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Windows / Mac / Flash / HTML5 / Acceleration Incremental: Ascension (Beta)
« on: August 13, 2015, 11:37:43 pm »
http://www.kongregate.com/games/nadiakasper24/acceleration-incremental-ascension-beta
A.I.: Ascension (Beta) is an experiment in both game making, and a software tool that allows the user to see and understand the basic concepts behind travel in space, from a physics point of view.
The basic goal of the game is to go fast! In order to achieve this, there are a few upgrades (More in the works, the design book for this is incredible), to help you achieve that goal. Right now, you are able to higher crew, which can then be assigned to three aspects of the ship (soon to be dropped to 2 because the current system makes NO sense ), and will raise their levels over time. Meanwhile, the crew themselves are gaining experience, with each level granting them a higher production value.
This is an incredibly early beta of this game, and it is under heavy development. Save wipes will hopefully be minimal, but can and most likely will happen.
I am actively seeking someone (preferably more knowledgeable than I am at programming in general) who would like to partner on this project, so, if you are interested, drop me a message with your credentials and what not.
Updates are pretty regular, so check back often
A.I.: Ascension (Beta) is an experiment in both game making, and a software tool that allows the user to see and understand the basic concepts behind travel in space, from a physics point of view.
The basic goal of the game is to go fast! In order to achieve this, there are a few upgrades (More in the works, the design book for this is incredible), to help you achieve that goal. Right now, you are able to higher crew, which can then be assigned to three aspects of the ship (soon to be dropped to 2 because the current system makes NO sense ), and will raise their levels over time. Meanwhile, the crew themselves are gaining experience, with each level granting them a higher production value.
This is an incredibly early beta of this game, and it is under heavy development. Save wipes will hopefully be minimal, but can and most likely will happen.
I am actively seeking someone (preferably more knowledgeable than I am at programming in general) who would like to partner on this project, so, if you are interested, drop me a message with your credentials and what not.
Updates are pretty regular, so check back often