

-publysher

« Last Edit: August 04, 2012, 04:25:05 am by publysher »

CrimsonThunder

  • Posts: 96
This is the greatest thing ever, I'm so glad I get to watch it as you build on it every day! :)

And I have a feeling this tutorial is going to open up a world of great new TD games getting made through Stencyl!

« Last Edit: April 25, 2012, 01:10:49 pm by CrimsonThunder »

publysher

  • Posts: 41
I've been on holiday for a few days, but now I'm back with part 4 and part 5.

« Last Edit: May 09, 2012, 01:12:21 pm by publysher »

CrimsonThunder

  • Posts: 96
So awesome, can't wait to do these later today. :)

GeniusBear

  • Posts: 55
Ahhh great tuts! Btw fijn om nog een Nederlander te zien hier.

Gr. Maarten
geniusbear.com
Do you need art for your game? Here are some demo's from my upcoming game:
http://www.geniusbear.com/demo/lumberjackdemo.png
http://www.geniusbear.com/demo/clouddemo.png

airman4

  • Posts: 875
great , saved for after !

tahnks a whole lot

publysher

  • Posts: 41
And thanks to your positive feedback, I've made the time to write Part 6 - Follow the Path.

In this part I will replace my wandering enemies with enemies that follow a path and come in waves.

darkknighth20

  • Posts: 97
Nice! Keep up the good work.
- DarkKnightH20
Need Help?
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Current Game In Progress >> A Hack N Slash

GeniusBear

  • Posts: 55
Hey,

Really nice tutorial eerie! I will implent this in my game, your name is already added in the credit list

Gr.Maarten
geniusbear
Do you need art for your game? Here are some demo's from my upcoming game:
http://www.geniusbear.com/demo/lumberjackdemo.png
http://www.geniusbear.com/demo/clouddemo.png

CrimsonThunder

  • Posts: 96
Amazing how far this has come along just after 6 tutorials. Well done. :)

Xietao

  • Posts: 725
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phoenix916

  • Posts: 23
I must say that this is AWESOME.
You cleared all my troubles ! :)

ShivaFang

  • Posts: 248
Thanks for this!  I don't have TD plans any time soon, but am working on a 'castle defense' which is a related genre.  This looks like it will be a great leg-up from doing it all from scratch.  Especially the 'choosing your target' one was the big one I was having trouble with.
Justin "ShivaFang" White
Aquamentos Games - The origin of challenging Strategy and Role-Playing Flash gaming!
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tabletop

  • Posts: 379
This is damn epic. I can see a load of bloons tower defense clones coming with this  ;)

scjohnson243

  • Posts: 6
So - I hope I'm posting this in the correct area:

I have successfully gotten through the first 3 tutorials, I'm on the the shooting bullets... When a target comes in range of the tower it puts a bullet in the center of my tower and never fires -

in the Flying Bullet behavior, I created 2 events, a custom block and a when updated event - I have added the following attributes:
Target (Actor - Hidden)
Amount of Damage - Number Hidden
dy - number hidden
dx - number hidden
minimum distance - number hidden
bullet speed number

When I attach this behavior to the bullet actor, I set min distance to 0 and bullet speed to 15



I have verified that the bullet is in the new fancy bullet collision group.  Any ideas?