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Ask a Question / File Size Limit with Audio
« on: June 30, 2011, 12:20:09 am »
So I've been working on a rhythm game for a little under a month, and I was just about to upload a light version for the Game Jam thing when I realized that I was way, way, way over the filesize limit. I managed to export an .swf and the file size is 75 MB. Ouch.
There aren't a ton of graphics used, but it would seem that most of the problem is all the .mp3s I have to have packaged in to really have a rhythm game. So, basically my question is, is there any way to have any real amount of full-length music in a game and keep it under 10 MB? How would an RPG or established Flash rhythm games like Super Crazy Guitar Maniac get around this problem? I'll get back to trimming graphics content, but I really hate to get rid of music when I don't even have that many tracks to choose from in the game yet.
There aren't a ton of graphics used, but it would seem that most of the problem is all the .mp3s I have to have packaged in to really have a rhythm game. So, basically my question is, is there any way to have any real amount of full-length music in a game and keep it under 10 MB? How would an RPG or established Flash rhythm games like Super Crazy Guitar Maniac get around this problem? I'll get back to trimming graphics content, but I really hate to get rid of music when I don't even have that many tracks to choose from in the game yet.