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Topics - Raiyumi

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1
Paid Work / [PAID]Looking for mobile cloud saving extension.
« on: February 17, 2019, 01:41:04 pm »
Hello,
I'm currently looking for someone that'll be able to create an iOS and Android cloud saving extension.  This will be paid. I also have a few people willing to pool in cash for this.

If you're interested and want more information about payment please PM me here or send an email to:
hello@raiyumi.com

Thanks.


2
Ask a Question / Adaptive icons for android?
« on: February 15, 2019, 04:21:07 pm »
Hello,
I'm curious if anyone tried or was able to get adaptive icons on android working?
https://developer.android.com/guide/practices/ui_guidelines/icon_design_adaptive


3
iPhone / iPad / Android / Boost Buddies - iOS/Android
« on: February 13, 2019, 10:34:19 am »

Hello, just released this game for iOS/Android.

iOS: https://itunes.apple.com/us/app/boost-buddies/id1377471650?mt=8
Googleplay: https://play.google.com/store/apps/details?id=com.raiyumi.boostbuddies

Join the legion of Boost Buddies to free yourself from extreme dangers or test your skills with the level challenges. Can you survive and free yourself from the cave?

Boost Buddy is a arcade-packed cute challenge game with simple tap controls.

Features:
* 20 Unique Music Tracks 1 for each character
* 100's of obstacle challenges
* Beautiful pixel visuals
* Test your skills with the level mode.
* Boost Buddies Stickerpack

Trailer:  https://www.youtube.com/watch?v=5xKBAdwF2CE

4
Ask a Question / Possible to set music loops to a specific time?
« on: April 28, 2018, 10:53:31 pm »
Currently I have a game with an idea with 'progressive' music that evolves the further you go.. but the music seems to go out-of-sync on slower mobile devices(It takes time for each loop to load). Has anyone successfully found  a way to sync up multiple loops of music playing at the same time on mobile(slower devices).. or does anyone know how to hard set the position of music loops? (Code/blocks)

Thanks




5
Windows / Mac / Flash / HTML5 / Soul Sword (LD41 Jam)
« on: April 24, 2018, 10:08:22 am »
Soul Sword

Hey guys, made something for LD Jam 41.
https://ldjam.com/events/ludum-dare/41/soul-sword

This was supposed to be a game about maintaining your shop, but it turned into a hybrid idle game.

Instruction Tip: Go in the dungeon and at the end of each room you have 2 choices to “save” your loot, or continue forward with the risk of losing a lot. You can sell your kept loot to get yourself some souls and buy new swords!

Controls: Arrows - Move / S - Attack(hold/press) / Use mouse for the shop.

Programs used: Stencyl, beepbox, sfxr, Graphicsgale
https://raiyumi.com​



6
Ask a Question / Android build keeps failing.
« on: August 26, 2017, 12:10:06 pm »
Hey guys, been having some problems trying to get an android build working.
It worked yesterday, but I think when I restart stencyl is starts failing. To fix it previously I reinstalled the android sdk.. but it started up again.

Quote
2017-08-26 14:02:31,518 DEBUG [Thread-40] stencyl.sw.util.StreamGobbler: [haxelib.exe]  - Running command: haxe Export/android/haxe/release.hxml -D android -D android-9 -D HXCPP_ARMV7
2017-08-26 14:02:55,669 INFO  [Thread-40] stencyl.sw.util.StreamGobbler: [haxelib.exe] Sys_error("Export/android/obj/include//ApplicationMain.h: Invalid argument")
2017-08-26 14:02:55,778 DEBUG [pool-1-thread-5] stencyl.sw.util.Util: Process 'haxelib.exe' exited with code: 1
2017-08-26 14:02:55,779 ERROR [pool-1-thread-5] stencyl.sw.io.write.resource.HXWriter: Failed: Running Android. (Return code: 1)
2017-08-26 14:02:55,781 ERROR [pool-1-thread-5] stencyl.sw.util.dg.MessageDialog: Encountered errors while building your game.: Check your logs and post them to the forums.  - Please describe what you have been doing. Be as specific as possible.

Attached log, any help appreciated. Would really like to get the android build out soon.

EDIT: Also when I try to clean project I get "The cached files cannot be deleted" for

7
iPhone / iPad / Android / Cat Bird - Out now on iOS/Android!
« on: August 04, 2017, 03:29:28 pm »

Help Cat Bird on his challenging platform adventure on an epic quest to get back home. Venture through unique worlds hovering across pits, traps, enemies, and saw blades. Beware of the mighty guardians that block your path.

Join the journey and open your inner meow!

