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Messages - purplelava

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Ask a Question / Rotating a scene
« on: December 22, 2011, 11:38:31 pm »
I need to rotate an entire scene around the player, in a similar fashion to Super Castlevania

I am first using an ACTOR as the level, so I can spin the actor. Though, I would prefer to spin tiles + actors, or at least a level made of several actors which can then move independently apart from rotating( opening door, inside the level that rotates). Is this possible at all?

If I have to use a single actor for the level, how do I spin using the player/center of the screen as pivot point, and not the actor's pivot point? If I could use several actors, the level would still need to spin around the center of the screen as pivot point, using the world coordinates and not the actors' coordinates.

Do the main flash game portals support streaming audio or video files from somewhere else? I have experience with only one (Crazy Monkey) and they wanted everything to be in the flash file.

Ask a Question / Re: StencylWorks Video Tutorials
« on: July 31, 2011, 09:49:29 pm »
Yes yes, I need a tutorial on joints as well.

Old Bugs (1.x/2.x) / Re: Behaviors don't work to me.
« on: June 23, 2011, 05:11:32 pm »
Out of curiosity has anyone had a chance to test this yet?  I'd like to get a few confirmations that it's working, as the bug is a pretty big annoyance. 

I'll be downloading the fix and test it now. Thanks!

Ask a Question / Re: Glow filter??
« on: June 20, 2011, 11:17:02 am »
What bug?

Yeah, there's a bug that makes downloaded resources unrecognized until the app is restarted.

There is? That's news to a lot of us.
If the downloaded behavior is used, then the game starts but the console says the behavior is undefined. Restarting SW fixes the problem. This happened only once to me and I suppose it's the same bug some users have come across.

I can't find a specific thread about it, but I remember Greg (and maybe Justin too) took part in the discussion, which I didn't.

Ehm...I'm talking exactly about THAT bug...the fact that after you download a resource you have to restart to make it work...isn't that a bug? This didn't happen to me only once, it happens all the time.

I saw other people have the same problem; I'm not going to say this makes the app useless but it really slows down the workflow TOO much, I can't believe this hasn't been addressed before release. Shouldn't they take care of it? I confused "Community Team member" for actual Stencyl developer, sorry. I should probably bring this to the development team.

Ask a Question / Re: Glow filter??
« on: June 19, 2011, 08:30:18 pm »

is the bug going to get fixed?

Old Bugs (1.x/2.x) / Behaviors don't work to me.
« on: June 10, 2011, 09:33:13 pm »

something's wrong. Most behaviors I download from Forge do nothing on my actors when I test a scene. For example, I did the crash course tutorial and those walking and jumping behaviors worked perfectly. Then, I tried to attach more behaviors on the player actor to test them out, but they don't work at all. For example, I downloaded the Mouse Follow behavior, and attached it to an actor inside the scene, and made sure that behavior was on and configured on that actor. I also deactivated the ther behaviors...the Mouse Follow simply doesn't work, nothing happens and nothing follows the mouse. Only the walking and jumping behaviors of the crash course toolkit work. What am I overlooking? Thank you.

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