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Topics - quietly-turning

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Hi everyone,

Stencylpedia offers some "platforming challenges" that are stumping me for now; I'm thus seeking some help!  :)

I have a platform that should rise to a desired y-value when the player actor lands on top the platform, carrying the player actor up with it.  My logic so far looks like this:

In the screenshot above, y to offset and final y are attributes specific to this "rising platform" behavior I'm making.

This sort of works.  The player actor will land on top of the platform and nothing will immediately happen.  I've noted, of course, that if the player actor then jumps off the platform (whether in the air immediately above it, or off it altogether), the platform will start to rise.

Does this have something to do with the weight of the player actor effectively holding the platform down?  How should this sort of behavior be handled?

If it's worth noting, my player actor uses the Jump and Run Behavior that comes with Stencyl now.

Thanks!

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Ask a Question / actor-type event attributes in Stencyl 2.1
« on: May 22, 2012, 02:12:16 pm »
Hello Stencyl Community,

In my project I have two actor-types, a player and a warp-actor.  My goal is to have the warp-actor transport the player to a specific region in the current scene upon colliding with it.

In defining the warp-actor, I tried specifying an event (when self hits a player) that used a region attribute specific to the warp-actor type.   I had guessed that this attribute would be customized using the scene inspector (Stencyl 2.1) but this doesn't seem to be the case.

Thus, my question is how can I access an attribute specific to an actor-type?

Alternatively, is there a better way to handle this?

Thanks!

3
I think I may be encountering this issue, myself: http://community.stencyl.com/index.php/topic,9934.0.html
Unfortunately, that particular thread did not explain how the problem was resolved.

My scene has no behaviors or event-logic.

My actor has:
  • Jump and Run Movement
  • Camera Follow
  • Die In Pit And Reload
(the standard behaviors that ship with Stencyl now), and no event-logic.

If I test in Flash with all three actor behaviors active, my actor does not appear in the scene.
If I deactivate or remove the Die In Pit And Reload behavior, my actor correctly appears in the scene and the other two behaviors work as expected.

I first noticed it roughly a week ago, while using Stencyl 2.0.
I am currently using Stencyl 2.1 beta (downloaded from the "nightly" URL a few hours ago), and the problem persists.

Is there any other information I can provide?

Thanks!

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