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Messages - Apamaster

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Ask a Question / Re: Full Screen HTML5?
« on: August 05, 2021, 03:27:00 pm »
I think I know how to do this if you’re still interested…
yeap !!!

Ask a Question / Re: Full Screen HTML5?
« on: July 27, 2021, 05:36:16 pm »
mmm dont work any example??
z jump

Ask a Question / Full Screen HTML5?
« on: July 25, 2021, 04:33:20 pm »
There is some way to create fullscreen on the web, the idea is to be focused on the web and when you want full screen, hang on and take up the entire screen. and when you want the screen to be minimized.

Ask a Question / Re: The Stencyl forums are dead.
« on: June 24, 2021, 08:18:43 pm »

Ask a Question / Re: Is Stencyl Dying?
« on: June 21, 2021, 09:43:58 pm »
If it is true it is very uncared-for. and other game engines are more active than stencyl. Despite being generally easy, the code still has unknowns, which have not been resolved.
But every time there are fewer people I think due to the lack of documentation.

Ask a Question / Re: slow collision sensor why?
« on: June 10, 2021, 07:04:01 pm »
I already solved it, for some strange reason, a condition of a yes of speed Y and condition of the floor gave as a result that when passing through a sensor the player's speed would be relettered

Ask a Question / slow collision sensor why?
« on: June 10, 2021, 11:36:15 am »
I have created an actor that is of the sensor type its collision. but do not know that the player when it collides with it slows down, when there should be no collision since it is a sensor.
Why does this happen that the actor with sensor acts as a soft collision?

Ask a Question / Re: Tiles or actors?
« on: June 04, 2021, 08:46:24 pm »
That hooking around the corners, it happens to me with the actors that I use as contiguous blocks. But I solve it by creating a circular collision in front of the player so he will never get hooked. I asked why I wanted to make blocks that are destroyed, put many on the screen, and I thought that if I made them with tiles that would cost less work to execute.

Ask a Question / Tiles or actors?
« on: June 04, 2021, 06:50:42 pm »
I have a doubt, in the performance of the game, create actors or create tiles which are the most optimal.
as an example mario boxes would be better if they are actors or tiled.
Actors is easier to configure the tiles a little more complex. Or a hybrid between the two? For example, an actor creates a tile and then the actor is killed to leave the tiled in its place, since the tiles are created by giving them coordinates, and instead the actors can be placed manually and when the actor dies it leaves the tiled in its coordinates created.

Extensions / Re: [Stencyl 3.5] Image / Actor shaders
« on: June 03, 2021, 03:09:33 pm »
How do I apply the shader to an image? I saw the file but I can't find a way to apply a wave to an image that I'm going to use as a background.

Ask a Question / Re: Apply layered effects
« on: June 03, 2021, 01:34:22 pm »
ok I wanted to apply it to the tiles in the layers, so as not to have to be editing the tiles to give shadow and darkness effects.
now i was trying to add a shader to an image to have a rippled water effect and i can't add it like i apply the shader to an image ?? because I get the whole screen of the game and not in the image!

Ask a Question / Apply layered effects
« on: June 03, 2021, 11:39:43 am »
I want to apply effects on the brightness layers or other effects on specific layers.
I only found that shaders can be applied but on the whole screen and not by layers. Is it possible to apply effects to specific layers? I don't want to use blnad modes of the layers in the level editor.

Ask a Question / Re: What are the minimum requirements.
« on: June 01, 2021, 05:14:41 pm »
The same requirements for stencyl to work, for the generated games to work ok !!!

Ask a Question / What are the minimum requirements.
« on: May 30, 2021, 05:18:49 pm »
Create a test set with an invel always, to test the mechanics.
Now compiled in windows take the files and take it to two PCs.
One is an Intel Athom 450, the game tiles were not visible, something that would be from the pc.
Then I had it on an athlon 64 x2 and in that one you could see the problems but the performance in full screen was devouring all the CPU. and it slowed down.
Just to know what types of pc would the games walk on?

Ask a Question / Re: How created a virtual joystick in android?
« on: May 05, 2021, 06:28:15 pm »
this is my code.
But in android it does not work, when pressing on a directional it does not allow me to press on any other button. Only one button can be pressed at a time. I have not found any tutorial on how to create buttons to use in android is that possible ??

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