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Topics - Bighatgames

Pages: 1
1
Ask a Question / Question - How to use a List to generate Actors?
« on: September 30, 2013, 08:29:45 pm »
Hello all,

I am trying to create an inventory system.

My idea is to have a list of items in a inventory shop, when you purchase an item, it is added to a list (Let's call it Inventory_BOUGHT).

So for each item in Inventory_BOUGHT, I want to generate actors to show up as Icons for the player to equip, in another scene/page. I understand from Stencylpedia that you can add, replace or remove to a list easily, but getting the data from the list is a challenge for me, I could not figure out how to use the Getters.

How is the flow:

Shop > Item(s) bought gets added to List > Generates Actors in next scene to be Equipped, from List.

Any experts with experience with the List mind lending a hand? :)

2
Windows / Mac / Flash / HTML5 / Flash Demo for platform game : Looney Jump
« on: September 02, 2013, 07:53:45 pm »
Hi everyone,

Please check out my flash version for the game Looney Jump at:

http://www.stencyl.com/game/play/21188

-------------------------------------------
Game Features

- Jumping platformer with 2 modes of gameplay
- Use Arrow keys to move, Left, Right and Up to jump
- Collect coins and diamonds to purchase power ups for next stage
- Choose between 2 characters to complete the game (you may swap anytime in the main menu)

-------------------------------------------

Thank you!

3
Old Questions (from 1.x/2.x) / Unable to Build Game
« on: August 19, 2013, 04:55:55 am »
Hi, I have tried to make a test version for my game for IOS but I kept getting a few errors:

1) error: /Users/StencylBuild/temp/graphicsxtlas19.xml: No such file or directory

2) error: /Users/StencylBuild/temp/graphicsxtlas17.xml: No such file or directory

3) Codesign check fails : /Users/StencylBuild/temp/Build/Release-iphoneos/AppScaffold.app: code object is not signed at all

I have already specified my provisioning profile for Appstore and Adhoc, p12 and Mac device.

I did not encounter any Atlas error when uploading the game.

Any advice on how to proceed would be appreciated. Thanks.




4
Hi all,

I am trying to test my game on my iPhone and I received this error when I tried to publish my game via Stencyl -> publish -> iOS (Ad-Hoc). I already have an Apple Dev License and already generated the provisioning profile, all the settings in the preferences are already set.

I am a windows user and have been following the guide for windows user to publish my game.

This is the error message that was sent to me.

Thanks for your help.

Stencyl - Unable to build EATCompactBetaVersion‏

Build settings from command line:
    CODE_SIGN_IDENTITY =
    SDKROOT = iphoneos5.1

=== BUILD NATIVE TARGET AppScaffold OF PROJECT AppScaffold WITH CONFIGURATION Release ===
Check dependencies
Warning: Multiple build commands for output file /Users/StencylBuild/temp/Build/Release-iphoneos/AppScaffold.app/font220.fnt
Warning: Multiple build commands for output file /Users/StencylBuild/temp/Build/Release-iphoneos/AppScaffold.app/font217.fnt
CodeSign error: code signing is required for product type 'Application' in SDK 'iOS 5.1'


 

5
Ask a Question / How to update Actor ID in game?
« on: May 30, 2013, 11:31:03 pm »
Hi all,

I am quite new to Stencyl, thus I hope you will be patient with me. :)

I am trying to create a property of an Actor; (let's call it's ID Player1), in which when the Actor achieves a certain amount of points i.e. 20 points for upgrade, the Actor will increase in size (tweening). However, when the Actor increases in size, the ID of the Actor remains the same, Player1.

I would like to ask if there is any way to update the Actor's ID from Player1 to Player2 when it receives the upgrade and changes in size.

I know I can just kill the Actor and replace with a bigger sprite but that is not my goal.

Thank you. :)

6
Ask a Question / Game Engine Creation for Level Generation
« on: May 30, 2013, 10:39:02 pm »
Hi all,

I have just started to try out Stencyl yesterday and I tried to make a simple game with it, it was a joy to use.  :) However, I realized that while it is great for coding individual actors and scenes, if I were to create an entire new level/scene, I would have to recode some basic logic that I have been using for all the actors and I find it a chore to do so every time I create a new level.

Is there a way for me to create a custom engine or a set of behaviors to be used through out my whole game? I.e. a set of logic that can be applied to all actors etc.

Thanks. :)

PS: The favorites option doesn't work well for this purpose.

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