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Topics - LenseOnLife

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1
Ask a Question / Beta / Production Releases
« on: February 13, 2018, 01:06:51 am »
Hi,

Is it possible to run both Beta (3.5) and the production (3.4) releases on the same PC.  While I would like to download the Beta and give feedback to the developers, I also need to have a stable release for generating tutorials.

Cheers,

Oliver

2
Ask a Question / [SOLVED] detect when sound has finished playing
« on: January 20, 2018, 03:50:01 am »
Hi All,

Wondering if it is possible to detect when a sound has finished.  I'm looking at a situation where it would be handy to play sounds in sequence depending on some boolean.  To do this, I'd have to be able to detect when a sound finishes playing.

Is this possible?

Cheers,

Oliver

3
Ask a Question / running low of Free Memory - Android Publish
« on: December 03, 2017, 03:42:50 am »
Hi,

Am posting here on the off-chance that someone else might encounter the same problem / solution.

Fairly large game that runs fine on Flash, published to Android and worked fine there (direct copy to download directory on Android).  Later I realised that the name had a typo so went back in under Settings->mobile and changed the typo (1 to a 3) in both the App Name and App ID.  Thereafter I kept on getting 'running low on free memory .....'

SOLUTION:
delete the game in stencylworks->games-generated and re-publish.  No problems any more.

Hope this helps someone, sometime, somewhere  ;)
Oliver

4
Ask a Question / Linux - Standalone Flash (since Linux Published won't run)
« on: November 19, 2017, 11:06:29 am »
Hi,

Since it would seem that games published as LINUX won't run on the Linux platform, I was wondering if there is a Standalone flash Player available.  I know it is possible to run the games within the browser but for my particular situation the browser can be problematic for some of the people who play the game and a standalone Flash would be far neater.

I've been on the Linux forums and can't get a standalone flash - was wondering if anyone on the Stencyl forum has been able to crack this nut?

cheers,

Oliver

5
Ask a Question / Linux: Run a Compiled Game??
« on: November 15, 2017, 09:05:37 am »
 :-[

Hi,

I've got stencyl working fine on LUBUNTU, can import games from my Windows PC and test them on all the platforms without a hitch.  I can even publish to Linux

BUT

What do I do now - how do I get the published game / file to run.  I realise that this is due to my total lack of understanding / knowledge of Linux / Ubuntu.  I right clicked on teh file an set the permission to make it executable but when I try to run it just looks blankly at me stubbornly conserving energy and doing not a thing  ???

Anyone know how to breathe life into that Linux file - should there be a slot for a 10p coin or something like that?  Or maybe its a trade union demarcation issue?

Any suggestions?

Oliver

6
Hi,

I've spent quite a long number of days trying to get stencyl to work on Ubuntu and only managed to dig a deeper hole for myself with every day that passed - then I came across a method by 'ribo linux' on Youtube using 'umake' and it installed in a breeze.  Stencyl up and running in no time at all

BUT

It doesn't run/test games when I select the Linux platform - which kinda defeats the whole purpose of the endeavour  :(

I've had a look through the logs and the problem seems to be '2017-11-15 11:09:03,047 INFO  [Thread-10] stencyl.sw.util.StreamGobbler: [haxelib] Error: Command not found : g++'

Anyone got any ideas how I can start tracking down / solving the problem.  For example, how do I find out if g++ is installed, or is there a path set incorrectly ...  I've attached the logfile in case I've read the output incorrectly - which is also a real possibility  ::)

Basically, my knowledge of UBUNTU is very much at the novice level but any pointers / suggestions would really help.

Thanks,

Oliver

7
Ask a Question / Change Screen Ratio
« on: September 20, 2017, 06:54:08 am »
Hi,

I have a game that is Tile based.  Each tile is 90x90 and the game could accomodate 6 tiles across and 6 tiles down giving a scene size of 540x540.  The reason for this square design was historical but am now wondering if it is possible to change the dimensions from a 6x6 tileset to a  10x6 variant.  There doesn't seem to be any problem in terms of setting the scene dimensions but I can't see any way of changing the screen dimensions.

Are they set in stone when the scene is created?

Oliver

8
Hi,

I published a game to Android earlier this morning but when I was uploading to PlayStore it stopped because I had forgotten to change the App ID from the default in Stencyl to a unique one.

I went back to Stencyl and changed the settings - see '01 MobileSetup.jpg' attached.

Ran the Publish to Android again and got an error - see '02 Logfile.jpg' image of place where error occured.  Am also attaching the full logfile 'log-2017-08.27.zip

Basically it is finding a conflict between the App ID name that I used and some class - normally I use LenseOnLife but in this particular instance I used 'lenseonlife' in the App ID adn Stencyl got annoyed  :'(

Anyone know how to reset things so that I can get going again?

Any help appreciated

Oliver

9
Ask a Question / Testing Single Scene Game on Android - Won't Compile
« on: August 22, 2017, 06:05:49 am »
Hi,

I THOUGHT I posted this earlier today but it doesn't seem to be online - so if this is a duplicate post - apologies to everyone.

