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Messages - NeoCHI

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31
Ask a Question / Possible to set font's shadow color?
« on: February 28, 2017, 10:31:11 pm »
Is it possible to set the color of a font's shadow? Even if it requires code.

32
Ask a Question / How to stop actor after set to "slide"
« on: February 28, 2017, 10:30:33 pm »
How do I stop an actor in the middle of a tween and move it somewhere else if I've already set it to slide to somewhere?

I've tried setting it's x/y speed to 0 and sliding it to it's current position over 0.01 sec but neither work.  The only hack fix I can think of is to kill the actor and create a new one in it's place...

33
Ask a Question / Recycled actors efficiency
« on: February 18, 2017, 02:31:08 am »
So by default Stencyl now uses "createRecycledActor". I was just wondering what this means exactly and if it makes a significant performance difference compared to "createActor".

Is using recycled actors the similar to object pooling?

34
Ask a Question / How to stop animation?
« on: February 15, 2017, 01:31:38 am »
I'm trying to implement a common death effect where when an enemy dies it fades out. I've realized I need to stop the enemy's animation when it fades out though other wise it looks weird.

Currently I'm setting the run time of the frame the animation is current at to something high, but this is hacky and also require me to stop using recycled actors which I believe is significantly effecting my frame rate.

Is there an better way to stop an animation at it's current frame?

35
Ask a Question / Google Play User data violation
« on: February 07, 2017, 09:19:13 pm »
I just received an email from Google about a game I published nearly 2 years ago:

Quote
Our records show that your app currently violates our User Data policy regarding Personal and Sensitive Information.

Policy issue: Google Play requires developers to provide a valid privacy policy when the app requests or handles sensitive user or device information. Your app requests sensitive permissions (e.g. camera, microphone, accounts, contacts, or phone) or user data, but does not include a valid privacy policy.

Action required: Include a link to a valid privacy policy on your app's Store Listing page and within your app. You can find more information in our help center.

Alternatively, you may opt-out of this requirement by removing any requests for sensitive permissions or user data.

If you have additional apps in your catalog, please make sure they are compliant with our Prominent Disclosure requirements.

Please resolve this issue by March 15, 2017, or administrative action will be taken to limit the visibility of your app, up to and including removal from the Play Store. Thanks for helping us provide a clear and transparent experience for Google Play users.

My game is a simple high score app that doesn't ask for any user information though. What's causing this?

36
iPhone / iPad / Android / Re: Puff
« on: January 21, 2017, 07:45:42 pm »
Touch Arcade has a nice preview up: http://toucharcade.com/2017/01/10/slap-shots-and-puff-coming-to-the-app-store-soon-from-frosty-pop-corps/

Cheers.

How did you get TA to do the preview?

I have a game close to open beta and a preview from TA would be awesome.

37
iPhone / iPad / Android / Re: Hunting Trail - WIP for over 1 year!
« on: January 21, 2017, 07:09:55 pm »
Very nice.   Neat concept

Thanks!

First, let me say that it looks like a quality game! Graphics are excellent. However, I detest hunting and find it morally unacceptable. I would respectfully urge you to reconsider the premise of your game.  After all, if it's not okay to kill for sport in real life, then why is it okay to make such an activity into a game? Alter the gameplay so that you shoot arrows at hunters and poachers instead, and then I would be happy to support it.  :)

Sorry you feel that way and I thought my game would be considered less violent then most games with killing in it.

38
iPhone / iPad / Android / Re: Hunting Trail - WIP for over 1 year!
« on: January 20, 2017, 12:41:55 am »
Very cool!

Thanks! And appreciate the follow!

39
iPhone / iPad / Android / Hunting Trail - WIP for over 1 year!
« on: January 20, 2017, 12:09:22 am »
So I've been working on "Hunting Trail" (previously named "Escape the Wild") for over a year now and since I'm planning to put it up for open beta soon I thought I should start posting about it. 

So "Hunting Trail" is an action roguelike where your trying to survive 5 days of hunting. Each day has a boss predator (wolves, bear, tiger, jaguar, lion) you have to beat and at the end of the level you can use the spirits you gathered from the animals you've killed to upgrade your character.

My main source of inspiration for the core mechanic, shooting, was "Oregon Trail" which is where the name of the game came from. While the rest of the mechanics came for various action roguelike games like "Downwell" and such.

Other features in the game include:
- Day/night cycle
- Edible mushrooms with random effects
- Unique AI for each animal
- Randomly generated scenes
- 10+ upgrades with 3 levels each

If  interested in the game please:
Follow me on Twitter: https://twitter.com/henrychi1982
Like it on Facebook: https://www.facebook.com/HuntingTrailGame

Just shooting some rabbits


Demoing arrow permanence

40
Ask a Question / How to draw carriage return?
« on: December 19, 2016, 05:47:22 am »
So I'm drawing a bunch of text and want to be able to draw part of it on the next line. I've tried using "\n"  and "\r" but they don't work...

41
Ask a Question / Re: Large animation not working on iOS
« on: December 12, 2016, 01:28:07 am »
Using separate animation worked.

Still wondering how big I need to make my image though. I guess I'll make another thread to ask that. Thanks!

42
Ask a Question / Re: Efficiency: "when updating" vs "do every x seconds"
« on: December 12, 2016, 12:41:39 am »
I've used when drawing instead of when updating before and I had some weird side effects so I'd avoid that if I were u.

43
Ask a Question / Re: Large animation not working on iOS
« on: December 11, 2016, 09:45:05 pm »
Hmm....any idea how big I need to make the image if I'm importing at 1x scale and I want to accommodate for the biggest tablets?

44
Ask a Question / Re: Efficiency: "when updating" vs "do every x seconds"
« on: December 11, 2016, 08:57:45 pm »
So in general though using "do every x seconds" is more efficient then using "when updating" then?

What if I use "do every 0.01 seconds", is that still more efficient then "when updating"?

45
Ask a Question / Efficiency: "when updating" vs "do every x seconds"
« on: December 11, 2016, 08:35:39 pm »
Is it more efficient to use "do every x seconds" using something like 0.01 as x vs "when updating" if it's sufficient in how fast it updates?

When I say efficient I mean like is it easier on the device, ie better for performance.

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