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Messages - WayneAdams

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61
Journals / Re: Pixel Hero
« on: December 29, 2014, 06:11:52 am »
RAD!!

62
Journals / Re: Bolt Collector: My first Stencyl game.
« on: December 28, 2014, 05:49:36 pm »
To do before 2015: :)

63
Journals / Re: Bolt Collector: My first Stencyl game.
« on: December 28, 2014, 04:39:56 pm »
Thanks a lot for that feedback.. I plan to add gamepad support as well.

I will add additional control options.  xcmn, your other ideas for gameplay are really cool.. I will definitely include them in my notes.

:)

64
Journals / Re: Bolt Collector: My first Stencyl game.
« on: December 27, 2014, 11:57:03 am »
I've added new features and levels and I guess I can call this officially a demo now. Hit the link at the top.

Feedback is appreciated. Thanks!

65
Windows / Mac / Flash / HTML5 / Re: All On ThemsELVES !
« on: December 27, 2014, 09:15:30 am »
HAHAHA! That's great! Nice work.

66
i dig it.

67
Resolved Questions / Re: Not detecting actors outside of 640x480
« on: December 19, 2014, 08:07:11 pm »
maybe set up a region on both sides to detect just a bit further away from the edges instead of the precise edge of the screen..

68
Windows / Mac / Flash / HTML5 / Re: Space Pirate (demo available)
« on: December 19, 2014, 05:16:32 pm »
This is really great!

69
Journals / Re: Bolt Collector: My first Stencyl game.
« on: December 18, 2014, 07:36:00 pm »
Thank you.

I'll do that.

70
Ask a Question / Re: Where to start with procedural map generation.
« on: December 18, 2014, 02:43:00 pm »
Also.. Imagine Gaming, your random.stencyl doesn't seem to run when I import it. I might be doing something wrong tho..

71
Ask a Question / Re: Where to start with procedural map generation.
« on: December 18, 2014, 02:35:14 pm »
Thanks both of you.. i'm taking this in.. but to answer some aesthetic questions..

Yeah.. the dungeon should be logical.. not random, but procedural. So it doesn't drop a hundred item rooms and a boss room and thats it..

I'm not sure on the map yet.. but I am thinking I would like to be able to save the seed that is generated from a particular run if players want to share a certain run through.

This will be a rogue-like tho, so the saving aspect will be limited to general things.. not particular save games.

Thanks for the feedback!
 

72
Ask a Question / Where to start with procedural map generation.
« on: December 18, 2014, 12:50:23 pm »
First I apologize if this has been covered, I did look around the forums but couldn't quite identify with any of the topics I came upon while searching.

I have illustrated my question, but I'll follow up with text as well: Hopefully I make sense. :)



Basically, I want to create a side scroller dungeon that builds itself off a fixed starting room and uses pre built scenes as rooms inside the dungeon..  The problem is that I'm not sure where to begin,. I'm not sure if this is a behavior or arbitrary code, if it needs to be attached to a scene (like the starter room) or not.

If I'm not clear enough I am sorry,  if any one has any ideas where to start, I'd be very appreciative. If I need to clarify something please let me know as well.

Thanks so much.

73
Journals / Bolt Collector (Working title)
« on: December 16, 2014, 07:57:14 pm »
This was built in two days as a demo at a monthly software group meeting here in my city.

http://www.stencyl.com/game/play/29153

Thanks!

74
Ask a Question / Re: Wrap Around Level: Joust Style
« on: December 17, 2012, 08:40:04 am »
Thanks a lot guys.. I got this working using regions and the suggested code.. in retrospect this is a very noob question. :) Thanks for the help.

75
Ask a Question / Wrap Around Level: Joust Style
« on: December 17, 2012, 06:25:15 am »
Hey Guys, I've searched the stencil forge and the forum and I'm looking for a way to one screen levels that wraparound like the old Joust game.

Right now I'm thinking I should put sensors down the sides of the level and tell the player to "warp" to the adjacent sensor when touched.. but it doesn't seem like an elegant way.

Anybody got any suggestions?

Thanks

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