Features:
- More than 40 challenging levels.
- 3 Epic bosses to challenge.
- Stylish and stunning pixel art graphics.
- Achievements and Leaderboards to compete with others.
- Test your skills in Time Trial mode.
- Beautiful Soundtrack by Julien Mier
- Show off your abilities with ReplayKit(iOS 9+)

<a href="https://www.youtube.com/v/xQgtCUtEDfI" target="_blank" class="new_win">https://www.youtube.com/v/xQgtCUtEDfI</a>







Feel free to check out my twitter to see what I'm up to.

8
Dialog Extension / Way to insert negative values for line-height?
« on: July 15, 2016, 12:06:58 am »
Is there a way to insert a negative value for the font(specifically, line-height(in 'styles'))?

9
Journals / Punch Kings [iOS /Android]
« on: March 21, 2016, 02:44:44 pm »

Punch Kings - is a 2D platformer beat em' up. You play a bear descending from the heavens whose goal is to  beat up all the other bears to become the "punch king". I'm focusing on short challenging gameplay with many unlockables and player cosmetics in the form of hats.

Features:
  • Endless action : Fight through 3 areas with waves of enemies progressively getting harder.
  • 3 Areas :  with its own unique boss. After a set amount of waves you fight a boss and jump to the next area.
  • Unlockables : in the form of hats and bears with their own unique punches. You can also buy certain bears, power-ups, and hats with gems and/or gold tickets(obtained through missions) in the shop.
  • Random missions : If completed you get a golden ticket you can use for something. (Shop, lottery?)
  • Amazing cutscenes just because.. eye candy!

It's still quite early on, though I wish I would've started a devlog earlier, but alas.. better now than never. :)


Feel free to follow me on twitters!
♥ (⁍◕ᆺ◕⁌) ♥

10
Hey guys!
I'm wondering if any of you know how to get the name of a scene through a custom block that uses a "scene" block field or any scene attribute for that matter. What's currently happening is it's always printing out "[object Scene]" and transitions toward scene "0".  I don't know if I'm missing something.

Help is much appreciated! :)

11
Testing the latest Stencyl (b8376), actors in simple physics mode are failing to collide into tiles that are set to square. All other collision shapes seem to take on the square collision(atleast collisions work with em).  The rectangle collisions act as squares as well.

This also happened on the prev. version of Stencyl I've had(forgot which). It's weird because my older games seem to work fine in SP mode regarding tiles. This only happens when I make a new game.

This might be an issue with my specific installation, but I'll just put this out here if any others are facing this issue.

12
iPhone / iPad / Android / Drum Cats [Android}
« on: May 11, 2015, 04:20:38 pm »

Hey guys! So I had this project for awhile, but never got anywhere with it until now. It's pretty exciting releasing something on mobile. Spin the box cats with the power of Drum. Collect achievements and score your way on the leaderboards!

Quote
[HOW TO PLAY]
• Tap the drums to spin the box cats.
• Make sure the arrow hits the correct colored box cat!

Features:
- 5 Achievements to be unlocked.
- Normal / Hard Leaderboards.
- Cute box cats!

   

13
Ludum Dare 32 / Crayon Poke
« on: April 20, 2015, 09:08:01 pm »
This was the harshest LD for me yet. Near the last day I had to gut our mechanic and switch up the gameplay completely.  But fortunately we managed to get something done in time! :)

Crayon Poke
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=25829

Post-Jam: http://www.newgrounds.com/portal/view/657376?updated=1

Collect skulls and use the power of "crayon" to venture your way up toward new beginnings!

Objective:
Find your way to the very top!
Exploration platformer.

Controls:
Arrows - Move
S - Jump
D - Throw


Programming and art by: Raiyumi
Sound and Music by: potato-tan



Note: I will upload it to Stencyl a bit later, I need to get some shut-eye. :)

14
Ask a Question / Pixel perfect scaling?
« on: March 21, 2015, 01:48:54 pm »
Is there a way to scale games pixel perfect when going fullscreen on windows? I've tried the different scale modes, but still no luck. The only one that scales perfectly on different screens is "fullscreen", but the resolution is far too low to use.

This is without AA-


With AA- (The above still persists, but far less. + some pixels are outlined )


Is there a fix I'm missing? I was thinking of moving to Unity for this, but I'd rather stick with Stencyl, if anything.

15
Ludum Dare 31 / Yuki and Snow
« on: December 09, 2014, 08:18:02 am »
Yuki and Snow
Visit the LudumDare page 
Play it on Stencyl

Yuki and Snow want some yummy cheesecake -  so how will you get it if the front door is locked!? Use the mouse to move Yumi around and interact with objects in this point-n-click puzzler. Enjoy!

Controls :
-Mouse to interact
-M - mute

If you need some hints - Check out this page




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