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Topics - NeoCHI

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1
Ask a Question / Stencyl 3.5 not opening
« on: June 22, 2018, 05:39:13 pm »
I just downloaded the latest build of 3.5 but when I try to open it on my mac it just quickly minimizes after double clicking it.
I'm on High Sierra 10.13.5.

2
Ask a Question / Text has artifacts
« on: November 30, 2017, 12:02:20 pm »
Whenever I draw text there seems to be weird lines and other effects.  I've attached 2 images of this.

I remember reading along time ago that this was caused by using "Scale to Fit", which is what I'm using (Scale to Fit fullscreen). Is there anyway to fix this?

3
Chit-Chat / Help with Boss Mechanics
« on: November 07, 2017, 04:15:24 pm »
I'm trying to design my last two bosses in an action roguelike dual stick shooter game I'm creating. You can see some short gameplay gifs on my twitter: https://twitter.com/mrhenrychi.

The game is broken into 9 days in which the player needs to survive. Each day broken into 3 sections:

- 1st portion the player is within a scene that slowly auto pans upwards. Animals and scenery are randomly generated. The player has a chance to collect spirits by killing animals but needs to stay alive by not being attacked by predators.
- 2nd portion is the boss fight.
- 3rd portion player uses spirits to buy random upgrades.

So far I have the following bosses:

- Male deers: 3 male deers attack the main character by charging in a straight line for a short distance.
- Wolves: 3 rounds of wolves that make a beeline for the main character.
- Tiger: Flickers in and out of stealth with a small hit box while slowly approaching main character. If hit, becomes visible and runs towards character. After taking x dmg goes back into flickering stealth.
- Boars: Similar to male deers but only 2 but faster charge acceleration and more health.
- Coyotes: Similar to wolves but waves contain more.
- Bear: Need help.
- Rhino: Similar to male deers and boars but only 1.
- Hyena: Similar to wolves and coyotes but more.
- Lion: Need help.

TBH, this game is become something far from my original idea because of ....well many reasons. At this point I'm just trying to FINISH. I understand the boss mechanics I already have aren't the best or most intuitive but they were the easiest to implement...

I now need help coming up with the final two boss mechanics for the bear and lion boss though.

I'm also super open to ideas on how to improve my game.

Thanks!

4
Ask a Question / Do after x secs crashes on projectile
« on: October 19, 2017, 06:10:35 pm »
So I have a projectile that I kill after it collides with certain objects. I want it to only travel a limited distance so in the projectile I also tell it kill itself after 0.3 seconds.

For some reason, this will occasionally crash the game though. Even when I remove everything within the "Do after x sec" block it still occasionally crashes. Basically just because I have this "Do after 0.3 seconds" block on a projectile that I kill when it hits certain actors, it crashes randomly.

Anyone know why and how I can fix this?

5
Ask a Question / All games scenes crashing suddenly!
« on: September 03, 2017, 11:40:24 pm »
For some reason all my game scenes are crashing after half a second all of sudden except for my splash screen.

This all fine normally because it might be because I may have changed some code, but I've also tried removing all behaviors, events and even layers and it still crashes a split second after opening.

Just to be clear, this seems to only be happening when testing on my iphone and what happens exactly is it opens the scene for half a second then exits the app automatically.

Any help would be super appreciated, spent over 2 hours trying to debug this and at this point I really don't know what's wrong!!!

6
Ask a Question / Issue with provisioning profile
« on: August 02, 2017, 03:43:00 pm »
So I've recently changed the name of my game and today I recreated my provisioning profiles with the new name, dled them, double clicked to install and also updated the appID and profile location in Stencyl > Settings.

After these changes I'm now getting the following error when I try to test on my iOS Device:

[haxelib] No profiles for 'com.domain.gamename' were found:  Xcode couldn't find a provisioning profile matching 'com.domain.gamename'.

I'm assuming the provisioning profiles didn't install simply by double clicking, but I don't know how to verify it or fix it.

Please any help would be appreciated!

7
So I've read that using using distances between actors instead of using regions is better on performance. Does that mean I'd have to custom create and use the Pythagorean theorem in an "When Updating" or "Every N Seconds" event? That sounds performance intensive too though...

8
Ask a Question / How to reduce memory usage?
« on: March 04, 2017, 11:58:24 pm »
Looking at the FPS monitor it seems like I'm always very close to the max memory usage. What's the best ways to reduce memory usage?

9
Ask a Question / FPS monitor green dots?
« on: March 04, 2017, 11:55:47 pm »
What's the green dots suppose to show in the FPS monitor?

10
So I have these bushes in my game and I'd like to make the player "stealthed" when it walks in it and then "unstealth" when exits it.

Previously I made a region per bush and I'd use the "When a _____ enters/exits region" block trigger the stealth and unstealth behaviors which worked well. Recently though I've added a new collision shape for my player that I'm using for detecting other collisions but I noticed it's also triggering my bush behaviors. My new collision shape is in a group that's not set to collide with the bush though...

Is there anyway to specify which group's collision to trigger the "When a _____ enters/exits region" block?

11
Ask a Question / Efficiency: Behavior vs Custom blocks
« on: March 01, 2017, 06:01:16 am »
So when I first started using Stencyl I didn't really understand Custom Blocks so I put everything I wanted to be accessible into a behavior so I could use the "for actor, get ______ from behavior _____" block to get/set variables.

Now after more usage, I'm starting to understand Custom Blocks and the fact that behaviors should be used only to reduce code redundancy. Does putting code into Behaviors make it less efficient?

12
Ask a Question / Possible to set font's shadow color?
« on: February 28, 2017, 10:31:11 pm »
Is it possible to set the color of a font's shadow? Even if it requires code.

13
Ask a Question / How to stop actor after set to "slide"
« on: February 28, 2017, 10:30:33 pm »
How do I stop an actor in the middle of a tween and move it somewhere else if I've already set it to slide to somewhere?

I've tried setting it's x/y speed to 0 and sliding it to it's current position over 0.01 sec but neither work.  The only hack fix I can think of is to kill the actor and create a new one in it's place...

14
Ask a Question / Recycled actors efficiency
« on: February 18, 2017, 02:31:08 am »
So by default Stencyl now uses "createRecycledActor". I was just wondering what this means exactly and if it makes a significant performance difference compared to "createActor".

Is using recycled actors the similar to object pooling?

15
Ask a Question / How to stop animation?
« on: February 15, 2017, 01:31:38 am »
I'm trying to implement a common death effect where when an enemy dies it fades out. I've realized I need to stop the enemy's animation when it fades out though other wise it looks weird.

Currently I'm setting the run time of the frame the animation is current at to something high, but this is hacky and also require me to stop using recycled actors which I believe is significantly effecting my frame rate.

Is there an better way to stop an animation at it's current frame?

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