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Messages - Apamaster

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106
Now I have another error, the collisions by group do not work, I try to do everything until I clean the project and it doesn't work. but only in one game, I creating a new game  the colitions works, would there be any chance of recovering or repairing the other  game?

107
I solved it by creating the game again. these are the logs

108
It is a stencyl error, where I leave the logs the bugs forum is closed.

109
Ask a Question / In position x the amination remains static when walking
« on: February 03, 2020, 03:57:13 am »
I have my player in a condition which makes his X position a certain one. When I put my player in the X = 400 position I want him to walk on that X coordinate. But the animations remain static in the first frame. On ground is activated in this case. but dont work!

110
Ask a Question / one-way collisions, with tiles work but !!!
« on: February 02, 2020, 12:17:19 pm »
create a one-way collision without using actors, only using tiles, it works, but it has a few false collision errors. I use the static y-pos as colicion but if it detects the tile in a certain way it collides in an incorrect place, the correction does not occur to me to warn that this happens.
 tilesetID 0 1 2  no collision in the tileset in te scene draw this and jump the player is ouver te tile but your jump fall the player is in the middle of the tile

111
Ask a Question / Re: Can be detected if a player is inside a tile
« on: February 02, 2020, 12:08:07 pm »
I already solved the problem, I already understood how it works although there are more examples of api uses.

112
Ask a Question / Re: Can be detected if a player is inside a tile
« on: February 01, 2020, 05:55:59 pm »
but I do not understand how to use it, I put 1 1 which would be the first frame that has a tile but only returns -1, and in the section anything I should put?
this gives error when I compile I put in the coordinates 0 0 create a block in layer 0 and I suppose that from tile set id must go 1 which is the only tile I have.

113
Ask a Question / Can be detected if a player is inside a tile
« on: February 01, 2020, 11:42:02 am »
My idea is to detect if a player is inside a tile that has no collision. I know that behaviors in the world exist on tiles, but I only saw an example in the forum.
The idea is to use a tile without collision as a region if the character enters the tile something happens.
of the tileset tile 1A no collision template:
Example the player is inside tile 1A or step, if so then player dies.

114
Ask a Question / Re: Collision player and platform no detect.
« on: February 01, 2020, 11:30:52 am »

I solved it with a new code, from the resource pack that I recommend. create a code that works i will upload it later.

115
Ask a Question / Re: Platform one Way, error with region, moves alone?.
« on: January 29, 2020, 05:12:30 pm »
clean the game and draw the region and it worked perfect !!

116
Ask a Question / Platform one Way, error with region, moves alone?.
« on: January 29, 2020, 03:04:35 pm »
I am creating a one-way platform, very simply. but beyond the small corrections that need to be corrected for impulse jump etc. It detects the collision in a place much ahead of where it is on the scene. What may be happening? or is it a program bug? exactly where it is stopped when compiling it is already collided with the region.
in scenes event are created the  enters of collisions

117
Shared Resources / Re: Finite State Machine Platformer
« on: January 28, 2020, 06:34:20 pm »
Read everything one more time, and I will begin to try little by little to see how to put together two states and behave accordingly. When I achieve something I will publish it to see if it is the right path. thanks!!!

118
Ask a Question / Re: Collision player and platform no detect.
« on: January 28, 2020, 06:49:17 am »
aa jaja yes great jobs tanks, but I can't find where the code.

119
Ask a Question / Collision player and platform no detect.
« on: January 27, 2020, 09:06:41 pm »
I have a problem trying to make a one-way platform.
I have created a Ground which detects if the player collides with a group which he calls platform, but when touching it nothing happens should be put On ground in true but it does not happen (On ground I also use it to detect if the floor is touched in other behaviors ) Can there be a conflict of variables?
Ground Copy is for platform ( not work)
On ground is for tiles

120
Shared Resources / Re: Finite State Machine Platformer
« on: January 27, 2020, 08:37:21 am »
I am looking at the code of the finite state machine, and I honestly do not understand it. Because having so many states obviously needs more code. and as you have created special custom blocks with different characteristics it becomes more difficult to decipher the code. But I still don't know where to start, for example when I press the right key I don't know where it detects it to change to the walking state. Would you have a smaller example to show?

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