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Topics - mbuist

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Stencyl Jam 14 / Grumpy Knight
« on: March 26, 2014, 03:44:50 am »
Hi all,

Finished the game. Wanted more in it. But had no time.

Its about a Knight killing zombies.



Hope you all like it

iPhone / iPad / Android / Happy Fish
« on: February 10, 2014, 07:09:11 am »
Just finished this in around 8 hours as a joke toward flappy bird and to see how fast I can create the game



Play one of the hardest game around! I bet you can't get the gold medal.
Get happy fish trough all the ports.
Press the screen and hold to get happy fish to swim up
Release your finger of the screen and happy fish goes down

Extension Ideas / Request: Gameservices from google
« on: February 07, 2014, 11:50:03 pm »
Hi All,

I have no coding experience. But I would love to see this added

Gameservices from google. This also works on IOS and Flash. You can find it in your google play developers console on the right. It automaticly puts things on google+ wich could be a benefit for promotional reasons

Extension Ideas / Amazone Game circle (Idea) ios and android [IDEA]
« on: September 22, 2013, 02:49:15 am »

Might be an idea to implement Higscores etc. It is for Ios and Android. So you can use only 1 system per game.

I'm not a programmer but if anyone wants to take a shot at this.

iPhone / iPad / Android / Holy Moley
« on: September 13, 2013, 09:11:01 am »
Name: Holey Moley
Description: Wac a mole game with upgrades. Do we need to say more?

Flash Version

Google Play version (free)

Please rate it 5 stars in google play

IOS is coming once I have an apple developers account and a Mac. Will take a while

Game Ideas / Holey Moley (work in progress, need feedback)
« on: September 04, 2013, 10:41:41 am »

Just create a nice little game. just play it here

This is still work in progress so there is still some work that need to be done. Like the coin system.
I need some feed back.

- What do you think about the game
- How can I improve it?

If you find a bug let me know

Ask a Question / How do I remove duplicates from a list?
« on: September 04, 2013, 06:33:27 am »
Just starting in using the list more in a game. It save loading time and in my game it is needed

I have a list with coordinates like 65,128 so 1 item is a number comma number

I need to check that’s list every second if there are any duplicates in it and then remove the duplicate.

How can I do this.

iPhone / iPad / Android / Jack
« on: August 22, 2013, 07:35:36 am »
I just finished my game Jack for android,

Still looking into a flash and Ios version. But flash is giving me some wierd things so It is android first

Check it out

Google Play:

Game Ideas / Point and Click game (Work in progress) advice needed
« on: August 15, 2013, 10:34:53 am »
Hi All,

I'm creating a point and click game in stencyl 3.0. You can see how far I'm with it here (I'll update it on regular basis)

In the game you can switch between 3 characters. (like in maniac mansion and day of tentacle).
The game is designed to be multilanguage

As you can see you can pickup the batterie. I'm still working on the rest.

Issues I have to work out
1. How do I scroll trough the items list on the right side. it can only hold 6 items to show. But what if I have 9 items. I use icons as items. Do I store this in a list or do I make sepperate atrributes

2. How do I store items (list,atrributes ets) Do I use a list per character or do I use a global list //Solved

There are much more issues then this. But I would like every bodys input for this on how they would do it

Ask a Question / Need help with AI Movents.
« on: July 31, 2013, 06:29:27 am »

First of all here is my game I'm working on (created in stencyl3)

Here is the thing. I have 4 cars that need to chase the player. Catch him. As you can see and drive to the bottum left corner you see a cop car going from waypoint to waypoint. I created this by added points(actors) to the scene wich when created fill a list with there cordinates and the car follows these cordinates. I have no idea how to proceed.

Here is my Idea...
4 cars, first every car is going to a corner. ( gives the player some time before the chasing begins and the cars are not all together)

Every car has his own behavior.

1. Is going to the players position
2. Is going just above the players position
3. Is going to the end of the line of the players posisiont (end of read), then get player
4. Is going to the beginning of the line of the players position (beginning of road), the get player

As fas as I see it, They need to astablish a new route at the end of the road. but they can't turn on that road so they can't reverse, otherwise they just keep on the same road

I have know idea how to do this. To let them choose a route based on the players position.
I presume I need to fill list with waypoint bases on the player position per behavoir

I found something here but still no idea where to start.

 I'll share the behovoirs when finsish. I think it will be interesting for most of us

Suggestion Archives / Integrate with google play service
« on: May 26, 2013, 09:44:03 am »
Integrate with google play service

Stencyl Jam 12 / Quickdraw / Western Shootouts
« on: April 11, 2013, 11:51:48 am »
Discoverd stencyl 3 weeks ago. Did a little bit of AC3 before but that was about 4 years ago.

Here's my entry for the Stencyl Jam 2013

This is what I came up with

Beat the best time

Have fun!

I also created one for the android platform.

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