Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - purplelava

Pages: 1 2 3 4 5 6
31
Ask a Question / Re: Mobile on screen button doesn't work.
« on: February 04, 2015, 01:20:50 pm »
well...it doesn't work to me, so maybe they want to look at it. But in the end what matters to me is that the program -- the blocks and the editor -- work.

Thanks a lot sdieters.

32
Ask a Question / Re: Mobile on screen button doesn't work.
« on: February 04, 2015, 12:02:53 pm »
...so Stencyl ships with a behavior which does not work? A wrong behavior? I did not expect that.

Yes, definitely I will learn to use the multitouch events. I just wanted a basic operative prototype on my device before rolling my sleeves and getting to learn touch IDs.

Thanks sdieters, you might have spotted the problem. Will make use of your tutorial.

So weird a standard Stencyl behavior is all wrong, and also so many game samples Stencyl ships with don't work. This is confusing for a beginner.

33
Ask a Question / Re: Mobile on screen button doesn't work.
« on: February 04, 2015, 11:56:14 am »
Sdieters, you don't seem to have understood me. I perfectly know that mouse click events do not allow for multitouch. What I am saying is that the standard "on screen button" behavior in Stencyl - if you've never seen look it up, it's one of those standard ones you can add to any actor/scene - does not work in my Android device for reasons I cannot fathom.

You say I can't mix the multitouch blocks with standard mouseclicks. Well maybe I was still using mouse click blocks in OTHER behaviors, you say I cannot do that as well?


34
Ask a Question / Re: Do complex PNG transparencies impact performance?
« on: February 02, 2015, 11:43:58 am »
I guess they don't.

35
Ask a Question / Re: Mobile on screen button doesn't work.
« on: February 02, 2015, 11:43:13 am »
That's what I'm saying. I can work only by deteacting mouse clicks, but the multitouch behavior don't seem to work properly. I have just tried the included "on screen button" behavior which uses those block, and they dont' work as expected. Why?

36
Ask a Question / Do complex PNG transparencies impact performance?
« on: January 31, 2015, 08:01:27 am »
Does a PNG with plenty of different transparency values (for example, featuring a drop shadow or a glow) impact performance more than one with a simple straight contour does?

Does BIG pngs with complex transparencies impact performance more than smaller ones? I'm almost sure this is true at least for Flash. Would that be true for iOS/Android and desktop?

38
Ask a Question / Re: Mobile on screen button doesn't work.
« on: January 30, 2015, 06:42:20 am »
But still, the On Screen Button behavior simply doesn't work on my Android, and it's made of up-to date blocks...

39
Ask a Question / Re: Mobile on screen button doesn't work.
« on: January 30, 2015, 06:22:55 am »
I am going to find your tutorials then. Let's see if I can manage to make it work.

 

40
Ask a Question / Mobile on screen button doesn't work.
« on: January 30, 2015, 05:11:38 am »
The included On Screen Button behavior doesn't bring results on my Android device. It works perfectly by clicking in flash, but when on Android, it works whenever he feels to me.

I touch the button, keep it pressed, but works seemingly randomly. I am trying simply moving an actor. The actor eventually moves, according to rules that mistify me. I tap and hold and sometimes it moves, most it doesn't.

This makes it impossible for me to move on developing my mobile game. I do like Stencyl and its ease of use, but things like that make it impossible for me to finalize the goddamn mobile prototype I intended to produce...

Why don't the default projects even work? You can find On Screen Button not working in the "Platformer" iOS example included with Stencyl. Once exported to an Android phone, they simply don't work. I've seen they're old versions of the behavior, but it doesn't change anything. I succeded making buttons work on Android by simply detecting mouse clicks, but this doesn't allow me to use multitouch.






41
Fixed Bugs (3.x) / Re: Shaking scene when not zoomed in
« on: January 27, 2015, 07:48:01 am »
Thanks.

42
Fixed Bugs (3.x) / Re: SCENE IS SHAKING ???
« on: January 27, 2015, 07:47:04 am »
Yes I assumed so. Thanks Justin.

43
Ask a Question / Re: Unexpected problem when I import background.
« on: January 25, 2015, 03:08:23 pm »
Mysteriously, I can now import the backgrounds I couldn't yesterday.

44
Ask a Question / Re: Unexpected problem when I import background.
« on: January 25, 2015, 02:48:38 pm »
I think it still said "AWT event" so I assumed it was the same...but you're right, probably it wasn't.

Anyhow, this doesn't happen if I start with a blank game. I can import everything there.

This happens if I start with a game that uses the "run and jump" kit. I have just gotten an error just for selecting a layer in the scene included with the kit. Maybe a problem because of updating from previous version of Stencyl? When I use that template, it tells me I have to update the project.

Edit: I have tried again, and after it gave me the error, eventually I could still select the layer and continue. I could even import the background I couldn't import earlier in another project. Going to try again now there.

45
Ask a Question / Re: Unexpected problem when I import background.
« on: January 24, 2015, 11:03:02 pm »
Getting the error also when creating a background layer in the scene with that actor I finally imported...

Pages: 1 2 3 4 5 6