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Messages - LenseOnLife

Pages: 1 2 3 ... 9
1
Ask a Question / Re: Beta / Production Releases
« on: February 13, 2018, 01:18:59 am »
Thanks,

I'll give it a blast,

Oliver

2
Ask a Question / Beta / Production Releases
« on: February 13, 2018, 01:06:51 am »
Hi,

Is it possible to run both Beta (3.5) and the production (3.4) releases on the same PC.  While I would like to download the Beta and give feedback to the developers, I also need to have a stable release for generating tutorials.

Cheers,

Oliver

3
Ask a Question / Re: [SOLVED] detect when sound has finished playing
« on: January 20, 2018, 12:02:00 pm »
Hi,

Just tested it - yep, you were right.

Thanks,

Oliver

4
Ask a Question / Re: detect when sound has finished playing
« on: January 20, 2018, 11:42:36 am »
Hi,

That's interesting - hadn't thought of that.

I'll give it a try and let you know.

thanks,

Oliver

5
Ask a Question / [SOLVED] detect when sound has finished playing
« on: January 20, 2018, 03:50:01 am »
Hi All,

Wondering if it is possible to detect when a sound has finished.  I'm looking at a situation where it would be handy to play sounds in sequence depending on some boolean.  To do this, I'd have to be able to detect when a sound finishes playing.

Is this possible?

Cheers,

Oliver

6
Ask a Question / Re: Actor behavior questions
« on: January 20, 2018, 03:43:33 am »
Hi,

It looks like you have a flash settings problem.

try this link

http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html

Best of luck

Oliver

7
Ask a Question / running low of Free Memory - Android Publish
« on: December 03, 2017, 03:42:50 am »
Hi,

Am posting here on the off-chance that someone else might encounter the same problem / solution.

Fairly large game that runs fine on Flash, published to Android and worked fine there (direct copy to download directory on Android).  Later I realised that the name had a typo so went back in under Settings->mobile and changed the typo (1 to a 3) in both the App Name and App ID.  Thereafter I kept on getting 'running low on free memory .....'

SOLUTION:
delete the game in stencylworks->games-generated and re-publish.  No problems any more.

Hope this helps someone, sometime, somewhere  ;)
Oliver

8
Ask a Question / Re: Linux: Run a Compiled Game??
« on: November 19, 2017, 02:47:29 pm »
Hi,

On my other PC (Win10) the Windows distribution is a folder with subfolders ...

On the Linux (32 bit), under cpp there is a bin folder, a haxe folder and an obj folder.  The game is in the bin folder along with lime-legacy.ndll, manifest, regexp.dso, std.dso and zlib.dso.  I can move the 'bin' to another location on teheUbuntu installation and the game runs fine.  In terms of the other PC(s), even copying everything under cpp to the other machine(s) has no effect.

Just noticed that other machine(s) have different Linux version - so that might be the problem.  The other option is to run as Flash if I could find a Standalone version of Flash to install - the web based isn't suitable for the people using the games.

Oliver

9
Ask a Question / Linux - Standalone Flash (since Linux Published won't run)
« on: November 19, 2017, 11:06:29 am »
Hi,

Since it would seem that games published as LINUX won't run on the Linux platform, I was wondering if there is a Standalone flash Player available.  I know it is possible to run the games within the browser but for my particular situation the browser can be problematic for some of the people who play the game and a standalone Flash would be far neater.

I've been on the Linux forums and can't get a standalone flash - was wondering if anyone on the Stencyl forum has been able to crack this nut?

cheers,

Oliver

10
Ask a Question / Re: Linux: Run a Compiled Game??
« on: November 19, 2017, 04:18:15 am »
Hi Merrak,

Thanks for the input - I'll pop over and have a look at the other thread.

cheers,

Oliver

11
Ask a Question / Re: How to make an object to rotate in line of another?
« on: November 19, 2017, 04:16:27 am »
Great example of how / when to use joints - thanks

12
Ask a Question / Re: Max Game Size for Android and iOS
« on: November 17, 2017, 10:27:20 am »
Hi,

Firstly I'm no expert on this aspect of Stencyl / Android games.

What I do is create graphics at the same resolution as I expect the game to be played at and then only use the 1x scaling throughout.  It cuts down all that additional clutter in terms of duplicated graphics and I have not seen any degradation in game responsiveness or graphic quality over a wide range of platforms from old style 2003 computers running Linux, modern PC touchscreens, phones and tablets.  At one stage my games were over 120MB (!!!) and are now down below 12MB  :)

However - be warned - I'm not an expert and those 'in the know' might be in a better position to advice you.

Oliver

13
Ask a Question / Re: Linux: Run a Compiled Game??
« on: November 17, 2017, 03:57:35 am »
Hi Merrak,

Attached is the published 'test' game.  It is a single scene, green colour and no events or anything else.  It runs fine when I test using Flash, Linux platforms etc. but I can't get the published version to do anything  >:(

I'm using LUBUNTU 16.04 LTS

I have no doubt but that I'm not doing something really, really simple and basic  :-[

Seems the game is too big to upload.  Here is a link to my Google drive copy (10.6 MB)

https://drive.google.com/a/lenseonlife.org/file/d/1l-O5X_HA0fb8kZb6aQK-h4dfcR2IvMWA/view?usp=sharing

Oliver

14
Ask a Question / Re: Linux: Run a Compiled Game??
« on: November 15, 2017, 11:48:48 pm »
hi,

The frustrating thing is that it does absolutely nothing, just return with the command prompt. No errors. It is as if it runs the game and terminates without doing anything.

Oliver

15
Ask a Question / Re: URGENT: Errors while building your game.
« on: November 15, 2017, 01:24:06 pm »
Hi,

Ideally you should attach your zipped log output to allow people have a look at them.  The log that was attached by 'thatredallstar' is not the file that contains the more interesting information.  Usually the output from the build is where the error will be found and that is 'usually' the largest file.

Cheers,

Oliver

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