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Messages - Zeanon

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Ask a Question / Mobile Keyboard not drawing text [Help]
« on: October 30, 2014, 12:40:42 pm »
Ok.. so i used the Mobile Keyboard as Stencyl says in  .
By the way it says that its only available for IOS but i was able to open the keyboard on my android as well.. The only problem is that no matter what i do i cant make it to Draw anything that it is typed.. The event log shows that it sees the input given when i press anything on the keyboard but nothing shows on screen when the drawn command is given.
So is there something I am not doing right or is it that no matter what i do i cant have keyboard input on a android devise with the command <When mobile keyboard is typed> ?

Resolved Questions / Re: Actor in front of rectangle [How?]
« on: October 27, 2014, 06:57:52 am »
Its ok i found a way around it.. thanks for the suggestions.

Resolved Questions / Re: Actor in front of rectangle [How?]
« on: October 26, 2014, 11:59:56 pm »
Well basically i want the rectangle to be the box for a menu i want to create and i want certain settings to appear when the rectangle is triggered.. Thus i need some actors to show in front of it that will be used as buttons to these settings

Ask a Question / Re: Send Drawings to back? -HELP
« on: October 26, 2014, 02:47:24 pm »
Could you show a screenshot of how you did that? I have the same problem with rectangle and actors.

Resolved Questions / Re: Actor in front of rectangle [How?]
« on: October 26, 2014, 02:18:11 pm »
Or could there be a way to send the rectangle back so the actor would be at front?

Resolved Questions / Re: Actor in front of rectangle [How?]
« on: October 26, 2014, 08:28:26 am »
The Draw of the rectangle is made by a scene behavior so is it set to a specific layer? I'll look on it.

Resolved Questions / Actor in front of rectangle? [Solved]
« on: October 26, 2014, 08:10:15 am »
I made the sprite for the actor to disappear and set it to show when the rectangle is drawing but it does not make the actor to come on top of the rectangle. In stead it stays behind the rectangle.
I am sure there is something i am not doing so does anyone have a clue?

Resolved Questions / Re: Dynamic Animated Dialog Box [Solved]
« on: October 26, 2014, 05:42:44 am »
You are the man!
Your suggestion solved everything! Thanks a lot!

Resolved Questions / Dynamic Animated Dialog Box [Solved]
« on: October 26, 2014, 05:09:50 am »
So the tutorial to do this was super helpful (anyone can search it on youtube by the same name).
It works flawlessly when used with flash but when i use it on my phone for my application it leaves a mark from where the animation would/should originate. Through test and trial i found out it was actually the stroke width causing this problem and anything more than 1 point of stroke width would actually make the mark be visible even before pressing any key to make the dialog box to animate. Is there a way to fix this? 

Wow! Ok the whole game attribute thing was beyond my knowledge! Thanks! now everything is clear :D
About the day of week check you are right too.. it never occurred to me that someone could possibly try to use it  exactly one week later! Silly me..
You are a saver...!
Thanks a lot again..! i will mark it a solved.

Hello fellow Stencylers!
I wanted a certain level/scene in my game i am developing to not be usable more than once per day (it will give the players extra stuff so i cant let them having infinite tries). So i figured out i would use the date  and time extension to check out what day it is save it in an attribute and then in the next start of the game to load the attributes, check and compare if its the same day and if it is to redirect you to another scene.
Otherwise to continue as it should..
Problem is that either i am not using the saving/loading block correctly or something entirely different is amiss..
Does anyone have an insight ?
Thanks for any help in advance!!  :)

It seems the page which hosted your tutorial no longer exists...    :'(
I would very much like to see the tutorial you mentioned, if you can please tell me were i can find it! :P

Resolved Questions / Re: How do you get a List to show on screen
« on: June 16, 2014, 03:47:53 am »
Thanks! I guess this way it will work   :)
I am going to check it out today!  I will mark it as solved for now!  ;D

Resolved Questions / [Solved] How do you get a List to show on screen
« on: June 15, 2014, 09:47:53 am »
I have populated a list with text and i want to be able to set each text show on screen... How do you do this?
How do you make Stencyl show text from the list?
It can't be done with draw text nor with print blocks as i already tried that part...    :'(

Any help?

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