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Topics - NathanielEdwards

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Ask a Question / File Size Limit with Audio
« on: June 30, 2011, 12:20:09 am »
So I've been working on a rhythm game for a little under a month, and I was just about to upload a light version for the Game Jam thing when I realized that I was way, way, way over the filesize limit. I managed to export an .swf and the file size is 75 MB. Ouch.

There aren't a ton of graphics used, but it would seem that most of the problem is all the .mp3s I have to have packaged in to really have a rhythm game. So, basically my question is, is there any way to have any real amount of full-length music in a game and keep it under 10 MB? How would an RPG or established Flash rhythm games like Super Crazy Guitar Maniac get around this problem? I'll get back to trimming graphics content, but I really hate to get rid of music when I don't even have that many tracks to choose from in the game yet.

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Ask a Question / Visual Tearing Issue
« on: June 17, 2011, 09:42:57 pm »
In my current game, I've got a serious visual glitch occurring on one image that makes me see visual tears as it moves across the screen, horizontal lines that are basically showing part of the image in one place and the rest somewhere else. I've done some research on this and I found out that

1. This is a problem with Flash itself, not Stencyl or my code exactly,
2. my image combines all of the things that make tearing likely to happen (tall images moving horizontally across the screen, etc.), and
3. that setting something called wmode to direct might make this stop.

So, anyone know how to do this? I assume it needs to be done with a code behavior somehow but I have no Actionscript skills to speak of to help me out here in setting wmode.

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Archives / Sound Panning
« on: June 10, 2011, 03:06:39 pm »
I think panning audio to the left or right side is rather simple in actionscript anyway, so could we add that to the design mode sound blocks (if it's not already there somewhere I just haven't seen)? This would make stereo more easily controllable via code and would add to the pretty small set of available sound control blocks.

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Ask a Question / Detect Neighboring Tiles?
« on: June 06, 2011, 02:40:13 pm »
I'm attempting to make a square tile-based game, but I can't find out how to detect which kind of tiles border other kinds of tiles on the fly. For instance, if I need the game to recognize inside a behavior that a specific grass tile has a hill tile on its right side, water tile on its left side, and grass tiles on the top and bottom of it, is there an economical way to do that? Do the tiles need to be implemented as actors?

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