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Topics - Arafrael

Pages: 1
1
Fixed Bugs (3.x) / Bug with searching in palette
« on: January 26, 2016, 08:16:56 am »
Hi.

If i searching for attribute in palette - it wouldn't be found in results till i'm opening "Palette > Setters" and "Palette > Getters" tabs.

Screen:


Problem repeats each time after closing behaviour or game project.

P.S. Its minor bug and i didnt want to take your time with reporting, hope you will fix it soon.
But i found this about 2-3 month ago, and regularly updating to latest private builds. Maybe im the only one with this problem and need you help than.
Im using OS X 10.11 and Java 8

2
Fixed Bugs (3.x) / How to replace "as animation" block?
« on: January 26, 2016, 07:39:56 am »
Hi!

You removed "as animation" block in build #8932, but i cant find a way to replace its functionality.
What should i do, if i need to set new animation, using text concatenating?
Ofc, i tried just to put text block into animation setter and found them incompatible.

My case, for example:


If you need more information: i have actor with different equipments (like "sword" and "dagger") and states (like "move" or "attack") and "AnimationHandler" behaviour (part of which you see above), that helps me to choose necessary animation, based on current equipment and state.
The only option i found for replacing my logic - is to make a tons of "if-then" conditions each time i need to change the animation, but its really hard and leads to extremely messy code. Also, i would need to make changes in several places each time im adding new animation...
Hope i just miss something.

Thanks!

3
Suggestion Archives / Smart Suggestions into block fields
« on: January 25, 2016, 10:19:17 am »
Hi!

It would be great to add a smart suggestion (or smart search) function into empty block fields, like we used to see in google (and hundreds of other GUI's) :)

Small mockup:


How i imagine it should works:
There is dropdown menu appears after you typed a symbol.
Menu is filled by blocks, filtered by type of blocks (compilable with this field) and symbol you typed, just like you search through palette.
Search results updating in realtime, while you typing.
First block is selected by default, and would be inserted into field if you hit enter.
You could select other blocks with keyboard arrows.

Thanks!

4
Fixed Bugs (3.x) / Error after searching in palette
« on: September 15, 2015, 01:14:23 am »
Hi. I've download latest build and now got an error each time im trying to search in palette.
Despite this search works well, but everything next ill do in this behaviour  triggers an error again.

Error:
Code: [Select]
Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
at stencyl.sw.editors.snippet.designer.palette.CategoryListing.refreshParent(CategoryListing.java:119)
at stencyl.sw.editors.snippet.designer.palette.CategoryListing.selectButton(CategoryListing.java:112)
at stencyl.sw.editors.snippet.designer.palette.PaletteContainer.switchToSearchPage(PaletteContainer.java:177)
at stencyl.sw.editors.snippet.designer.palette.SearchPalette$3$2.run(SearchPalette.java:137)
at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
at java.awt.EventQueue.access$500(EventQueue.java:97)
at java.awt.EventQueue$3.run(EventQueue.java:709)
at java.awt.EventQueue$3.run(EventQueue.java:703)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

Full log attached.

BTW: error with building for iOS and Android is still haunting me :(
http://community.stencyl.com/index.php/index.php?topic=42362.msg243140#msg243140

5
Ask a Question / Subscribtion renewal problem
« on: September 03, 2015, 04:36:47 am »
Hi.
I have requested subscribtion renewal two days ago and there is no confirmation letters, or money charging up to now.
So im not sure if everything goes right :)
Should i wait or maybe there was some mistake in payment information or else?

It would be great if you provided some kind of reminder that the expiration is due in a month.

6
Bug Archives / Tween slide breaks velocity for entire actor
« on: June 23, 2015, 05:31:05 pm »
If you call new tween slide after previous one and before it had finished - this actor lose an ability to use velocity blocks ever again.
I mean, not only till the end of last tween (thats ok, and described in stencylpedia), but for entire game at this scene with this actor;
regardless of when you will call velocity again, or which behaviour from.




Even after velocity brokes: X/Y-speed blocks would return speed, like they should if actor is actually moving (but he wont).
Tween slides and "set x/y" blocks continue to working well, like nothing happens.

So, this bug isnt critical and easy to workaround. And of course i have already workaround this in my project.
But i spent about two days and half a night to locate and understood this bug: you can imagine, how hard it was, because it not a thing you can understood by deduction: only trying, only by hundreds of  builds. So, i hope you would fix it soon in respect of pain i suffered while bughunting :)
I test this on 8391 and 8417, but im pretty sure this bug has a long history.

Thanks!

7
There is no reaction on launching stencyl. Its not crushes, just dont started, event dont create any process after launch.
I had this bug with v.3.0 after installed Yousemity, but then i reinstall stencyl with 3.1 - problem still the same.

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