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Messages - glennbarnes

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iPhone / iPad / Android / Timbeaver
« on: August 17, 2014, 04:42:18 pm »
Hi everyone, introducing Timbeaver, the fastest tree chopping game on the App Store! Keep the meter filled to rock it in Rage Mode! Don't get hit by a branch or its Timber! Try it for free, and fear no IAP, for there are none:

iPhone / iPad / Android / Clacky Train!
« on: July 22, 2014, 11:48:27 am »
Clacky Train is now live in Canada on iOs!

Clacky Train is a game about railway shipping, with super simple controls and neverending gameplay.

Tap anywhere on the screen to drop a piece of cargo into an empty train car, and score points! Sounds easy, doesn't it? But different cargo types fall at different speeds, and some train cars are fast, while others are slow! While the gameplay is simple, reaching your goal is tricky and addictive. Why not give it a try?

Game Art / Re: My game art.
« on: June 10, 2014, 09:29:43 am »
Your building isn't bad technically, it's just a boring design. If it wasn't called "video game shop", no one would know what it's supposed to be. Right now it looks like an elevator vestibule in a parking garage.

Google image search is your friend. If you google "retail store exterior" you'll see some interesting shapes, colours, and logos. A viewer should be able to look at the sprite and immediately know it's a store of some sort; ideally, specifically a video game store. Try to make use of archetypal videogame imagery in branding the building: a SNES-like controller shape for the sign, maybe pixel art painted onto the exterior brick walls.

Find some reference, crack open your sketchbook, draw several pages of thumbnails just to explore ideas. Once you have one you like, hit the computer and take another shot at it.

Good luck!

Flash works well and is vector, but it's not cheap.

Paid Work / Re: Looking for a developer [$$$]
« on: May 07, 2014, 10:47:36 am »
Nice graphics! Hope you find a programmer.

Extension Ideas / Re: Extension Ideas
« on: March 11, 2014, 08:57:21 pm »
An extension for the newish (iOs7) Game Controller framework would be amazing.

iPhone / iPad / Android / Re: Voodoo Zombie is up! (in Canada)
« on: October 14, 2013, 02:17:52 pm »
Thanks. Soft launch, yeah. We actually opened up today in the UK and Australia as well to get more data.

iPhone / iPad / Android / Voodoo Zombie is up! (in Canada)
« on: October 10, 2013, 02:45:40 pm »
Hi there fellow Stencylers,

Voodoo Zombie, the first Stencyl creation from Out2Lunch and I, is now available on the Canadian App Store! You can get it here:

Voodoo Zombie is a sidescrolling brawler where YOU play the zombie. Beat up bad guys, eat their brains to get bigger & stronger. Go too long without brains, and you'll power down again. Collect all sorts of loot to buy items that help you out, including magic potions that freeze your enemies in blocks of ice, or fry them to a crisp with bolts of lightning. If you die, who cares? You're already dead. Go to Zombie Heaven where you solve puzzles to win more cool stuff that'll help you kick more butt when you crawl back out of your grave for the next round.

We will be releasing worldwide once we work out the kinks, but for those of you who are not Canadian (most of you I imagine), it's a simple matter to create an alternate AppleID that's linked to the Canadian store, so you can still try it out.

You can also check out our blog at, where we'll be posting the trailer shortly.

Any and all feedback from the Stencyl community is more than welcome!


Ask a Question / Trouble searching on Stencylforge?
« on: July 25, 2013, 11:47:29 am »
Anyone else having trouble finding stuff on Stencylforge? I mean specific things -- we are using a couple of behaviours downloaded from there, and I wanted to double check the licenses, but when I go back to Stencylforge and type in *the exact name of the behaviour* none of them shows up.

Alternatively, is there any way to check the license and creator of a Stencylforge behaviour once downloaded?

Completed / Font stroke
« on: July 19, 2013, 01:10:02 pm »
It would be great to have the option to add a stroke to the outside of a font edge, as opposed to just the center of the font edge. That is, when I increase the size of the stroke, I'd like it to expand only outward and not impinge upon the shape of the character, so I can get a good thick outline.

As it is now it yields an undesirable look when the stroke is more than just a few pixels. In the attached, the top line shows what happens in Stencyl with a 5px stroke on a 50px font; the lower line is a Photoshop mockup of the same sizes, but with the stroke restricted to the outside edge of the font.

Oh, I know where to specify a custom origin point; what i'm saying is, when I do so, those numbers seem to be being ignored. In fact, even if I switch the preset values (eg. change from 'bottom center' to 'top left') I am seeing no change.

I'm beginning to think now that it's related to the issue of the collision box coordinates *sometimes* not updating in an animation's collision tab when you manually punch them in.

Adding blank space is not an option, as my characters are quite hi-res, and the resulting sprite sheets would be hideously large.

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