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Topics - EatMoreHippo

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1
Windows / Mac / Flash / HTML5 / Totality
« on: February 11, 2012, 01:12:32 am »
Hey all. I finally got around to actually making a little game called Totality.

Thanks to the Stencyl community for helping me with many of the questions I had while learning Stencyl.

Suggestions, critiques, opinions, bugs, and everything else are welcome.

Stencyl link: http://www.stencyl.com/game/play/11070

Kongregate link: http://www.kongregate.com/games/EatMoreHippo/totality

2
Ask a Question / Large Scene Reloading Slowly?
« on: January 12, 2012, 02:04:01 am »
I have a really large scene (about 14000x3000 pixels with 32x32 tiles) and at the very end of it I have the scene reload. Problem is that the game freezes for about 1 second when it reloads and I don't want the player to notice that it is reloading so that's no good.

Is there any way to reduce this load time or run an animation in its place or is the scene simply too large?

3
Ask a Question / Last Collided Region?
« on: January 06, 2012, 12:09:40 am »
I'm trying to make a behavior that moves the camera to the middle of the region you are within but I'd rather not enter all the regions manually. Is there a way to have the actor realize that it has entered a region and then use that region in a code block?

4
Ask a Question / Rotating actor based on the tiles they are touching?
« on: January 02, 2012, 07:51:07 pm »
I'm trying to make a car driving game that involves ramps. The problem is that I don't want the car to be able to rotate outside of when it is driving up the ramp, so obstacles don't knock the car around and it can't go twirling when in the air.

How do I make it so that the car actor will only be rotated by the change in the incline of the tiles beneath it?

5
Ask a Question / Scaling Actors in Scene Editor Isn't Working
« on: December 18, 2011, 07:06:48 pm »
Scaling actors in the scene editor (dragging their bracers) doesn't seem to be working as the collision doesn't scale as well (even with the option checked under the actor's physics options) and often times the actor is drawn in the wrong place upon testing the scene (too high/to the left or whatever).

Is there a component I'm missing or is this feature broken?

6
Ask a Question / Zooming?
« on: September 28, 2011, 11:45:05 pm »
I'm trying to make a behavior that zooms in and out (making the scene view larger and smaller as well as the actor and tile models) but am having trouble.

I looked at the cutscene example but couldn't figure it out on my own as there are a lot of custom blocks. Does anyone have any simple methods to implement zooming?

7
Ask a Question / Lock Rotation Degrees?
« on: September 25, 2011, 07:26:47 pm »
Is there a way to make it so that an actor will only rotate a maximum amount using the built in physics?

In this example I want a car driving along to never rotate more than -89 degrees (so the wheels are always facing the ground) even when hitting ramps and other actors that would normally flip it. Is this possible?

8
Old Bugs (1.x/2.x) / Can't Test Game
« on: September 05, 2011, 07:24:46 pm »
Whenever I try to test game the program preps the files but then does nothing. Does this on all games and was working fine before.

9
Ask a Question / Is Colliding?
« on: August 27, 2011, 08:17:51 pm »
Is there a way to check if two actors are colliding and do something as long as they are colliding?

In this example I'm trying to have a shop menu appear if you're standing next to/on top of a vending machine and then disappear if you leave.

10
Ask a Question / Make a bullet spawn on a rotating gun
« on: August 03, 2011, 06:38:05 pm »
Hey there I'm trying to make a basic behavior where the a gun rotates around a character (following the mouse) and then bullets spawn from the barrel of the gun when you click.

I looked at the balloons example game and specifically the fire cannon behavior (attached) but can't seem to understand the critical part of the behavior with the cos and sin functions.

Can anyone explain that portion to me in newb terms or give me any suggestions for how to create a behavior that accomplishes the bullets spawning in the gun barrel?

11
Setting the actor to cannot be pushed makes them go through tiles so is there a way to make it so that an actor won't go through tiles but can't be pushed by a player?

12
Ask a Question / Sensor Collision?
« on: July 25, 2011, 10:35:04 pm »
How can I get sensor collision to work? I'm trying to have an "ice" actor, that is a sensor, apply a constant change to the behaviors of those on top of it but I can't seem to get it to actually constantly detect that there is collision between the two.

For now I'm using a region that detects if there's ice beneath but there's some bugs associated with this and it's not as good as basic collision with sensors (I'm assuming).

13
Archives / Favorited Blocks Put Into Easier To Reach Location
« on: July 22, 2011, 03:06:40 am »
I've favorited the comment block because I'm often using it but it's still a hassle to get to quickly without interrupting my flow.

My suggestion is can you make it so that when I right click on the grey space it has my favorited blocks right there in a list or something and ready to choose?

The right click menu I'm talking about is the one that currently shows undo, redo, paste, and arrange blocks.

14
Resolved Questions / Travel In Arc
« on: July 16, 2011, 02:40:40 pm »
What would be the best way to get something to travel in an arc?

15
Ask a Question / Different types of scene switch
« on: July 16, 2011, 01:46:03 am »
I'm trying to implement a type of scene switch that uses a visual effect where the scene "slides" into the next scene like in zelda.

Is there a way to do this type of effect for scene switching that doesn't involve making one super large scene?

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