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Messages - bonzero

Pages: 1 2 3 ... 18
1
same problem here, I need a solution to publish an update. Tried to force the SDK target version editing the XML but no luck, the target drop list doesn't show anything and I have everything installed too

2
iPhone / iPad / Android / Re: Castle Pals, June 28th on iOS!
« on: June 08, 2018, 11:33:04 pm »
I love the art style, very polished

3
Windows / Mac / Flash / HTML5 / Re: Plug Me on Steam!
« on: April 09, 2018, 02:15:04 am »
neat idea and excellent presentation, good job!

4
Journals / Re: 3D Library Adventure
« on: March 31, 2018, 06:29:09 am »
The most ambitious extension I’ve seen, this could be a game changer for Stencyl

5
Extensions / Re: Rating for iOS extension
« on: March 18, 2018, 02:50:30 am »
It would be great to have an update of this with the new rating system of iOS11 where you can rate or leave a review without leaving the app

6
Thanks a lot Liberado, I tried the code (superuseful it is), in order to make it work inside a custom code block I changed "new MotionPath" to "new motion.MotionPath (thanks Rob1221 & Justin) otherwise it wouldn't let me run the app

7
Ask a Question / Re: iPhoneX help!!!!
« on: March 12, 2018, 05:55:10 am »
I've been focusing my new games on iphone8/iPhone X ratio, and scale to fill (full screen) works perfectly. the only rule I have for iphoneX ratio screens is to leave more space between the UI and the edge of the screen as you have the notch and the home bar at the bottom, other than that, not big issues

8
Journals / Re: 3D Library Adventure
« on: March 09, 2018, 05:20:12 am »
thanks mdotedot, there's no rush, I just hope stencyl guys gave the support to make this happen as you think is best and be the definite argument to choose Stencyl over other engines

9
Journals / Re: 3D Library Adventure
« on: March 08, 2018, 04:38:53 am »
wow simply :OOO, do you plan to make the extension available one day?

10
this is great! how come I didn't see this thread before, do we know if it works with stencyl 3.5?
thnx

11
Journals / Re: 3D Library Adventure
« on: February 12, 2018, 03:09:09 am »
wow, this is amazing, is there any chance this could be considered to be included in the official release of Stencyl? not expecting a full-blown 3d engine from stencyl, but the possibility of eventually and 3d elements is very cool and a steap ahead the competition

12
Can't wait, I think I will be able to start using this extension in just a couple of months, keep up the good work!

13
Chit-Chat / Re: Stencyl seems to be kinda dead
« on: February 07, 2018, 05:05:55 am »
Yeah I also wonder about Jon, this company structure for sure it's not a conventional one (I also found shocking to hear that there was no mac or ios device to test stencyl functionalities in the past).
I'm happy to hear about rob1221 on board, but I think there's still a lack of roles, i.e marketing, even if the product is still being developed the lack of info outside this forum or discord is worrying, as a potential user I would check the site and not feel confident at all about stencyl, and for existing users the lack of general activity makes you think twice every year before renewing.
It's a shame because the core product is fantastic, I think it can't reach the full potential because the obvious lack of staff, I also think Justin is doing a great job.
Since stencyl is the software I most use every day and I also enjoy the most, my wishlist:
- more staff to take care of existing version (the public available version should work under current OS environments always)
- clearer roadmap of new features (available in nightly builds)
- more hype/excitement for new & existing users
- way more mobile integration (supported officially)... solution for rewarded ads, analytics, facebook logins etc
- a bit more info like an  "about us" section on the site would be appreciate too

Can't wait to see the current bottleneck gone and start seeing new features and activity around stencyl

14
looks good! all the best luck on the release! please let us know how it goes

15
excellent looking forward to trying this

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