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Messages - Mineat

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1
Chit-Chat / Re: My Windows 11 laptop has no sound available
« on: June 26, 2022, 09:36:50 pm »
Install Speccy. Run it and tell me its version of what you posted.

2
iPhone / iPad / Android / Re: The Bugs
« on: May 11, 2022, 10:02:38 pm »
All the links are old, I got rid of them. I'm working on revamping the demo and the full game.

3
iPhone / iPad / Android / Re: The Bugs
« on: May 05, 2022, 12:47:22 pm »
Mine is Bugg It.. Was formerly Fly Hunter, but changed its namayerse and scheme on my desktop, due to the frustration players had when I did it almost right. Inspired by Gnat Attack in Mario Paint. You swat different kinds of enemies(and bosses),  use powerups and go through many secrets and stages of the game. I'm making the full game right now, as the old name's demo links are useless this year, the new one's demo made after revamp and its full game made privately.

I got the sequels and crossovers already planned, their gameplays are shifting from FPFly-Swatting, to the direction of something like Donkey Kong, only that the female hero is not a plumber.

4
Chit-Chat / I've made a decision....
« on: April 28, 2022, 08:07:21 pm »
I'm thinking about changing a few things about my new ID...

It was based on my dream self's adventures, which almost are Robot-Chicken-esque, very relatable than Family Guy and hitting the very soul than Disney. Seeing this, I went through several trillions of changes in my life until I read the Bible and it amplified it. I even completed a fictional version of a real life 3rd-wheel mechanic from that book today, knowing the full truth of how to become the real one this month!

Then I had to look into my history (which is horror-ridden!) to actually see where my current state was getting me. NFTs began booming at this time, but I corrected lots of major notes taken from my childhood and false life, though some notes began popping up as real notes. It got me many game-changing ideas in the process than just the dream self. Before my past upcoming new ID was a evil-thing-laced macro as my ID and a later upcoming one that I made after my dream self to erase a past thought on schedule.

The upcoming one I'm going to have to stop building before I get a DBA I would hate and make a new one after I leave the past upcoming one as my email and begin to work from there, as I... ultimately have to say goodbye to my dreams' version and not the dream self of me never seen before in real life. Even though he brought millions of things to the table, he is still going through change after change after being himself again until he is safe in his own surroundings. He's already a big enough star and I can't make him any more bigger. So, I'm making an ID of my own to boot my great thinking before it gets worse.

We can still talk about wizard-like hats. We can still talk about dreams. But you're going to have to go to something than my dreams' sheriff!

5
iPhone / iPad / Android / Re: The Bugs
« on: April 28, 2022, 01:10:09 am »
Greetings, from another bug game developer! I see that it's about playing as
the bugs destroying evil flora and fungi. Great job! A great spin away from
fly swatting with tower defense!

6
Update(4/1/2022): Changed the content of the first post a little to represent the game series and enemies' new names. Also stated that the links in it are old. Almost finished the story of my first original RPG series' first game using some of its characters. Off to work on it!

Edit: WARNING!!!! I'M WORKING ON THE HTML5 VERSION!!!!! IF THE GAME DOES NOT WORK ON THE SITES, PLEASE LET ME KNOW!!!!!! THANK YOU AND ALL THOSE WHO PLAYED IT!!!!!!!!!!!!!

7
Chit-Chat / Re: Simple data post to Google Spreadsheet - WORKS for IOS
« on: March 06, 2022, 08:44:01 pm »
Can it be edited or taken by someone else? Because I would love to display stats for my games on it!

8
Chit-Chat / Re: Simple data post to Google Spreadsheet - WORKS for IOS
« on: March 02, 2022, 10:55:43 pm »
I think that can be done in html5. All you need is to change the export target.

I'll try messing around with it, later...

EDIT: Does this work any attributes in the game? If so, what kind?

9
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: January 19, 2022, 01:12:22 am »
Update(1/19/2022): Really thought about it. Although I am going to make the game easier on the eyes and more tutorial-friendly as well as revamp the code to make it look very fine, I gave it a new name, to commemorate its initial experience: driving somebody up the wall and raging against the screen over enemies that are hard to beat so bad, you'd curse!

So, look out for the new name as the bugs will be no longer just bugs without an extra [censored for dev reasons] in more ways than one! Yeehaw!

10
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: December 14, 2021, 11:22:19 pm »
Update(12/15/2021): After much running into a brick wall over being generous with my ideas very much I decided to rename a few of my projects and de-reference as many inspirations as I can just use music only music with royalties only to me. We Never Sleep and the Fly Hunter Series will be renamed, with both of their music removed and changed. The game lineup’s overhaul is still near.

11
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: November 04, 2021, 12:40:52 pm »
UPDATE(11/4/2021): Upon further research and training, I've decided to change all the characters' names as well-except Mr. B. This change will better help production.

12
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: October 04, 2021, 01:36:38 am »
Update(10/4/2021): Got overwhelmed as I found out that not just the characters among all products have to be redone, but the music and resources, due to a lot of thinking(including some thinking about Driver's comments). The overhaul will take long, but will be worth the wait as I take notes.

13
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: August 18, 2021, 06:21:19 pm »
Update(8/18/2021): Working on company product design problems, as I might have found an art style to stick with. Will update Fly Hunter and other games with it as I am taking mental notes of all of them(concepts, ideas, game changes...).

14
Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: June 24, 2021, 08:58:18 pm »
Update(6/24/21): Made the mouse tell if it is out of the window or not for the full game. Plans to revive the states of the enemies will be in effect as soon as I create my company assets. Looked into the game and found out that the title screen has a few problems.

15
Ask a Question / Re: Can't test game for android
« on: June 03, 2021, 12:33:39 pm »
Seems like the dependencies needed to work with mobile targets are missing and a folder doesn't have permission from the admin to be deleted.

Do you have Stencyl run as admin? And did you run the device manager with the other installed dependencies for your mobile device to get them?

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