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Messages - WayneAdams

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Journals / Re: AQUATIC (Working title)
« on: January 26, 2015, 07:42:58 pm »
How bout now?

Journals / AQUATIC (Working title)
« on: January 26, 2015, 06:41:20 pm »
My next go at a Stencyl game.. It's about an underwater expedition on an alien world. The goal is to find and catalog all the flora, fauna and secrets of the oceanic world (no name yet)..

So far I've developed custom swimming controls and at this moment working on the scanning device (used with the mouse). Basically, you'll highlight objects and click down on them until the scanner finishes and get a database entry on your item...

Work In Progress shots:

(Hiding in the alien seaweed :) )

(The tutorial level where you can get used to controls and use the beginning tools and items)

New and better items will be introduced as the player catalogs the planet.  I plan on doing it smartly so that finding and scanning key things will unlock items related to that discovery. Hopefully this is all fun at the same time. I'll try to update regularly as well.

Comments and critique are welcome. Thanks!

lilpoboy: I'll try that..

letmethink: I'll look over the capitalization..

Journals / Re: Bolt Collector (Working title)
« on: January 23, 2015, 04:00:24 pm »
I just wanted to update and say I've tested the levels searched for bugs and the only thing left is one tiny bug thats really irritating me.,38167.0.html
(In case you haven't seen my question.)

Other than that all that remains is to add the music which my brother is actually working on now. I'm thinking of putting it up on for 1.99 and see how well it does.

All in all a really good experience.. I've already begun pre production on my next Stencyl game. :)

Journals / Re: Super Console Kid
« on: January 23, 2015, 03:56:22 pm »
fantastic progress.

I have set up enemy deaths to play as an animation labeled "DEATH" in each actor's animation set.
An event in each actor tells it that when SELF collides with actor BULLET to switch to animation death play for .5 seconds and then kill SELF.

This is cloned behavior with many enemies in the game. All enemies receive the same naming conventions for animations and events. All of the enemies with this event behave correctly when I TEST GAME or TEST STAGE inside of Stencyl, however when I play a compiled SWF of the game one particular enemy does not switch to the death animation, The enemy DOES kill self after .5 seconds.. but the animation does not play. I have checked everything over and everything is set up correctly, but it doesn't matter because it works inside stencyl.. just not in a SWF and always just the one specific enemy.

Journals / Re: Feedback needed please
« on: January 15, 2015, 10:54:44 am »
just real quick.. I don't think jumping jacks should go for five minutes. I always use that as a warm up to shake up the muscles.. as part of the stretching portion..

I might be wrong.. but maybe if you havent yet, consult a guide for a fitness regiment so that you include warm up portions.. also different regiments maybe for those who want to work on a specific thing on a particular day, cardiovascular, upper body.. etc..

I like the layout tho.. this is a great use of Stencyl and I'd definitely try an app like this. I hope you can finish it.

Game Art / Re: Pixel Art Thread
« on: January 14, 2015, 09:53:23 pm »
testing styles

I need to see more of this....

Journals / Re: Bolt Collector (Working title)
« on: January 12, 2015, 03:05:08 pm »
xcmn: I've purposely left out a level select screen because I grew up on almost impossibly hard NES games.. and this is sort of homage to that.. however like I said above, if something is stupidly unfair I'll do my best to even it out a bit.

Journals / Re: Bolt Collector (Working title)
« on: January 12, 2015, 03:03:53 pm »
Thanks Ohlin..

I'll look at those spike and bolt animations... and that shifty spike stuff you mentioned..

The sound is being polished now.. Most of whats in there will be changed.

The "bee" death is just it sparking out.. nothing clever to it.. maybe I'll look over it. :)

There aren't any buzz bots or "bees" in 1-5 .. you might be thinking 1-4 (hopefully its labeled correctly :)) i'll look at that as well, although they are set to always simulate so they should be moving around before you get there.. there movement is random.. which may be biting me in the butt and I might need to do something a little more structured. So I'll look at that too. Thanks

Dying instantly.. well.. that was the trade off to me gameplay wise.. infinite lives, but at cost of losing your score.. however if you do complete an area's five levels that score gets saved.. all the areas are tallied at the end and a final score is dropped.. that way, if you arent as interested in a score and want to simply beat the game, you can have as many chances at it as you want.. however, if you are a score hound.. then it's extra incentive to become a master at the levels.. but honestly.. I still am doing a lot of shifting of things in levels to balance them out.. so at the moment someithng may be ridiculously unfair and if I spot it I will change it be hard but fair.

Thanks so much for the feedback.

Journals / Re: Bolt Collector (Working title)
« on: January 11, 2015, 09:26:54 pm »
Thanks.. keeping the scope simple helped.. plus eight years of experience in the  game industry and all that crunchtime AND currently being unemployed really prepared me to do nothing but work almost non stop on it.

I feel a bit like your avatar at the moment, but playing that final boss fight this evening, seeing the ending cutscene roll felt really good. Now to put a layer of spit shine on it and kick it out the door. :)


i dig it, but I'd like to be able to full screen it so i can see all the beautiful chunky pixel art.

Journals / Re: Bolt Collector (Working title)
« on: January 11, 2015, 06:32:24 pm »
As of a few moments ago BLASTER BOT is completely playable all the way from the initial splash screen to the "THE END" screen.. All that remains is to tweak sound, edit a few sprites.. play with some gameplay variables and add the music tracks and buy an actual license for Stencyl and get this sucker Legit.

Home stretch.  :)

Journals / Re: Bolt Collector (Working title)
« on: January 09, 2015, 11:17:36 am »
quick question:

For some odd reason, when I publish to a SWF and either launch it from it's location or upload it to the stencyl arcade, the death animation for the green dog tank bot does not play when shot. It plays in stencyl when I test game or test scene, but not in the compiled swf. It is set up exactly like the other enemies.

Does anyone know of this sort of thing happening in other cases?

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