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Messages - Shishkov

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31
Ask a Question / sound effect of bullet shooting
« on: March 10, 2013, 01:12:02 pm »
Hello everybody.

I want to add a bullet sound effect, while scene music plays. When I always press fire button, this sound effect deafen scene music. Can I make sound effect file less volume and lighter than scene music so as to do not deafen my favorite music file?

32
Ask a Question / Re: Problem with buttons
« on: February 27, 2013, 11:17:22 pm »
I'm sorry, but this game is approved on the FGL server and now it is active bidding.
However, game is alright and this problem is elusive.

But I have only 2 sponsor's view and no biddings. Would you mind advising something in order to attract more sponsors and earn something?

This is a youtube ID: tCloNeeNpMg

33
Ask a Question / Re: Problem with buttons
« on: February 27, 2013, 08:25:26 pm »
I used it "draw image for self" - in drawing code of the main menu for the last created actor: a button and exactly in the button.
And both ways were useless.

34
Ask a Question / Re: Problem with buttons
« on: February 27, 2013, 10:03:23 am »
I made this drawing code for menu through behaviour for button. Because I want to use one button actor with a lot of animation and work with it through behaviour code. So this drawing is happening in the main menu scene. I made an opacity 40%, so now it is pretty well and appealing to me.

Anyway it would be nice, if it was solved.

Thank you

35
Ask a Question / Re: Problem with buttons
« on: February 27, 2013, 08:01:18 am »
Thank you very much for your patience and desire to help.

Problem number 2 is solved.

But "draw image for self"  - was useless. What else can you recommend?

36
Ask a Question / Re: Problem with buttons
« on: February 27, 2013, 12:15:09 am »
how can I "draw image for self" ?

37
Ask a Question / Re: Problem with buttons
« on: February 26, 2013, 09:39:53 pm »
1. I create this button in drawing event;
And how should I tell it?

2. I checked everywhere for their settings and it was OK. Also, I tried to debug and found out that in case help info is worked, it is set credits in behavior as if button credits is pressed and event is there after help info is closed.   
If credits work first - no problems.

38
Ask a Question / Problem with buttons
« on: February 26, 2013, 08:53:53 pm »
Hello everybody,

1) In my main menu by means of pressing one button, I create a filled rectangle and above it I want to place a button. When I try to do it, it is created beneath the rectangle rather than to be created above. I tried many ways like creating it at front, back, middle, but it was useless.
So what do you recommend and how it can be made out?

2) I have 2 buttons in my menu. If one button is pressed, for example, credits are shown. Another button is pressed, for instance, help is shown. I don't want to create scenes for these small events, so I decided to use filled rectangles above buttons for displaying these information. I have 2 global variables for buttons in behavior, one for displaying credits, another one for help. So when one of two buttons is pressed, in main menu scene can be shown help or credits info.
After that another button is created for return to main menu. When this button is pressed, I made 2 global variables False.
When it comes back to main menu in behavior, if help info is worked, I don't know why, credits info also is worked after closing help info.
When credits info is worked, everything is alright and nothing is actuated after it like it is described above.
What do you advise and how it can be solved?

39
Ask a Question / music doesn't work in the exported FLASH game
« on: February 25, 2013, 08:54:22 pm »
Hello everybody.

I have downloaded some music files like "sound of bits", etc from stencylforge. They properly work in my game, while I test it. When I exported it in FLASH, it comes about without any error messages, but my game doesn't work.
What do you recommend in this situation in order to overcome that problem and use appealing to me sounds?   

40
Ask a Question / Re: movememt keys
« on: February 23, 2013, 04:57:56 am »
This Keyboard will be very difficult to use because I need small picture sizes like 120x90, etc. for my game. Additionally, it will be impossible to distinguish keys on the keyboard picture.
I want png, because I need alpha channel on my pictures in order to make  some colours transparent, for example, white colour.
Please be so patient and kind so as to help me and make out that problem. 

41
Ask a Question / Re: movememt keys
« on: February 23, 2013, 03:08:47 am »
png?

42
Ask a Question / Re: movememt keys
« on: February 23, 2013, 03:08:02 am »
Thank you very much
And z, spacebar keys?

43
Ask a Question / Re: movememt keys
« on: February 23, 2013, 02:49:18 am »
It would be nice if they were in png format.

44
Ask a Question / movememt keys
« on: February 23, 2013, 02:39:00 am »
hello everybody.

Do you know where can I get pictures of movement keys?
For example, if I have left, right, up, down arrow keys for actor movement, I want to show their pictures rather than to write it in the help menu.
Players will not read instructions, so pictures are the best solution.
In google a lot of  rubbish information.

What do you advise and suggest so as to solve this problem?

45
Ask a Question / Re: create a pause on a big screen
« on: February 19, 2013, 10:18:15 am »
The problem is solved.
Very interesting in this case I endeavoured to use [x of camera + 220], y: [y of camera + 140] and it helped me!!!)))
Anyway, thanks a lot

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