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Topics - Jedinator

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 I have been working on this behavior for the last several days and I just can't seem to make it work.  The picture below is the latest version of what I have tried. It is attached to the Main Player in the Scene. I have tried about 5 other versions and they don't work either.

What I need:

-To spawn a new actor (with support for multiple actor types) in front of the Player when a Control is pressed
-For nothing to happen (or to have the Player "killed") if the Control is pressed too early, or not in the right region (I assume each "spawned actor" would have a region around it.)

This is supposed to be an "endless" or "arcade" type game where the Player is always moving.  To get over randomly created "enemies" (like pits, boxes, monsters, etc) the player has to press the correct button to create a new actor type that will help him over/around the obstacle. 


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Ask a Question / Get Player to "Fly" straight up?
« on: May 23, 2012, 02:53:10 pm »
Hi,

When my Player hits a "Ramp Actor", he is able to jump at a 45 degree angle.  See the attached picture. <<< This behavior currently works.

However, I also want to attach this behavior to a "Ladder Actor." Except this time, the Player is supposed to go straight up. I have used the same blocks as the behavior above, but changed the numbers.  However, when I test the game and the player collides with a "Ladder Actor" he merely bumps up against the "Ladder Actor" and stays there.  What am I missing?

BTW, I have tried many different degree options, including -90, 90, 270, -270, -1, 1, 0, 45, -45..... . At this point, I just want him to do SOMETHING when he collides instead of just getting stuck! Also, he is normally set to "Sharply" push self.

Thank you!

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Ask a Question / Control can only be pressed when in certain range?
« on: May 22, 2012, 04:41:41 pm »
Hello, I would like to add a behavior (to a scene?) that would limit the player from pressing a control until he is a in a certain range.  If you suggestions, I would love to hear them. Thanks!

4
I have been working at this for about 5 hours.

No matter what, if the Enemy actor is not on "screen" when the scene is being tested, the enemy doesn't show up once the Player gets to where the Enemy is.

 I have tried to add an Event to a Scene that says Create Actor x/y, have tried adding the Enemy in the Scene editor, have tried making Enemy always Active and many other options.   

Sometimes, the Enemies seem to kill themselves, or they just aren't there. The Player always spawns in fine, but the enemies have troubles.  I don't have any logs on me as I have deleted most of the things I have tried. 

Nowhere in my Events do I have the Enemys kill themselves. 

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