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Ask a Question / Re: Adding run and shoot animation
« on: April 23, 2013, 08:34:58 pm »
Okay. I combined all the events into one but now I think I messed up the timing. The actor gets stuck in a loop when he hits the left side of the screen. Also, it now changes the animation but only for a split second while 'fire' is down. If I understand correctly I need to make the state after the button press to be the run and shoot animation as well.
I think I understand the 'pressed' situation now. Thanks for your explanation. That makes a tonne of sense. However I still don't quite understand the 'wrap the check inside a boolean.' Can you give me an example? I can't quite wrap my head around what to put in the boolean or where to put it.
I've been at this for hours tonight. It's now all a jumble in my head. Try again tomorrow.
Thanks again for all your help. I really appreciate it.
I think I understand the 'pressed' situation now. Thanks for your explanation. That makes a tonne of sense. However I still don't quite understand the 'wrap the check inside a boolean.' Can you give me an example? I can't quite wrap my head around what to put in the boolean or where to put it.
I've been at this for hours tonight. It's now all a jumble in my head. Try again tomorrow.
Thanks again for all your help. I really appreciate it.