EDIT:
Current version has 2 bugs that you may find quick and I will fix tonight.
1 - Red button on scene 1 is in front of actor. Will put it in back layer.
2 - Button to unlock security room is in a bad position. So to unlock you need to keep walking or you will leave the button area.
Hey guys,
I am going to enter Stencyl Jam 2014 with my spy game.
Its a Stealth / Action 2D Platform game.
I was not able to include all scenes for Stencyl Jam, as its kind of huge and still being made.
So I did include one complete stage that contains 2 scenes.
Playing it you will find a lot of functionalities I made for it.
Dialogs, Pop-up Messages, Actions, and so on.
It is a fully playable "short" game.
Think of it like an intro for the game I am still working on!
Please be aware that it is still a 'work in progress' game.
I am still developing its engine, fixing some bugs, and specially drawing and digitalizing images.
Its a one man job that I do love to do.
But its hard to do everything simultaneously.
You will play a 2D stealth / action game with a lot of comics on it.
Be sure that I will increase its difficulty as player progress on to next stages that will come in the near future.
INGAME IMAGES:
1X SCALE
2X SCALE
***** Inspirational sources:
- spy movies that we all love - Mission Impossible, 007, Bourne, among others!
- stealth games. Specially Commandos (player detection / hide, change actors...).
- Comics Books.
***** Next steps / Soon to come:
- Finish intro and other comics strips with higher quality (its still as scratch).
- More stages / new enemies / lot more puzzles - that will be geting harder as you progress in the game.
for instance:
- moving platforms.
- new kind of enemies.
- different AI for different enemies.
- A lot more comics strips / story plot.
- Enhanced images - characters, menu, intro screens and so on - I am looking for an artist to work with!
- Action scenes - a new engine in the game for action.
***** What I am planning to do if I do win the contest:
1 - Use 100% of the prize money to hire an artist.
I am a developer myself not an artist.
So I am fully aware that there's a lot of fixes and improvements to be made on that area.
2 - Develop a timeline to deliver the final product.
3 - Create a Twitter / Facebook and blog page to track down the progress.
Hope you guys do enjoy it as much as I am enjoying creating it.
And all feedbacks will be really appreciated. Positive or negative.
Cheers!