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Messages - LenseOnLife

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31
Ask a Question / Testing Single Scene Game on Android - Won't Compile
« on: August 22, 2017, 03:53:57 am »
Hi,

Testing on Android - hitting that brick wall  :(  Possibly I have some system variables set incorrectly but can't find out where  ::)

At first I thought it was the JAVA SDK and have tried both the x64 and x86 versions - currently set to x86 since stencyl is also x86.  Looking more closely at latest log I've noticed that quite a number of assets cannot be found (as well as JAVA) - neko.exe, adb, Java ....

The game I'm trying to test on Android is a very simple single scene game - no events, and no extensions enabled.

As well as the log file, I've also attached a screen shot of windows system variables HaXe, JDK, Neko and each is pointing to a real directory (screen shots also attached).

Any ideas / suggestions before I damage the wall banging my head against it would be nice  :D

Thanks,

Oliver

32
Hi,

It seems that I'm not receiving emails - so I missed all these very interesting comments - sorro to one and all for ignoring you, it wasn't intentional.

In terms of typing str+str ... compared with using the blocks:  that is very much a geriatric perspective from having grown up with using the str + str syntax.  I totally agree with what you said about having to go back and check syntax can slow down the process - and that has often happened to me, leaving out those hard to find double quotes.

from my perspective - delighted with the feedback.  There are times when I wonder what people think - so that you all for taking the time to comment.

cheers,

Oliver

33
Hi,

Thanks for all that constructive feedback.  I will, over time, get to incorporating the suggestions.

Cheers,

Oliver

34
Hi,

No doubt many will think that creating a Stencyl Extension is child's play, but to me it was a duanting task - till I accomplished it and then sat wondering what all the fuss was about. 

For anyone who might be interesting on going on the same journey, I made a series of videos along the way explaining what I was trying to do, the wrong roads that I took and eventually reaching the finishing line.  If you watch the videos, then you can be sure that you will end up with a simple first Stencyl Extension and the confidence to look at writing some interesting ones of your own.  Along the way I came into contact with HaXe, OpenFl and managed to get the FlashDevelop IDE to work with the Stencyl base.

This would not have been possible without the assistance of Justin when I hit the inevitable brick wall of ignorance - thanks Justin  ;)

Be very interesting to know what people think of the outcome.

https://www.youtube.com/playlist?list=PLwmsT_c4rTUYsSVqaPrrYLp6I3-KPMJs5

Cheers,

Oliver

35
Hi,

When I started looking at creating an extension - the prospect seemed daunting, mainly because I wasn't really sure what had to be done.  I felt that I had most of the data to hand, but there were some small missing elements.  Anyway, I decided to take the plunge and videoed what happened.  The following is a link to the playlist of that journey - mistakes and all  ::)

I'm posting it here as I think it might help other novices, like myself, to navigate through the black art of Extension Creation  ;D (if this is the wrong place to post - apologies).

https://www.youtube.com/playlist?list=PLwmsT_c4rTUYsSVqaPrrYLp6I3-KPMJs5

Cheers,

Oliver

36
Ask a Question / Re: Adding colours to a list
« on: May 26, 2017, 04:18:34 pm »
Hi,

Am probably not fully understanding your question.

R=00, G=01, B=02 i.e. #000102 Hex is 258 decimal.

Are you wondering how to convert that value into a colour?

I've uploaded 3 screenshots of some code blocks.
 '01 created' is setting up the colour list and putting 3 colours into it.  entry 0 has Red, 1 has Green and 3 has Blue.
'02 Drawing' extracts those colours and fills three rectangles with different colours.
'03 Output' shows the output screen and the 3 coloured rectangles.

Hope this helps,

Oliver

37
Chit-Chat / Re: How to change the names of global attributes.
« on: May 26, 2017, 03:44:43 pm »
Hi Annulus,

Thans for that info - great to know how to change those mis-spelled globals  ::) as seems to be happening more often with every passing year  :(

Cheers,

Oliver

38
Chit-Chat / Re: [Streaming] I'll be taking some time off...
« on: May 26, 2017, 03:39:20 pm »
Hi,

I hadn't realised that you were also doing some vlogging.  I've been looking at your tutorials for a while and they are really informative.

As a fellow 'creator' I can understand how difficult it can be.  I have to take breaks regularly as health does get compromised regularly.

Take it easy, get that energy back and I am really sure that your viewers will still be there waiting to welcome you back again.

Cheers for now,

Oliver

39
I think I have a lot more to learn!!  :o

Oliver

40
Hi,

Basically, I re-typed the files, started a new game, enabled the extension and every show up OK.

Oliver

41
TYPO  Should have typed 'it does NOT show in the Extensions groups at all.

Hopefully, in the not too distant future I will be able to say that it does now show .....   ;D

42
Hi,

Managed to get some HaXe programming under my belt and set up a Calculations class for some additional trig calculations - couldn't get it to integrate into Stencyl so have gone back to the very basic stuff to just try and get the process right.

I now have a very simple class with only a single public static function add() adn a very basic blocks text file.  Both created with notepad so there shouldn't be any hidden formatting causing problems.  It shows fine in the  Settings -> Extensions screen and can be Enabled OK.  Thereafter - nothing works i.e. it does now show in the 'Extensions' group at all.

I've attached the blocks.txt, info,txt and MyCalculator.hx files.  If anyone has any idea where I might be going wrong - what I missed out etc.. it would be much appreciated.

As always takes for your help,

Oliver

43
Toolset Extensions / Re: Can't Find text.hx
« on: May 22, 2017, 06:41:04 am »
OK - Cancel that last post - all I had to do was reboot PC

Thanks,

Over and Out

Oliver

44
Toolset Extensions / Re: Can't Find text.hx
« on: May 22, 2017, 04:51:38 am »
Hi Justin,

Needless to say - I've hit a wall.

Put in all the system environment changes as you suggested and they worked a treat.

I'm using FlashDevelop and I had to change a couple of settings there to ensure that the Stencyl Shipped SDK was teh one being pointed to.

See attachments:
01 Switch2Stencyl ..... changed both entries here to point to ... haxe in Stencyl (program x86)

At this stage the code compiled just fine but the flash player never started

02 Switch2Stencyl .....  I set this to point to a standalone flash player on my drive J (also tried the flash player shipped with Stencyl).

03 Switch2Stencyl ..... this is a screen shot of build output.  It is using the Stencyl SDK etc, any suggestions of changes that I could make to get it to run the standalone flash viewer?  I realise this is not specific to Stencyl, but any suggestions / comments would help a lot.

cheers,

Oliver

45
Toolset Extensions / Re: Can't Find text.hx
« on: May 22, 2017, 02:08:38 am »
Hi Justin,

I'm doing some video 'chats' (with myself!) at the moment chartering my bumps along the road, so this information is invaluable to help others get set up.

Thanks,

Oliver

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