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Topics - Meestar

Pages: 1 2
1
How can I grab the alpha channel of a color?  What I'm trying to do is grab a 32px x 32px section of the game screen, grab the alpha channel from those 1024 pixels and average them together.  The only part I don't know how to do is grab the alpha channel.

2
Journals / Pokemon Adventures in Stencyl - Pokemon FireRed/LeafGreen
« on: January 16, 2016, 02:45:06 pm »
For the past few days, I have been challenging myself to recreate one of my favorite games of all time using Stencyl: Pokemon FireRed/LeafGreen.  The goal of this challenge wasn't to recreate the entirety of the game; the goal was actually to recreate all the games' single player features: PC usage, Pokemon Battles, NPC Interactions, etc.  Stencyl is a very powerful tool and is often overlooked by developers simply because of the block-like coding style.  If you can dream a game up, Stencyl can help you create it.

At the time of my writing of this, I haven't yet completed the battle system.  I'm not sure when I will have that done, but it'll show up at some point in the near future.  I have worked hard to make this as close to the game as I possibly could given my lack of art skills.  A few more things haven't been included yet, such as the pause menu, but they'll come over time as I work to complete the core features.

I hope you all will enjoy the demo I have included a link to at the bottom of this post and can help me squash any bugs that you come across.  The next time I upload a demo, I expect it to have all of the features that I wanted to put into it.  Please note that only Red's house is done so far.  I plan on adding in Pallet Town and the other buildings relatively soon.

Controls:
Arrow Keys - Movement.
X - "A" Button.
Z - "B" Button.
Enter - "Start" Button.

- On the name input screen, simply type your name in using the keyboard.  Upper and lower case is supported.  Press "ENTER" when finished.

This is purely for educational purposes.

http://www.stencyl.com/game/play/33156

3
Suggestion Archives / Copy & Paste Multiple Animation Frames
« on: January 10, 2016, 03:57:17 pm »
I think it would be awesome if we could highlight multiple animation frames, copy them, and then past them into another animation.  Right now, we are limited to only being able to copy and paste one frame only.  It would speed things up for me quite a bit.

4
Shared Resources / Public Domain Song
« on: January 08, 2016, 03:22:34 pm »
Well, I was going to make a remix of a song but ended up going completely off the map from what I wanted, so I'm releasing this as Public Domain.  Do whatever you want with it, no credit needed, commercial or non-commercial, anything you want to use it for you have my full permission.

5
Bug Archives / Actor Editor Error
« on: September 07, 2015, 11:01:45 pm »
So, I had an actor named iconWood, but renamed it to iconBerries, as I did not have my wood icon created just yet.  Well, when I did get my wood icon done (few minutes later, same Stencyl session), creating another actor named iconWood wasn't allowed, even though there was no longer an actor named iconWood.

6
Suggestion Archives / More Camera Tools
« on: August 23, 2015, 01:16:08 am »
I think the camera system could use some improvements in the following ways:
  • Ability to Rotate the camera view
  • Ability to Mirror the Display

These additions would open up so many more gameplay opportunities/features than we currently have.

7
Paid Work / Looking for Paid Work - Musician/Writer/Coder
« on: August 20, 2015, 03:27:29 pm »
Hello Everyone!

Currently I am in a tough financial spot and really need some extra money to make ends meet.  I am offering my services as a music composer and sound designer, as well as Stencyl game programmer.  I've worked with pretty much every game genre within Stencyl (as far as 2D is concerned).  Music samples can be provided by request, as well as sound effects.

Since I really need money at the moment, I am very flexible with my price and will try to meet any price range or any budget, depending on the work required.

PM me if you have an offer or for any additional information that you may need.

8
Chit-Chat / The Death of a Gaming Legend - RIP
« on: July 12, 2015, 07:07:20 pm »
Just wanted to take a moment to recognize the death of a great man, Satoru Iwata, President of Nintendo.  He died at the age of 55 on July 11th, 2015 from cancer.  He will be sorely missed.

http://www.gamespot.com/articles/nintendo-president-satoru-iwata-passes-away/1100-6428839/?utm_source=gamefaqs&utm_medium=partner&utm_content=news_module&utm_campaign=homepage

9
Resolved Questions / [Coding] True False Operator?
« on: February 21, 2015, 11:55:23 pm »
Hey, I've done some searching on the subject but wasn't able to find anything about this.  Is there a true false operator for Haxe?

