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Messages - WayneAdams

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16
Journals / Re: Awaken - finaly finished! Ver. 1.0 aviable
« on: February 10, 2015, 09:00:45 am »
Also.. show your game to someone like "Devolver Digital". I know right now they are full up on indie developers and titles.. but that could change at a moment's notice.

http://www.devolverdigital.com/games/page/

17
Journals / Re: Awaken - finaly finished! Ver. 1.0 aviable
« on: February 10, 2015, 08:56:07 am »
Thanks for that detailed feedback.. one thing I'm considering is possibly teaming up with a popular lets play youtuber and giving them a free copy.. then let them post a vid about it.. that might be one way to increase exposure.

Yes.. I'm not a fan of having to promote my work. I'd rather just make it and let someone better at it handle it..

Have you tried to put together a facebook page for the game?

Best of luck!!

18
Journals / Re: Introducing Hollow Knight
« on: February 08, 2015, 03:54:12 pm »
out of curiosity, how much does that set you back in development hours switching over?

19
Journals / Re: Awaken - finaly finished! Ver. 1.0 aviable
« on: February 08, 2015, 03:49:11 pm »
Tryzna, I'm really curious how well Awaken has done over at Itch.io I have a page there myself and getting ready to release a few things on it.

20
Windows / Mac / Flash / HTML5 / Re: Weekend Jam: ROMPER NEEDS CHEESEBURGERS
« on: February 07, 2015, 08:53:10 pm »
I'm not gonna turn this into a game journal thread.. I just wanted to say.. theres more comin.. :)


21
Thats a good concept. I dig it. Deceptively challenging.

22
Game Art / Re: Pixel Art Thread
« on: February 03, 2015, 08:15:15 pm »
More work on em..

23
Game Art / Re: Pixel Art Thread
« on: February 03, 2015, 02:29:52 pm »
New Bloodborne footage made me think about a 2d bloodborne game..




24
Windows / Mac / Flash / HTML5 / Re: Star Spangled Hero
« on: February 02, 2015, 08:21:19 pm »
hahahah.. that's hilarious.. and quite a commentary.  ;)

grats on making NG's featured games.

25
Windows / Mac / Flash / HTML5 / Re: Weekend Jam: ROMPER NEEDS CHEESEBURGERS
« on: February 02, 2015, 06:18:30 pm »
Bacon Bonuses for everyone. ;)

RNC is also here:

http://wayneadams.itch.io/

26
Windows / Mac / Flash / HTML5 / Weekend Jam: ROMPER NEEDS CHEESEBURGERS
« on: February 02, 2015, 04:33:43 pm »
Did this little time waster over the weekend.. plan on expanding it for iOS and android later on for like 99 cents..

http://www.stencyl.com/game/play/29664
http://www.newgrounds.com/portal/view/652705

Feedback is always appreciated.
Thanks!


27
Journals / Re: AQUATIC (Working title)
« on: January 27, 2015, 05:03:31 pm »
Yeah.. I'll be playing with that along the way..

and yes.. the underwater dam portion on TMNT on NES and Maridia from Super Metroid are influences for sure.

28
Windows / Mac / Flash / HTML5 / Re: Radioactive Decay: First Day
« on: January 27, 2015, 04:57:44 pm »
hahahaha.. very cool.

29
Windows / Mac / Flash / HTML5 / Re: Radioactive Decay: First Day
« on: January 27, 2015, 03:19:41 pm »
the game froze after I took one step off the train...

30
Journals / Re: AQUATIC (Working title)
« on: January 27, 2015, 07:53:30 am »
letmethink: hahahaha.. Yeah I will as soon as the music is ready for Blaster Bot.. and I can completely scratch it off. Looking forward to 3.2's features.

Bombini: I have oxygen.. but pressure is a really cool idea. Also I had thought about a hub world that was basically a large water craft you could walk around in.. still toying with that.


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