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Messages - Neotron

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31
I know, but I had issues on iphone the build in Admob so I use extension still (which is working well).
The question is which Google Mobile Ads SDK  version used in Stencyl and which in the extension.

32
Ask a Question / How to use Show Keyboard block on Android mobiles?
« on: August 24, 2016, 04:52:50 am »
Somebody can help me or test "Show Keyboard" block? I added "Show" Keyboard" block to a scene in the Created event but keyboard don't pop up when I enter the scene in the game.
Am I doing something wrong or still not working?

33
Ask a Question / Which version of Google Mobile Ads SDK used in Stencyl?
« on: August 24, 2016, 12:50:18 am »
Somebody can tell me what kind version of Google Mobile Ads SDK used in Stencyl build in Admob and the latest admob extension? (I use the extension in many games and working well, I had no time to rebuild them)
I am asking because from 09.15. Admob ads will not show if the sdk is lower then 7.0.0.
Thank you!

34
Ask a Question / Re: How can I call android mobile media share function?
« on: August 05, 2016, 05:36:02 am »
Thank you Rob! Very cool extension! :)

35
Ask a Question / How can I call android mobile media share function?
« on: August 05, 2016, 12:42:00 am »
I don't want to use facebook or anything share in the game but if the user touch my share button in the game I would like the mobile default share option popup window would come up and user can decide how to share(email, messager, face, skype stc..).
How this is possible? Is it possible?

36
Ask a Question / Re: COPPA option should be added to build in Admob
« on: August 03, 2016, 07:19:53 am »
You know for example many developers use Admob for iOS as well and there Admob cannot handle the restriction because not connected to Appstore, Thats why Google want us to tag Coppa ads in our codes (you can check first link I posted).
So, I think Stencyl's built in Admob need some kind of tag option in the near future because many games created for children under 13 (btw, in Families program for Mixed audiance also need to set coppa tags).

(Btw, my opinion this whole thing is ridiculous, but Google started to warn developers because I think authorities warn Google too.)

37
Ask a Question / Re: COPPA option should be added to build in Admob
« on: August 03, 2016, 06:48:40 am »
Yes, you are right, then maybe my only option to apply my kids app to Designed for Families program.
Btw, it has many requirement to participate Families program and intersitial still need to set  uniquely and income is much much lower (I had a game in this program before).

38
Ask a Question / Re: COPPA option should be added to build in Admob
« on: August 03, 2016, 05:22:24 am »
Any reply? This will affect almost every Stencyl developers in the near future, because as I see many game is for under 13 years children (as I read Coppa if there is a childish cartoon figure in it they consider the game for child).
More info here: https://support.google.com/admob/answer/6223431?hl=en

39
Ask a Question / COPPA option should be added to build in Admob
« on: August 02, 2016, 12:19:41 am »
Google warned me because I don't use Coppa settings in my Admob code, so I don't declare it is child directed and I don't want to use interest base ads. It is kind an urgent thing. I should take action in 30 days .
Stencyl should have an option to check Coppa compile ads.
https://firebase.google.com/docs/admob/android/targeting#child-directed_setting

40
I also got this Warning message! How to fix this?

41
AdMob / Re: [IOS/Android] Google AdMob Extension [3.3.7]
« on: July 04, 2016, 04:35:38 am »
I still not updated my games, so those are using this extension. It is working well, but Google wants us to update all games till 09.15 to 6.4.1 or later Admob SDK version.
Somebody can tell me which version of Admob SDK is used in this extension?
Thank you!

42
It could be an engine bug because if I test only the scene (on mobile) everything is ok, but if I test the whole game(so with published build) this scene begin to lag (I mean the mouse touch positioned actor).

43
No,  framerate is ok(60fps). I mean the object (actor) slowly move to the next touched position. The actor lagging...

44
Ask a Question / Moving an actor with mouse touch cause lagging...
« on: June 26, 2016, 07:55:52 am »
Somebody can tell me why cause this attached code lagging on Android mobile? On desktop everything is ok. I assume it possible to move an actor with the pressed touch(mouse) coordinates on mobile. I hope so..:P
Btw, I have build 8747, I don't know but if later Stencyl builds have better performance on mobile I would update...

45
Ask a Question / Re: How to make a half ellipse path?
« on: June 23, 2016, 08:35:13 am »
Wow, thank you Liberado! :) I know it is simple, but I could never do it...Sin, Cos and I never were good friends..:P

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