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Messages - RulezTeam

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61
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 14, 2017, 11:56:11 am »
hi mdotedot,

yes, my idea is to get about 50 scores before my score and as SadiQ says it's good to know the first .
I think that 50 is a good solution, but as SadiQ says download chucks is a good idea too.

So, what's do you think about it? Is it possible to create a block ? is it simple ?

Thank you mdotedot for your support.

62
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 14, 2017, 01:40:14 am »
So, if there are 1000 score, I must download all the scores ?
My problems is that I have different levels and download 1000 scores for every level take so much time. I have tested that I cannot be able to download all the score in the while the player click to level scene, and this problem block my code to extract the position.

63
Shared Resources / Re: Multiplayer Extensions Resource List
« on: September 13, 2017, 02:57:27 am »
Hi mdotedot,

is there a block (or an expression) to get only a portion of a scoreboard ?
For example I would like to know the 50 players before my score and get their score and name.

Thank you

64
Shared Resources / Re: Multiplayer Extensions Resource List
« on: June 19, 2017, 02:40:15 am »
hi mdotedot,

where can I send you the project ?

Thank you

65
Shared Resources / Re: Multiplayer Extensions Resource List
« on: June 15, 2017, 11:39:29 pm »
It could be that there are problems with HTTPS.  I only recently aquired a HTTPS certificate for my webcam things.
I had to make a change to the PHP code to accomodate things but I forgot if that was for WebSockets or if that was for the turnbased mechanism.

Anyhow try adding this to the PHP file(s) . It can be the second line (after the <?php)
Code: [Select]
header("Access-Control-Allow-Origin: *");

If that doesn't work please explain what exactly isn't working so that I can test it myself.


Hi mdotedot,
I've tried to add that line to all files, but the connection isn't established. It remain 'append'.
What's can I do ?

Thank you

66
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 30, 2017, 08:45:30 am »
Hi mdotedot,

I've tried to wait the heartbeat (20 sec) and with a behavior I check the seat every 1 sec, but the player in game continue to wait for a response (for a play) so I cannot understand if the client is still online, because this control has produced no result. This control is in game. But the same behavior apply to the waiting room, it works.

67
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 30, 2017, 05:20:48 am »
Hi mdotedot,

thank you. I'm having a little problem with lobby and focus.
Now the lobby/turn are working better, but I cannot control when a player escape from the game/room when he lost the focus. I've seen that if a player close the game without using my button (close room and logout), the player that is already playing the game continue to play (or wait) for an action from the opponent. This isn't right because there are more other problems from this issue (the room stay active, the player that has lost his focus continue to be logged to the server, etc).
So, is there a mode (or I have make some errors) to know if a player isn't anymore in game ?
In room I can control it with seat, but in game the seat seems always busy from the player that there isn't in game anymore.

Thank you


68
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 25, 2017, 01:03:00 pm »
 I think that if every player can create a room there will be a big confusion, so my intention is to have three/four rooms that I -and only I- decide the name.  Is this possible ? (Otherwise I prefer to have a system like the turn extension but it would be a good thing to have the name of the players.)

All the players can choose which room enter to play and if there is already a player in it, the user can play the game, otherwise the user  waiting for a player.

If a room is full (because two/three players are switching to game scene, so in this instant before that the players goes to the game the room appears full), the new player that try to enter in that specific room, what can he do? Create a new room ? Or waiting that that room back to being free ?


69
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 25, 2017, 10:07:25 am »
Hi mdotedot,

excuse me for my bad explanation... in tic-tac-toe there isn't any lobby block, but only turn extension is used, so no problem for room, user name and others.
In turn extension the "room" isn't present to the player, but they are created only if a room is full. A user take a seat and the room is create automatically. He's waiting for a player. When a new player join a turn for a seat,  he look at his seat (1 or 2) and the user take seat 2 otherwise he take seat 1 (and a new room is created) and waiting.

In lobby extension, I must create a room with a name, so, this is my misunderstanding; I don't "see" how can I create a room with a name and the user check if a room have a free seat and join it, or create a new room (with a new name?).
If there are much player how can I set the rooms ?

Should I create only a big room (about 100 seat) and then the player choose an opponent to play ? (because tic-tac-toe have only two players)

Thank you.

70
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 25, 2017, 06:27:35 am »
Hi mdotedot,

I know about lobbyturn block, but with this block I must pass all the variables, and I must create the room.
I would like that the room will be created automatically by turn extension. So, this is my little question: lobby can create the room (and its name) but if I want more room (if one is full), how can do this ? And if I use lobby with room, a player can be redirect to the first free (or partial free) room  ? I haven't see an option for room partial free, but only for room full...

Thank you for your support.

71
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 24, 2017, 06:18:00 am »
Hi mdotedot,

I'm trying to understand how turn and lobby works together. I would like to know if some data as name, id, are the same for turn and lobby or every extension use its data though use the same DB.
I would create a turn base game with only username (so no lobby rooms and other), so I create the user with lobby and get the name with turn extension. Is this possible ?

Thank you

72
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 18, 2017, 05:26:55 am »
Thanks mdotedot, but I don't understand if this change (from Y to N) also bypass the limit of numbers of access. Or is there another column that I should change ?

Thank you.

73
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 18, 2017, 12:34:02 am »
Hi mdotedot,

yes, I have my own server. So, where should I do these modify (month and number of access)?
Which files should I mod to delete these limits for all multiplayer extension ?

Thank you.


P.S.: I've seen in create_db.php this string :

Code: [Select]
$sql="CREATE TABLE IF NOT EXISTS stencyl_apps (id INT PRIMARY KEY  NOT NULL AUTO_INCREMENT , app_id VARCHAR(12), email VARCHAR(30), secret_id INT, accessed BIGINT(8),isdebug VARCHAR(20), created DATETIME, free VARCHAR(2))";
Is it the last var (freeVARCHAR(2)) that I should change ?  This modify delete the limit for a month and numbers of access ?

74
Shared Resources / Re: Multiplayer Extensions Resource List
« on: May 17, 2017, 02:12:21 pm »
Hi mdotedot,
I've a strange problem with this extension. A month as passed and now my app cannot login to the server. It seems how that the apps ID is expired. If I look at DB there isn't any data in the table, but I have played with it a couple of day ago.

So, my question is about if this extension have some sort of timer to expired the appID or something like this.

Thank you.

P.S.: I've tried to create a new app and it appears in the DB. So the old (first) appID is been deleted. It's like that the old appID is expired and deleted automatically. Why ?

75
Shared Resources / Re: Multiplayer Extensions Resource List
« on: April 25, 2017, 11:13:13 am »
Hi mdotedot,

now, i'm using turn and lobby, so i've not tested websocket. I'll try to add that line at every php and test it.
I'll report here my success or not.

Thank you

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