Testing on Android - hitting that brick wall  :(  Possibly I have some system variables set incorrectly but can't find out where  ::)

At first I thought it was the JAVA SDK and have tried both the x64 and x86 versions - currently set to x86 since stencyl is also x86.  Looking more closely at latest log I've noticed that quite a number of assets cannot be found (as well as JAVA) - neko.exe, adb, Java ....

The game I'm trying to test on Android is a very simple single scene game - no events, and no extensions enabled.

As well as the log file, I've also attached a screen shot of windows system variables HaXe, JDK, Neko and each is pointing to a real directory (screen shots also attached).

Any ideas / suggestions before I damage the wall banging my head against it   :D

Thanks,

Oliver

10
Ask a Question / Testing Single Scene Game on Android - Won't Compile
« on: August 22, 2017, 03:53:57 am »
Hi,

Testing on Android - hitting that brick wall  :(  Possibly I have some system variables set incorrectly but can't find out where  ::)

At first I thought it was the JAVA SDK and have tried both the x64 and x86 versions - currently set to x86 since stencyl is also x86.  Looking more closely at latest log I've noticed that quite a number of assets cannot be found (as well as JAVA) - neko.exe, adb, Java ....

The game I'm trying to test on Android is a very simple single scene game - no events, and no extensions enabled.

As well as the log file, I've also attached a screen shot of windows system variables HaXe, JDK, Neko and each is pointing to a real directory (screen shots also attached).

Any ideas / suggestions before I damage the wall banging my head against it would be nice  :D

Thanks,

Oliver

11
Hi,

No doubt many will think that creating a Stencyl Extension is child's play, but to me it was a duanting task - till I accomplished it and then sat wondering what all the fuss was about. 

For anyone who might be interesting on going on the same journey, I made a series of videos along the way explaining what I was trying to do, the wrong roads that I took and eventually reaching the finishing line.  If you watch the videos, then you can be sure that you will end up with a simple first Stencyl Extension and the confidence to look at writing some interesting ones of your own.  Along the way I came into contact with HaXe, OpenFl and managed to get the FlashDevelop IDE to work with the Stencyl base.

This would not have been possible without the assistance of Justin when I hit the inevitable brick wall of ignorance - thanks Justin  ;)

Be very interesting to know what people think of the outcome.

https://www.youtube.com/playlist?list=PLwmsT_c4rTUYsSVqaPrrYLp6I3-KPMJs5

Cheers,

Oliver

12
Hi,

When I started looking at creating an extension - the prospect seemed daunting, mainly because I wasn't really sure what had to be done.  I felt that I had most of the data to hand, but there were some small missing elements.  Anyway, I decided to take the plunge and videoed what happened.  The following is a link to the playlist of that journey - mistakes and all  ::)

I'm posting it here as I think it might help other novices, like myself, to navigate through the black art of Extension Creation  ;D (if this is the wrong place to post - apologies).

https://www.youtube.com/playlist?list=PLwmsT_c4rTUYsSVqaPrrYLp6I3-KPMJs5

Cheers,

Oliver

13
Hi,

Managed to get some HaXe programming under my belt and set up a Calculations class for some additional trig calculations - couldn't get it to integrate into Stencyl so have gone back to the very basic stuff to just try and get the process right.

I now have a very simple class with only a single public static function add() adn a very basic blocks text file.  Both created with notepad so there shouldn't be any hidden formatting causing problems.  It shows fine in the  Settings -> Extensions screen and can be Enabled OK.  Thereafter - nothing works i.e. it does now show in the 'Extensions' group at all.

I've attached the blocks.txt, info,txt and MyCalculator.hx files.  If anyone has any idea where I might be going wrong - what I missed out etc.. it would be much appreciated.

As always takes for your help,

Oliver

14
Toolset Extensions / Can't Find text.hx
« on: May 21, 2017, 11:22:15 am »
Hi,

have started down the much travelled road of creating my first engine extension.  So far, I got to grips with HaXe (purely at a novice level I should stress) and have created a simple class file to use as a test for an extension.  I just need to work out how this will differ in the Stencyl environment.

I've seen mention of a sample HeXe file called test.hx but it doesn't seem to have been installed anywhere on PC.  Any idea where I can get a copy?

Also, the documentation mentions a 'test extension' stored in stencylworks folder.  I moved stencylworks to a different drive and am wondering could that somehow have lost some of the extensions because, right now, the only extensions in the engine-extensions folder are ones that I downloaded from the marketplace?

Thanks,

Oliver

15
Ask a Question / Works in Flash - Crashes in Windows
« on: May 11, 2017, 01:35:41 pm »
Hi All,

Got a bit of a problem.
I have a number of games in a series that I'm developing (3 games).  2 work fine in Flash and Windows but the third is fine in Flash but crashes in Windows.

Attached is a short video showing what happens - called 'FlashOK WindowsNotOK'.

When it crashes I got a prompt to post the log file to the forum - so that is also attached 'log-2017-05-11'

I've had a peek at some of the files in the log but I they are beyond my level of knowledge  :(

Can anyone shed some light on where I should head to in order to start working out a solution.

Any help appreciated

Thanks,

Oliver

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