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Topics - colburt187

Pages: 1 ... 6 7 8 9
106
Ask a Question / Tower defense or RTS
« on: September 01, 2013, 05:36:52 am »
Are there any completed Tower Defense games or RTS games on the stencyl arcade for me to look at?

Plenty of platformers and RPGS but I haven't seen any of these types yet.

Thanks.

107
Windows / Mac / Flash / HTML5 / Glob'n Demo
« on: August 30, 2013, 01:20:00 pm »
Hi,

Have a look at my ball rolling, time trial/platform game Demo if you get a chance,

ive tried to put the link below, hopefully it works.


http://www.stencyl.com/game/embed/21134


108
Ask a Question / Any way to increment a game attribute?
« on: August 24, 2013, 07:51:50 am »
Hi,

I've noticed that you can't add a game attribute to the increment block, only the blue attributes work.

I have a game attribute called funds that I want to be able to save from scene to scene, how to I get my game attribute 'funds' to increment and record the current level of funds so I can save it and load it in the next scene?

Thanks.

109
Chit-Chat / The Good Ship Titanicor
« on: August 23, 2013, 06:08:18 am »
Titanicor, the largest ship ever made by humankind,

marvel at the engineering.

110
Resolved Questions / Ship movement (solved)
« on: August 22, 2013, 04:37:05 am »
Hi,

I would like my space ship, the good ship titanicor, to move in the direction it's facing, I have set the left an right keys to rotate, but I can't work out how to move it in the direction it is facing. So you can move then rotate a few degrees, then move in the new direction.

Is it the atan2 block?

Thanks.

111
Chit-Chat / Stencyl in Stockholm
« on: August 21, 2013, 07:11:45 am »
Are there any Stencylers in the Stockholm area?

112
Windows / Mac / Flash / HTML5 / Dirt Bike Demo
« on: August 20, 2013, 07:56:00 am »
Just put up a little game showing my progress working with the joints,

It's not perfect but it's working,

The joints are tricky and a bit buggy,

I've added in a little debug view so you can see the joints and the collision blocks.

113
Old Bugs (1.x/2.x) / Joints are very buggy
« on: August 20, 2013, 02:39:38 am »
I've been working with the hinge joint and the stick joint for a bike game.

If I add the hinge joint when I'm near the left side of the scene, and I mean so I can just see it on the screen so not right next to it, the joint attaches me to the top left side of the screen.

So the back wheel of my bike is attached by an invisible joint to the top of the screen not allowing my bike to move. You can see the joint line in the de-bug mode.

However once you delete the joint from the screen it stays in the game and can be seen in debug even if it is gone in the edit mode.

Infact it's like a disease, even if I delete all the actors and try to start again in a different location in the scene that joint line to the edge of the screen is always there.

The only solution I have found is completely deleting the scene and starting again which is obviously annoying.

What I think is happening is that when I click on the join selection bar at the side of the screen it is putting down a joint somewhere off the scene that is then attached to the next join I put down, and it's impossible to find that joint to delete it.

There is also some bugs with deleting the joints that are working correctly, often the joint will simply not delete, or when it does delete from the screen it still exists and can be seen in debug.

Basically joints are like Jason from Halloween, you just can't kill them.

When that are working, it's a great addition to the program.

114
Ask a Question / Bike physics
« on: August 17, 2013, 05:49:05 am »
Hi,

I'm looking add a motor bike into my game, it will go up and down slopes ect, I've tried using stick joints but the bike frame stays horizontal while going up slopes which looks strange.

What joints do I use so that the whole bike changes angle going up and down slopes?

Thanks.

115
Ask a Question / When Actor enters region block help
« on: August 16, 2013, 07:42:00 am »
Hi,

I'm using the 'when actor enters region' block to switch an animation. It works most of the time but when the game is moving fast it sometimes misses the command. So the Actor is in the region but the animation has not changed. I can't use the 'always in region' option as I need the animation to change back while the actor is still in the region.

If I add another when actor enters region block to the scene will it decrease the chances of the game missing this command?

Thanks.

116
Ask a Question / Mute advice
« on: August 15, 2013, 01:01:19 pm »
Hi,

I'm using the stop all sounds block to mute my music, is it possible to mute the music and then unmute without it re-starting the track from the beginning? Pausing the music I guess it could be called.

Thanks.

117
Ask a Question / Can you check my Lag?
« on: August 14, 2013, 01:46:24 pm »
Hi,

If anyone gets a chance could you have a look at my game Glob'n on fgl. I seem to be getting lag on it when I play it on the site. I have no lag issues testing the game on Stencyl or the flash file on my desktop.

I had lag issues with my previous game too. This game has much less characters on the screen at once so not sure what is causing the lag.

Any tips are welcome.

Thanks.

118
Ask a Question / Help with improving my basic timer
« on: July 29, 2013, 01:10:13 am »
Hi,

i would like a timer for my game the counts minutes:seconds:millaseconds.

ill attach the timer im currently using, can anyone recomend a way to improve it?

thanks.

119
Ask a Question / Recording times, best times etc
« on: July 26, 2013, 02:37:59 pm »
Hi,

I'm trying to add a clock to my game so I can record the time it takes to compete the level, I then want to be able to say when you have beaten that time.

I'm currently using the Time Count behaviour but I think it may be to complex for me, I can get it to tell me how long it took to complete the level but I can work out how to make it tell me I have improved the time.

Any advice is much appreciated.

120
Ask a Question / in game stopwatch
« on: July 26, 2013, 06:48:55 am »
Hi,

I have a racing game where you need to get through a course in a certain time. Im looking to have a timer that records your time during the race and then displays it at the end, i'd also like to record your fastest time for the track.

I have downloaded time count from the forge, it works really nice as a timer on the screen but I can work out how to get it to stop. Id like it to stop when a character enters a region.

does anyone know how to work time count or have any tips on how to impliment this sort of timer.

ive attached a picture of the box I think I need to use, how to I use this block?

thanks.

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