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Messages - corbanwolf

Pages: 1 2 3 ... 15
1
Chit-Chat / Re: Is computing University a good idea?
« on: October 22, 2020, 03:26:12 am »
I wanted to choose creative computing cuz there is also programming in the first year, but I guess this is how far they go with programming at this course, next is mobile game development but it is very broad. My main goal is to be software/programmer focused job, this is what I love. And as I look at job offers, it is basically the same, c++, java, python etc, what's funny in job offers they say that degree in computer science or related is a bonus. It's funny that it is a bonus and not a requirement, but at the same time I understand they give chances to self taught programmers. Anyway, I think I will choose computer science. In this course in detailed course guide it says that in first year is Java and in second year is Haskell. I will learn java and probably extra c++ at home after classes. Plus was thinking about on year postgraduate of "software development* course to really increase my skills and job hunting chances. Does it sound like a good plan?

2
Chit-Chat / Is computing University a good idea?
« on: October 21, 2020, 06:09:48 pm »
Hey. I was thinking recently about joining university to learn more about It, including programming, databases, and other aspects. I found 3 courses which I am interested in: creative computing, computer science, computer games technology:

1. Creative computing:
Year One
• Computer Architecture
• Mathematics for Computing
• Programming
• Developing a Digital Identity
• Information Systems and Databases
• User Experience Design.
Year Two
• Games Design
• Games, Simulations
and Virtual Worlds
• Artificial Intelligence
• Mobile Web Application Development
• Computer Graphics
• Group Research Project.
Year Three
• Responsible Computing
• Machine Learning
• Project.
Plus, choose from:
• IT Consultancy
• Cyber Security
• Databases and Analytics
• Games Product Management.

2.Computer Science:
Year One
• Programming
• Computer Architecture
• Mathematics for Computing
• Data Communications
• Information Systems and Databases
• Algorithms and Data Types.
Year Two
• Mobile Web App Development
• Artificial Intelligence
• Theory of Computation
• Functional Programming
• Human-Centred Computing
• Group Research Project.
Year Three
• Applied Software Engineering
• Machine Learning
• Project.
Plus two options from:
• Cyber Security
• Distributed Systems
• Databases and Analytics
• IT Consultancy

3. Computer Games technology:
Year One
• Information Systems and Databases
• Programming
• Introduction to Programming for Games
• Developing a Digital Identity
• Mathematics for Computing
• Computer Architecture.
Year Two
• Game Design
• Games Business
• Artificial Intelligence
• Group Research Project
• Games, Simulations and Virtual Worlds
• Computer Graphics.
Year Three
• Applied Software Engineering
• Machine Learning
• Game Product Management
• Project.
Optional modules:
• Cyber Security
• Databases and Analytics.

And here's my question. I don't know what to choose. I want to focus on programming, but also other things may  be helpful. As a job I'd like to get software programmer, developer or something related. My first choice was creative computing, but after some research I learnt that it's very popular and google is almost silent when searching for it, it's like it's a fake course with teching nothing in particular. Which course is best to choose and you guys, did you get a degree in computing etc?

3
Ask a Question / Which version is grammatically correct?
« on: June 21, 2020, 11:46:14 am »
Hey. I want to add text to game to choose level and how to say it grammatically correct in English?

level select or select level. or should I use word "stage" or "map" or what?

4
Ask a Question / Re: Floating Damage Numbers
« on: June 20, 2020, 09:09:12 pm »
You can create an actor type that has empty image.
Then when you calculate the damage, create that empty actor at the X and y of enemy. Then give that empty actor an attribute number with the number.
When drawing behaviour. Draw that number. Set opacity of text as the opacity of actor.
When created. tween opacity to zero over 1 sec. Set y speed to -2. After 2 sec kill or something.

I got an old behaviour somewhere. I will try to find it later

[edit]
attached behaviour. I made it long ago. It works. Looks complicated but does the work.

5
Ask a Question / Re: Mouse pressed on actor but not its shape
« on: June 06, 2020, 01:56:00 pm »
Ok thanks, I'll try this

6
Ask a Question / Mouse pressed on actor but not its shape
« on: June 06, 2020, 01:42:03 pm »
Hey.
I got an event when mouse pressed on an actor. But this actor actually has weird shaped actor shape. Like a control in circle shape with circle shape shape, but this event registers mouse clicks like on a rectangle. Is it possible to add to stencyl an option that event when mouse pressed on actor would take its shape into account while registering the mouse pressed?
For now I can just create an actor 1x1 pixel in the middle of mouse touch and then detect whether this 1px actor collides with that shale of a control.

7
Chit-Chat / Re: Stencyl merchandise?
« on: June 03, 2020, 06:18:15 am »
what what what

8
Chit-Chat / How do you store backup of your files/system etc?
« on: June 02, 2020, 06:11:07 pm »
Hey
For a long time I've been storing my backup in external HDD. Every time I wanted to make a backup I simply take it from the drawer, plug in with two way USB (i store this HDD in external case for protection) and start backup. But I thought of idea of doing back up to a micro SD card. I got a HDD with 250 GB and 2 micro SD with 128 GB each. Is it better to use micro SD cards or HDD for back up? Cards are smaller thus easier to store, but at the same time, easier to lose or break. With HDD they are safe to store and relatively cheap, but micro SD cards are cheap too. I can even hide one under my phone case for safety.

How do you store your backup files and which way do you think is better and safer?

9
Ask a Question / Re: TRYING TO MAKE ENEMIES MOVE IN STENCYL
« on: June 01, 2020, 12:15:36 pm »
Tile Api is difficult. Not good idea to learn it in the beginning stage.  What I suggest is:
1. Finish crash courses for Stencyl. http://www.stencyl.com/help/start/
2. Read briefly this, just things that interest you. http://www.stencyl.com/help/toc/
3. Read the whole guide for blocks. http://www.stencyl.com/blocks/

And if you need fixing your code with enemies. I had similar issue and it has been solved here:
http://community.stencyl.com/index.php/topic,55885.msg297352.html#msg297352

It will take some time but after this, you should feel pretty confident in Stencyl.

10
Ask a Question / Re: where post my logs?
« on: May 31, 2020, 09:57:30 am »
is says exactly what needs to be done. Platform you are testing on needs different music extension file. Audacity is easy to use to export into OGG

11
Try something like this.

12
You can trigger an event in the other actor. Simply inside the bullet code add trigger event in the actor of type. I got no p. A hand so I cannot show you. Basically use block trigger event, put the name of the event and to which actor type.

13
Yes, this whole code should be in bullet actor type

14
If bullet touches something else:
 If [touched] == false:
  Set [touched] = true,
  Do all the rest of the code.

15
How to prepare my app for Android? What have you realised after publishing to Android that you should've known before but no one had told you that? I know that I need to add ads, I don't know how but I will google that. Plus you need dev account on google play store or something, I don't know. What else should I take into account when preparing my app for Google store?

How can I test my game in iPhone system if I don't have an Apple device? Can I publish my game to Apple store if I don't own Apple product?

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