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Messages - EatMoreHippo

Pages: 1 2 3 ... 5
1
Windows / Mac / Flash / HTML5 / Totality
« on: February 11, 2012, 01:12:32 am »
Hey all. I finally got around to actually making a little game called Totality.

Thanks to the Stencyl community for helping me with many of the questions I had while learning Stencyl.

Suggestions, critiques, opinions, bugs, and everything else are welcome.

Stencyl link: http://www.stencyl.com/game/play/11070

Kongregate link: http://www.kongregate.com/games/EatMoreHippo/totality

2
Ask a Question / Large Scene Reloading Slowly?
« on: January 12, 2012, 02:04:01 am »
I have a really large scene (about 14000x3000 pixels with 32x32 tiles) and at the very end of it I have the scene reload. Problem is that the game freezes for about 1 second when it reloads and I don't want the player to notice that it is reloading so that's no good.

Is there any way to reduce this load time or run an animation in its place or is the scene simply too large?

3
Ask a Question / Re: Last Collided Region?
« on: January 06, 2012, 02:25:35 am »
Thank you both. I'll try Alexin's method in the morning but can't wait for events. Looks really good!

4
Ask a Question / Last Collided Region?
« on: January 06, 2012, 12:09:40 am »
I'm trying to make a behavior that moves the camera to the middle of the region you are within but I'd rather not enter all the regions manually. Is there a way to have the actor realize that it has entered a region and then use that region in a code block?

5
Ask a Question / Re: Rotating actor based on the tiles they are touching?
« on: January 03, 2012, 12:12:13 pm »
First you must detect slopes. The Jump And Run kit has a behavior that does it (Slope Detection?). Then rotate the car yourself according to the slope.
Thanks, using the normals as shown in that kit did the trick.

6
Ask a Question / Rotating actor based on the tiles they are touching?
« on: January 02, 2012, 07:51:07 pm »
I'm trying to make a car driving game that involves ramps. The problem is that I don't want the car to be able to rotate outside of when it is driving up the ramp, so obstacles don't knock the car around and it can't go twirling when in the air.

How do I make it so that the car actor will only be rotated by the change in the incline of the tiles beneath it?

7
Ask a Question / Scaling Actors in Scene Editor Isn't Working
« on: December 18, 2011, 07:06:48 pm »
Scaling actors in the scene editor (dragging their bracers) doesn't seem to be working as the collision doesn't scale as well (even with the option checked under the actor's physics options) and often times the actor is drawn in the wrong place upon testing the scene (too high/to the left or whatever).

Is there a component I'm missing or is this feature broken?

8
Ask a Question / Zooming?
« on: September 28, 2011, 11:45:05 pm »
I'm trying to make a behavior that zooms in and out (making the scene view larger and smaller as well as the actor and tile models) but am having trouble.

I looked at the cutscene example but couldn't figure it out on my own as there are a lot of custom blocks. Does anyone have any simple methods to implement zooming?

9
Ask a Question / Re: Lock Rotation Degrees?
« on: September 25, 2011, 07:49:25 pm »
Maybe let it rotate normally, but with a block of code that says something like "if direction is less than -89, point self towards -89 degrees" keep in mind though that this won't necessarily work full-proof unless you have some sort of code making it do the same for positive 89 degrees, and even then there might be problems. Does this work?
This is exactly what I was looking for. Thank you for the help!

10
Ask a Question / Lock Rotation Degrees?
« on: September 25, 2011, 07:26:47 pm »
Is there a way to make it so that an actor will only rotate a maximum amount using the built in physics?

In this example I want a car driving along to never rotate more than -89 degrees (so the wheels are always facing the ground) even when hitting ramps and other actors that would normally flip it. Is this possible?

11
Old Bugs (1.x/2.x) / Re: Can't Test Game
« on: September 05, 2011, 07:32:02 pm »
Please post your logs. It's likely an error is occurring that prevents it from building properly, but it isn't giving you an error pop-up for some reason.
Just uninstalled and then installed the program again and it's working now but if I get this bug again I'll post my logs in this thread.

12
Old Bugs (1.x/2.x) / Can't Test Game
« on: September 05, 2011, 07:24:46 pm »
Whenever I try to test game the program preps the files but then does nothing. Does this on all games and was working fine before.

13
Ask a Question / Re: Is Colliding?
« on: August 27, 2011, 11:52:56 pm »
I tried this solution but it seems like the only result that "group for this actor's colliding shape" block returns is the actors own group. That is whatever actor had the behavior attached to it was feeding its own group into the block and I couldn't get it to respond to any other actors.

14
Ask a Question / Is Colliding?
« on: August 27, 2011, 08:17:51 pm »
Is there a way to check if two actors are colliding and do something as long as they are colliding?

In this example I'm trying to have a shop menu appear if you're standing next to/on top of a vending machine and then disappear if you leave.

15
Ask a Question / Re: What am I doing wrong here? D: [stupid question]
« on: August 03, 2011, 06:42:13 pm »
Make a behavior that has the code block "Play/Loop Choose Sound" located in the sound classification and then put it into the "When Created Block". Attach that behavior to whatever scene you want and you should hear the music playing.

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