For instance, in Java we have:
int value = x > 0 ? x : x-1;

Is this something that Haxe has or do I need to use if statements?

10
Resolved Questions / [Coding] Need help figuring this out.
« on: February 20, 2015, 05:45:54 pm »
So, I'm trying to convert some C++ into Haxe.  The code I'm trying to use in a custom code block is:

var _n:Int = (__XCoord + __YCoord)*37;
_n = Math.pow(_n << 13, _n);
return _n;

I keep getting an error: Float must be Int.

Any ideas on what I'm doing wrong here?

11
Resolved Questions / [SOLVEDish] Issue Assigning Animations to New Actor
« on: December 11, 2014, 12:35:32 pm »
So, I just upgraded to latest version of Stencyl and I added a new actor in.  When I attempted to give it an animation, it popped up and gave me this error message:

Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
   at stencyl.sw.editors.game.atlas.AtlasSceneManager.getScenesForAtlas(AtlasSceneManager.java:571)
   at stencyl.core.lib.Atlas.memoryUsageUpdated(Atlas.java:212)
   at stencyl.sw.data.EditableSprite.memoryUsageUpdated(EditableSprite.java:220)
   at stencyl.sw.editors.actor.appearance.AppearancePage.deleteAnimation(AppearancePage.java:681)
   at stencyl.sw.editors.actor.appearance.AppearancePage.actionPerformed(AppearancePage.java:422)
   at stencyl.sw.actions.SAction.actionPerformed(SAction.java:120)
   at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
   at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
   at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
   at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.awt.EventQueue$2.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

I can also not delete the actor, and re-opening the actor causes 3 blank animations to appear.  The game I am working on is a desktop/flash game.

12
Resolved Questions / [SOLVED] Move Towards Mouse...
« on: December 10, 2014, 12:08:55 am »
So, I have a character that I want to move forward when the mouse is pressed, but I also want it to GRADUALLY turn itself to face in the direction of the mouse press.  But since, when an actor rotates, it can have a negative angle, I'm having trouble doing a comparison between the angles and deciding which way to turn the actor.

What I basically have is:
ALWAYS
if Mouse Is Down
    Set Direction to (as degrees) atan2: y of mouse press - y center of self, x of mouse press - x center of self
    if (negate direction - direction of self != 0)
        set turn speed to negate[(direction - direction of self)/(negate (direction - direction of self))] * turn speed attribute
    set velocity to direction of self at speed.

Now, this works, but it will sometimes take the longer turn route to get to the desired angle than the shorter one.  I want it to determine the shortest direction to turn and turn in that direction.

13
Suggestion Archives / Contains
« on: August 14, 2014, 12:05:48 pm »
I think that it would be useful to have a text block that checks if a String contains a certain other String.  For instance:

set text to hamburger
if text contains "cheese"
    print "a cheeseburger was ordered!"
else
    print "a hamburger was ordered!"

14
Ask a Question / Java Extensions Question
« on: September 06, 2013, 11:37:53 am »
Hey there everyone.  I've hit a tiny snag in the Stencyl Extension I've been working on.

What I'm doing is I'm retrieving and storing data into Game Attributes through my Java code.  This works fine in 2.X but in 3.0 it's a little different.  When I store data into a game attribute using the same method I do in 2.X, the game attribute doesn't update unless close and reopen the game.

Anyone know how I'd go about updating the changes to the Game Attribute through Java code?

15
Chit-Chat / What programs/ptogramming languages do you know?
« on: June 20, 2013, 01:38:12 am »
Hey there everyone!  I'm curious to know what programming languages you know, what game creation software you know/used, and how long you've known them.  I'll start off:

Languages:
- TI-Basic, 9 years
- Java - 1 year
- Java3D - 6 months
- Javascript/Unityscript - 2 months
- C# - 2 months
- RGSS2 - 5 years
- RGSS3 - 2 months

Programs:
- RM2K - 8 years
- RM2k3 - 8 years
- RMXP - 4 years
- RMVX - 4 years
- RMVX Ace - 2 months
- Unity - 2 months

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