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Messages - Raiyumi

Pages: 1 2 3 ... 12
1
Extensions / Re: Taptic Feedback iOS
« on: October 13, 2019, 10:43:53 pm »
Awesome, thanks!

2
Paid Work / [PAID]Looking for mobile cloud saving extension.
« on: February 17, 2019, 01:41:04 pm »
Hello,
I'm currently looking for someone that'll be able to create an iOS and Android cloud saving extension.  This will be paid. I also have a few people willing to pool in cash for this.

If you're interested and want more information about payment please PM me here or send an email to:
hello@raiyumi.com

Thanks.


3
iPhone / iPad / Android / Re: Boost Buddies - iOS/Android
« on: February 16, 2019, 09:33:55 am »
I'm using 160x240 game resolution.

4
Ask a Question / Adaptive icons for android?
« on: February 15, 2019, 04:21:07 pm »
Hello,
I'm curious if anyone tried or was able to get adaptive icons on android working?
https://developer.android.com/guide/practices/ui_guidelines/icon_design_adaptive


5
iPhone / iPad / Android / Re: Boost Buddies - iOS/Android
« on: February 14, 2019, 09:31:00 am »
Thanks for notifying about that.

6
iPhone / iPad / Android / Boost Buddies - iOS/Android
« on: February 13, 2019, 10:34:19 am »

Hello, just released this game for iOS/Android.

iOS: https://itunes.apple.com/us/app/boost-buddies/id1377471650?mt=8
Googleplay: https://play.google.com/store/apps/details?id=com.raiyumi.boostbuddies

Join the legion of Boost Buddies to free yourself from extreme dangers or test your skills with the level challenges. Can you survive and free yourself from the cave?

Boost Buddy is a arcade-packed cute challenge game with simple tap controls.

Features:
* 20 Unique Music Tracks 1 for each character
* 100's of obstacle challenges
* Beautiful pixel visuals
* Test your skills with the level mode.
* Boost Buddies Stickerpack

Trailer:  https://www.youtube.com/watch?v=5xKBAdwF2CE

7
Ask a Question / Re: Stencyl UI is teeny tiny - can't read it
« on: January 12, 2019, 04:13:30 pm »
I had a laptop with high resolution display and to fix it I had to:

right-click stencyl.exe > properties > compatibility > change high dpi settings.
Then checkmarked everything and set the dropdowns to: "I Open this program" and "System".

8
Hey Rozek,
I'm wondering how's the progress on the heyzap for iOS?

9
Ask a Question / Re: Possible to set music loops to a specific time?
« on: April 29, 2018, 11:56:44 am »
I haven't messed around with sound very much. It looks like it shouldn't be hard to write an extension, using the existing play sound block code in behavior/Script.hx as a reference, and adding the option to specify a starting position.

If you're not in a hurry, it might be a good thing to request be added to the default set of sound blocks... if it isn't already. I'm still on build 9751. It'd be a useful feature.

Yeah, definitely would be a useful feature, will put in a request. Been wanting to dabble in extensions for awhile, but haven't had a need to yet.. probably later in my game dev since I need some cloud saving as well.

You can start all loops at the begining of the scene. One loop = one channel.
Then for each channel, turn the volume to 0% or "pause" sound.
So all loops are pre-loaded. They are ready to start when you need it...just turn up the volume or "resume" sound.

This doesn't work for mobile since every loops takes time to load and becomes off-set.

10
Ask a Question / Possible to set music loops to a specific time?
« on: April 28, 2018, 10:53:31 pm »
Currently I have a game with an idea with 'progressive' music that evolves the further you go.. but the music seems to go out-of-sync on slower mobile devices(It takes time for each loop to load). Has anyone successfully found  a way to sync up multiple loops of music playing at the same time on mobile(slower devices).. or does anyone know how to hard set the position of music loops? (Code/blocks)

Thanks




11
Windows / Mac / Flash / HTML5 / Re: Soul Sword (LD41 Jam)
« on: April 24, 2018, 04:19:04 pm »
Thanks. Yeah, I did everything for this one.

12
Windows / Mac / Flash / HTML5 / Soul Sword (LD41 Jam)
« on: April 24, 2018, 10:08:22 am »
Soul Sword

Hey guys, made something for LD Jam 41.
https://ldjam.com/events/ludum-dare/41/soul-sword

This was supposed to be a game about maintaining your shop, but it turned into a hybrid idle game.

Instruction Tip: Go in the dungeon and at the end of each room you have 2 choices to “save” your loot, or continue forward with the risk of losing a lot. You can sell your kept loot to get yourself some souls and buy new swords!

Controls: Arrows - Move / S - Attack(hold/press) / Use mouse for the shop.

Programs used: Stencyl, beepbox, sfxr, Graphicsgale
https://raiyumi.com​



13
Sounds good. Hoping for heyzap mediation!

14
Ask a Question / Re: Only do something once in "when updating"
« on: November 07, 2017, 11:23:03 am »
Put your 'do every one second' code into 'when created'. No need for custom events or booleans (Unless you specifically want it in 'when updating', but that'll make your code messy).

15
iPhone / iPad / Android / Re: Cat Bird - Out now on iOS/Android!
« on: October 25, 2017, 12:22:43 am »
Thanks!
Just released the new update featuring a new world and unlockables.

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