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Messages - RongerBom

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1
Woah damn the graphics. Nice work

2
iPhone / iPad / Android / Feather Buds (Android)
« on: March 26, 2015, 10:07:16 pm »
Feather Buds! A game that requires skills in handling the bird and avoiding obstacles (AKA Arrows) heading towards you. Stay alive as long as possible and collect eggs as you go, they may be found at the top of the screen or at the bottom.
Download now (Beta really) and give feedback (looking for critics in particular) and suggestions for the sound effects and BGMs.

Thank you for supporting.

Screenshots:






Download Link:
https://play.google.com/store/apps/details?id=com.autobotswestwood.featherbuds

Updates :

- Include sound effects and BGM
- Improve graphics  and animation


Sorry for the really big pic, no time to resize. Barely made it to inform you guys.

3
Go for Strecth to Fit Scaling, there should be an option. If all your resources are imported at x4 this should be no problem. The "Stretch to Fit" scaling makes the game full screen. So no black things, unless you really intended having that.

4
Hey, I've done a quick look on your game. Graphics are simple but it's just about nice. I'd say. Make it full screen, use stretch to fit scaling and import all your resources x4. For example you want to make an actor of 10x10, make it 40x40 in, well... Any software you're using and then choose your scaling to x4. IF you want to make it fullscreen, because I suggest you do. Don't make ads while you play this is a bit distracting. Do it after the game finishes. Also I guess you could make the death look more fun. Maybe include game over track or do something to the actor. The spawning of the obstacles are sometimes a bit too random you just won't know and you can't avoid it.
But.... Keep up the good work.

5
iPhone / iPad / Android / Re: Flapping Cage (Android / iOS)
« on: March 26, 2015, 02:33:52 am »
Wow. Amazing! Excellent graphics. Fun to play, wish you all the best out there!

6
AdMob / Re: Publish Game Fail (AdMob Failure I think)
« on: November 13, 2014, 10:18:54 am »
Hey there quick update, so I decided to see whether it was a problem on the game or on the AdMob and guess what there was a problem on the AdMob, because I tested the game on my Android Device without the AdMob Extension Kit and all the blocks it worked. Perfectly fine no crashes no errors. What does this mean?

7
AdMob / Re: Publish Game Fail (AdMob Failure I think)
« on: November 13, 2014, 10:04:30 am »
I tested this many times on 2 Android Devices but I haven't tried it on my iOS device but I think it wouldn't do any good either.

8
AdMob / Re: Publish Game Fail (AdMob Failure I think)
« on: November 13, 2014, 09:59:58 am »
Ah finally it works fine and well just as I hope it would do. Now that's not the problem. So I inserted the APK file inside my phone so that I could test the game(just like how I normally and always do it), but apparently this time it showed me the message that it has unfortunately stopped and couldn't launch. Is there a bug on my game? I don't know this doesn't normally happen I mean I tested it the other day (without the AdMob) and it worked just fine. What do I do next? Help please..

9
AdMob / Re: Publish Game Fail (AdMob Failure I think)
« on: November 13, 2014, 08:41:08 am »
Alright I'll give it a try and let you know.

Thank you for your early post though  :D

10
AdMob / Publish Game Fail (AdMob Failure I think)
« on: November 13, 2014, 07:58:07 am »
Hi there I recently wanted to publish my game for Android so that I could get that API file but apparently there's a problem. I am using the AdMob extension (I enabled it) and have used the blocks and did all the steps and requirements I had to. But apparently I couldn't test it afterwards, did I do something wrong? I have already filled up all the necessary requirements such as the Ad-Mob Published ID in the Settings, and I have entered all the necessary information in the block. (Except for the "for device with 'device ID' since it is optional and only for Android devices, wait does have to be filled?) I have also filled in the 'Ad Unit ID' but it still doesn't work can someone please help me out? Oh and also if you're wondering, yes it also fails on testing it on my Android device, it only works when I lift off and take out all the AdMob extension block.
I have also added the log down here.

Thank you for your concern,
Have a nice day.

11
Ask a Question / Re: exit button
« on: October 01, 2014, 10:31:00 pm »
Normally you don't need one, it's very common to just click the home button or clicking the back button a couple of times(in android) and you'll be able to exit the game. So there is no need to make a quit button really..

12
Ask a Question / Re: over 50MB use APK expansion file? HELP!
« on: September 10, 2014, 08:37:48 pm »
So I can't upload my game because it's more than 50 MB? :T
Then how do I make the game's memory lower, like less than 50 MB?

13
Ask a Question / over 50MB use APK expansion file? HELP!
« on: September 10, 2014, 08:33:07 pm »
Hey everyone, I wonder how it would be possible for me to upload my game onto the Play Store, I already have the APK file and I only need to upload it now, but the problem is that I can't because it is over 50 MB and I have to make a license key, I think that's just too complicated, do any of you have any of you have any idea on how to reduce the space of my game? I mean it's a really simple game which shouldn't take that much space up, I wonder why it does? If not then, how do upload an APK Expansion File? I understand the whole business that you have to set up a license key and all that, and I have my license key, the only problem next for me is then to create it? Any ideas? Sorry if this might be a quite complicated question, or am I just a newbie.

Oh once again thank you for your consideration,
Have a nice day and good luck :)

14
Ask a Question / Re: Run and Gun Shooter - how to resize the actor
« on: August 28, 2014, 08:49:09 pm »
Yeah you're gonna have to select the scaling before importing the picture.

15
Ask a Question / Screen Resolution on Different Devices
« on: August 19, 2014, 07:09:49 am »
Although I have read a few articles about Screen Resolutions, I still don't understand how to do it. I mean how can I be able to fit my game into many different iOS devices? My game right now works fine but it's not operating on full screen, if you know what I mean. My screen size 480 x 320 (as suggested by Stencyl and a person who commented on my thread several weeks ago). I want a full screen resolution for all devices as you all know, I mean it would be much better wouldn't it? But how? Please kindly help me out because I believe by solving this resolution problem I will also be able to fix my joystick problem. The reason why my joystick is not working properly is because of this screen resolution problem.

Well..

Thank you everyone for your consideration,
Have a nice day,
Good luck with you duties! ^^

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