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Messages - LIBERADO

Pages: 1 ... 169 170 171
2551
Ask a Question / Re: Powerups
« on: June 19, 2014, 05:24:08 pm »
In "Flow > Time > ..." and in "Add Event > Time > ..."  there is a block called "do after N seconds"


2552
Resolved Questions / Re: Speed Help
« on: June 19, 2014, 05:11:06 pm »
In my tests I get this result: Pixel per second = speed*10

Consequently, if you need something to go 32 pixels in exactly 1 second, you must set a speed of 3.2
(i.e. 32/10)

2553
Ask a Question / Re: Trying to attach an item to my actor
« on: June 19, 2014, 04:37:26 pm »
In the item, create a boolean Attribute called  "attached" with initial value: "False"

When the item collides with the player, change the value to "True".

Finally, create an Event that continously sets the coordinates of the item to the coordinates of the player when the "attached" Attribute has the value "True".

2554
Ask a Question / Re: Is Box2D poorly implemented in Stencyl?
« on: June 19, 2014, 04:19:22 pm »
Starling uses simplified BSD Licence, so I guess it would not be impossible for Stencyl's devs to use it, right? Just my $0.02.
:) This sounds better.

2555
Ask a Question / Re: Newbie game making
« on: June 19, 2014, 04:05:42 pm »
............only two things that make me sad about using Stencyl for 2D game dev is the zoom and the bitmap animations.
And poor performance of Box2D when a few dozen actors collide against each other simultaneously.

By the way, "the bitmap animations"? What is the matter with the bitmap animations?

2556
Ask a Question / Re: Trying to attach an item to my actor
« on: June 19, 2014, 03:46:59 pm »
If you want to be able to perform such tasks, you need to learn to use the Attributes:

http://www.stencyl.com/help/view/attributes/

2557
Ask a Question / Re: Trying to attach an item to my actor
« on: June 19, 2014, 03:17:28 pm »
it just falls through the ground...blahh
Try also this:

In the "Physics" properties  of the item, select "No" in the option called "Affected by Gravity?".

Tell me the result.

2558
Ask a Question / Re: Is Box2D poorly implemented in Stencyl?
« on: June 19, 2014, 03:10:57 pm »
The subject has come up before, and most likely the haxe port of box2D we're using isn't the most efficient.  It isn't something that's being worked on, and there's no time estimate for a fix (since the exact cause isn't known).
   
 :-[ Sad to read this. It sounds very frustrating.

It is disheartening to know that still can not be fixed something so important that severely limits the potential of Stencyl.

Thank you for your reply.

2559
Ask a Question / Re: Trying to attach an item to my actor
« on: June 19, 2014, 02:35:02 pm »
Try the following:

In the "Collision" properties  of the item, check the option called "Is a Sensor?".

Tell me the result.

2560
Ask a Question / Is Box2D poorly implemented in Stencyl?
« on: June 19, 2014, 02:18:08 pm »
Hello. I am spanish. Please, excuse my possible mistakes when writing in english.

The original game called Angry Birds running on any android device has scenes with more than 100 boxes that are colliding with each other, constantly, and the performance is smooth and super fast, with high fps.

However, in Stencyl, if I try to put only 50 boxes that are colliding with each other, even if I disable "Continuous Collisions", the performance is poor with a very low and critical fps, unacceptable and unplayable.

Box2D works much better and faster with a greater number of colliding boxes (actors) in Angry Birds that in Stencyl.

Why???

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