Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - gfalcaor

Pages: 1 2 3 ... 19
1
Ask a Question / Re: Multi Language Game
« on: August 31, 2015, 11:33:26 am »
Good point there guys!

Maybe the game can setup automatically only once. At the first time it's being played. Registering it in a Global variable.
So even if you do travel around the game wont change the original setting.

BUT... it may be changed in an option menu. That will override the Global Variable with the user's choice.

Good point. I will study the best way to implement it.

Thank you guys!

2
Ask a Question / Re: Multi Language Game
« on: August 31, 2015, 10:40:40 am »
Thanks a lot!

That's what I am looking for.
Default language will be english. But as soon I get some translations I may set the game automatically using that custom code.

 :D :D :D

3
Ask a Question / Re: Multi Language Game
« on: August 31, 2015, 10:29:15 am »
Maybe I have found a way in this post:
http://community.stencyl.com/index.php/topic,19118.0.html

I will try it later on!

4
Ask a Question / Re: Multi Language Game
« on: August 31, 2015, 10:15:03 am »
Thanks mate.

But all new games have language detection on it. Older ones used to show the country flags so user's may select the language.
Angry Birds for instance opens in Portuguese in Brazil. And in English in USA.
It's automatically. Not an user's setup / selection.

What I am looking  for is for instance...

In Java:
Locale.getDefault()
System.getProperties("user.language")

in Unity I did find the following tutorial:
http://docs.unity3d.com/ScriptReference/Application-systemLanguage.html

That way developers can retrieve the System Language and the translation will use the correct texts to show.

Maybe Stencyl has a custom code to retrieve the system language. It would be awesome.
If not I will have to make the "Select your Language" option.

Thanks!

5
Ask a Question / Multi Language Game
« on: August 31, 2015, 08:38:58 am »
Hello all...

I am trying to find a solution to make my game multi language.
Do you guys know if its possible for Stencyl to identify the user's language? At least on mobile devices?

For instance... if the user is located in Spain, the game will identify it's settings. So I can use the correct string
to be shown - in Spanish.

The translation is no big deal for me to be done. But I do need a way to identify the language of the user's device.
Is it possible?

I do believe it's important to support different languages make the game more successful.


Thanks.

6
Stencyl Jam 15 / Re: Winning Wings - A Pilotwings homage game
« on: May 09, 2015, 09:41:37 pm »
Game uploaded to Stencyl Arcade and Newgrounds...

I do hope to get some time tomorrow to enhance artwork, calibrate the score system on stage two and much more.

Stencyl link
http://www.stencyl.com/game/play/30790

Newgrounds:
http://www.newgrounds.com/portal/view/657429

Thank you!

7
Stencyl Jam 15 / Re: PACO-PACO (WIP)
« on: May 08, 2015, 11:35:03 am »
I do like that Limbo artwork style.
IMO it fits perfectly into endless runner games. Creating some terror mood.

8
Stencyl Jam 15 / Re: Winning Wings - A Pilotwings homage game
« on: May 08, 2015, 06:10:12 am »
What I could do:

- Logo Intro
- Menu with 1 enabled option - championships will not be enabled.
- Dialog Intro - pre-game
- 1st Stage - Basic one and easier. The basics to fly and landing. But need a high score to go to next stage. You get judged by precision and landing.
- 2nd Stage - Harder than the first one. Obstacles now will have collision on borders. You need to pass through the middle or will crash.

Music and Audio - 60%
Artwork - 40%
Gameplay - 20%

What is missing and I will not have enough time to finish for Stencyl Jam 2015:
- A lot of the plane's animations that are missing.
- More live action inside the scenes: People walking in the airport, cars driving by the streets, birds on background.
- Enhanced audio. Better sound effects.

Missing in Gameplay:
- I do want the obstacles to appear in two different layers. So you need to swap between layers. Kinda like Fatal Fury from Neo Geo, where you can swap backgrounds.
The coding is done, but I couldnt make the animations in time.
- More challenges, speed run, military missions (that I do plan to include as an extra).
- Championships - Regional, National, Worldwide. Each one with distinct cenarios.
- Other planes. You will get better and faster planes as you do progress in the game. And also in racing mode you will see some rivals on the scene, that may even get in your way.

Those are the accomplishments made and the missing steps.
I will probably upload the prototype on saturday night. As a prototype. A lot is needed to be done.

But I do hope you guys like it.

9
Stencyl Jam 15 / Re: Winning Wings - A Pilotwings homage game
« on: May 07, 2015, 08:30:33 pm »
FWIW, Pilotwings 64 was the bomb-diggity. Hope you can capture some of the same spirit of that game!

I do hope to... but only the first stage will kind of resemble Pilotwings.

The following stages I will start including obstacles that will collide with the plane.
And then player will start competing in Air Races... so timing and precision will count a lot.

I did start it with a homage to Pilotwings in mind.

But I also wanted to create a kind of original game... and I do hope to achieve that.
Unfortunately I wont have time to do a lot of polishing on it. And prototypes may pass the wrong idea.
I do hope to show you guys at least the path I am willing to take, but I dont believe I will be able to deliver more than 2 stages.

AND I DO LOVE PILOTWNGS 64!
3DS Pilotwngs is fun... but I do agree 64 is way better.

In the future I also am planning to do some military mission... more of a rescue mission, no shooting.
Avoid radar area, flight low, avoid ground obstacles...
But I do have to fit it inside the game story. =)

10
Stencyl Jam 15 / Re: Stencyl Game Jam 15 - FAQ
« on: May 07, 2015, 01:24:47 pm »
Is that so people can't use the game on other sites?

That happened with my first game...

Yep...
Use site lock and that wont happen again.
Same thing happened to me on last Stencyl Jam.
My game did appear on 100 other sites.

11
Stencyl Jam 15 / Re: Stencyl Game Jam 15 - FAQ
« on: May 07, 2015, 12:14:44 pm »
Ahh, that's cool.

When I upload it. Newgrounds wont have any ownership etc. Over it. Will they?

No they wont.
And you can even remove from their site later on if you want. But its not needed. The game will always be yours.

And I do recomend you to use Site Lock.

12
Stencyl Jam 15 / Re: SIM APOCALYPSE
« on: May 07, 2015, 12:13:05 pm »
Oi...
=)

Congratulations mate.
Your game is becoming very popular there.

13
Stencyl Jam 15 / Re: Winning Wings - A Pilotwings homage game
« on: May 06, 2015, 07:20:00 am »
I will not have enough time to polish the game and include a lot of levels.
Probably I will only be able to publish the game with the "Licence" levels, where you train to get your flying licence...

Tournament / Air Race Championships I wont be able to enable on time.

Here's a sneak peak of the WIP title screen:




14
Stencyl Jam 15 / Re: Smashy Penguin
« on: April 30, 2015, 05:38:35 am »
Another great artwork!
Great job there.

15
Stencyl Jam 15 / Re: Stencyl Jam 15 - Make a Game! $1,000 in prizes
« on: April 29, 2015, 06:44:23 pm »
I want to participate.  I'm making a game with a friend.  Is there still chance right?

It's going to be a game on one week, but still we have been planing this for some other weeks, so the planing at least is an advance.

We will be publishing the game on may 11.  Do we need to post an advance before that date? (I mean... is obligatory?)

No its not.
The judges will only analyze your game after May 11. So its alright to publish your game on the deadline.
So dont worry.

Pages: 1 2 3 ... 19