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Messages - colburt187

Pages: 1 2 3 4 ... 146
16
Chit-Chat / Re: HTML5 and Poki
« on: October 29, 2019, 01:14:14 pm »
Ive attached a screen shot of a typical day of users for my games, It varies quite a bit per game. Wrassling is one of the better performers.

17
Chit-Chat / HTML5 and Poki
« on: October 29, 2019, 08:16:34 am »
Hello Stencylers,

For the last year I have been working with a platform called Poki to publish my mobile and flash games to their site as HTML5 games. It has turned out to be way more profitable than the old fash licensing set up, you share the advert revenue with Poki 50:50. They provide you with a dash board to keep track of stats and rev. You need to implement their API into your game which can be a little tricky. Currently I send my game to another Stencyl user who implements the API for me for a small fee. If you are interested in submitting a game then have a look here https://developers.poki.com

Here is one of my games on poki https://poki.com/en/g/knight-brawl

Feel free to ask me any questions here.

18
Ask a Question / Re: "Player can make purchases" does not work anymore
« on: September 24, 2019, 11:32:32 am »
I would report it as a bug, that block always seems to cause problems. I don't think you need to use it though. You can use the "purchased product" block to check if the player has bought the iap.

19
Ask a Question / Re: Admob Ads are not showing but they are loading
« on: September 21, 2019, 06:55:14 am »
I used admob for years and didn't have a problem. I also don't think Stencyl supports the networks NOTA suggested. However I think Unity ads are the best option. I have been using them for a few years now, they work well.

20
Ask a Question / Re: Testing Admob Ads
« on: September 18, 2019, 11:02:38 am »
Not sure, but if it lets you create an ad ID then you can test in Stencyl and see if it shows up.

21
Ask a Question / Re: Is there a way to place ads for Flash, Windows and Web?
« on: September 04, 2019, 11:59:16 am »
I think you can show ads on Newgrounds, what is your game, do you have a link?

22
iPhone / iPad / Android / Re: Ghost'n Brothers is out now!
« on: August 22, 2019, 12:08:01 pm »
good luck, but paid app? tough market.

23
Ask a Question / Re: help with the on screen behavior
« on: August 18, 2019, 11:27:14 am »
This behaviour has an old bug, there is a list called touch ids that isn't created properly. you need to add the top block in the screenshot attached.

24
Ask a Question / Re: i need help to create a jump button in mobile
« on: August 15, 2019, 01:40:09 pm »
Does you character jump when you press up or something on the keyboard when testing in flash? If yes then all you need to do is make a actor called the jump button, then attach the on screen button behavior and tell the behavior what the jump key is.

25
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 14, 2019, 08:22:03 am »
What iPad is it? I can’t play my latest game on my iPad 2 via TestFlight

26
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 14, 2019, 07:56:08 am »
Can you get TestFlight on that iPad? It’s a bit long winded but you could upload a build to TestFlight then download it on the iPad.

27
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 14, 2019, 05:33:04 am »
Looking at the other thread you can successfully test on device if you plug the device in when it says waiting for device. So you want to skip that step and test without having to plug the device in at that point?

28
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 14, 2019, 05:14:20 am »
Yeah haven’t been following the whole thing, but you just want to test you game on device? Is that the main goal?

29
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 14, 2019, 04:25:33 am »
I don't think it's true. I saw that if you open Xcode Project and put Architecture Classic or something then he does 32bit version. The problem is I cannot do this because Xcode doesn't like Haxe when I run project from Xcode. I can build only via Stencyl. 

if you open a stencyl game in Xcode delete the Haxe target.

30
Ask a Question / Re: How to build for a 32-bit iPad via Stencyl?
« on: August 13, 2019, 01:15:20 am »
I don't think Xcode supports 32bit anymore

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