Hey there!!
Developers like Merrek does mind blowing Isometric works in Stencyl. I may not be able to create such magic now. But this is just my attempt in going Isometric.
The RacksIt's an isometric runner. There are three racks. You can smash them and jump between them (For computer: Up & Down arrow. Planned 'Swipe' control for Mobile).
1 >> I'm pretty much done with smashing and jumping. However, the feel of hero running 'on' the rack isn't satisfactory. It's as if he is floating in air. I'm considering adding shadow effect (Which could complicate a lot considering the mechanism).
2 >> I need to control the jumping speed. It's a bit slower. I'm using the built-in push block. I use the force 65. If I increase it, hero goes far high and returns. I don't want that but hero to just jump quickly. I tried the physics extension by merrek but I can't run it.
Once done with that, most other works are pretty simpler. Need to introduce enemies, spikes, powerups, coins & upgrades. Will shoot it ASAP. If this works out well, I might need Stencylers support for kickstarter. Short of subscription fee.
Please let me know of any feedback regarding the basic mechanism:
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Update as of April 30, 2017:Introduced enemy. Dodge and survive. When enemy is hit, the hero actor is killed. Press Enter to restart. Hopefully the collisions are appropriate for Isomerism.
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Update as of May 1, 2017:Replaced Hero cube with a dog.
http://static.stencyl.com/games/36726-0.swf