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Messages - Mineat

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Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: June 24, 2021, 08:58:18 pm »
Update(6/24/21): Made the mouse tell if it is out of the window or not for the full game. Plans to revive the states of the enemies will be in effect as soon as I create my company assets. Looked into the game and found out that the title screen has a few problems.

Ask a Question / Re: Can't test game for android
« on: June 03, 2021, 12:33:39 pm »
Seems like the dependencies needed to work with mobile targets are missing and a folder doesn't have permission from the admin to be deleted.

Do you have Stencyl run as admin? And did you run the device manager with the other installed dependencies for your mobile device to get them?

Ask a Question / Re: What are the minimum requirements.
« on: May 31, 2021, 04:09:14 pm »
It should work on any computer, as long as it has:

  • Windows 7/Vista/8/10, Linux 8 or higher, or Mac OS X or higher,  any with 32 or 64 bit
  • A 2GHz CPU with one or more cores or higher
  • 2GB RAM or higher(for 64-bit Stencyl)
  • OpenAdopt JDK 8 or higher
  • Java Runtime
  • 300GB drive storage or higher
  • A Stencyl account
  • A basic graphics card or higher
  • Internet

Recommended is:

  • A 64-bit OS
  • A 64-bit multi-core CPU higher than 2GHz
  • 4GB RAM or higher
  • OpenAdopt JDK 8 or higher
  • Java Runtime
  • 1TB drive storage or higher
  • A Stencyl account
  • A high end graphics card or high end graphics on your CPU (if built into it)
  • Internet
Looks like you're struggling with graphics and a processor.
If I heard right, the Athlon series CPUs like the ones you got should be very bad choices.

Ask a Question / Re: Can't test game for android
« on: May 31, 2021, 03:34:45 pm »
Generate a log then send the log here.

Are you able to do sprites in the style of AlphaDream's Mario and Luigi series?

Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: April 19, 2021, 10:45:02 pm »
Update(4/20/2021): Fixed the game's HUD text bug all by myself for the full game in development, and reported the solution to the Issue Tracker and Discord for all to see.

That's good, but I was talking about the permanently locked formats(Adler32, etc.).

Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: March 22, 2021, 11:13:58 pm »
Update(3/23/2021): Found a problem with the game's HUD, as the text displaying how many lives the player has tends to partially disappear when drawing over it, and the other text(score, enemy counter, etc.) tends to work fine while setting the opacity of the object going over the lives text to 100% restores it as long as it's directly over it. I am also cleaning up the game's coding due to what I've learned at Discord.

Well, that's good.  Do you use the un-encryptable blocks in if statements as if they return anything? I would love to use this extension in RPGs concerning text files.

Are all of these return blocks or action blocks? We need a demonstration.

Please provide more info on the blocks. I'm sure someone would want to use a custom character set for their encryption.

Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: January 21, 2021, 12:52:55 am »
Update(1/21/2021): Late Happy New Year as I'm currently rethinking my company plans. The company will not be named TopHatTop Games nor use its previous logo nor its previous names for the time being. I am currently working on logo art for the new company name, as its latest debate about the design centers around the logo being worthy of being called a company logo. If finished, the company will use the art all across its products.

Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: November 28, 2020, 12:23:50 am »
Update(11/28/2020): Here is the concept art for the new Stage 1 of Fly Hunter for the full game.

My next move will be animating the reflection of the cabinet's mirror door in the intro of the stage(lady in bath towels turning off the sink before leaving the stage, as it is bathroom-themed) and making the cabinet a multi-image stage prop that includes breaking mirror glass, cabinet fires, medicine item actors that kill or inflict side effects(such as being drunk, put to sleep or supercharged with energy) on enemies when hit or having the entire cabinet fall after being destroyed. As for the Bot Fly, it and the other bosses will be tweaked to include their weaknesses.

Ask a Question / Re: Mode 7 working on it
« on: November 23, 2020, 07:55:16 pm »
Let's be honest. Someone once made a 2.5D extension and somebody else has made an Away3D extension which can probably give better results than many Mode 7 examples, but if you can manipulate Stencyl backgrounds or tiles like via the Mode 7 examples on the site you showed me, then it would be nice as it would take an extension using Stencyl files.

Journals / Re: Fly Hunter Series Log(Demo Included!)
« on: November 01, 2020, 11:00:22 pm »
Update(11/2/2020): Revamped the options screen.

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