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Messages - miklyha55

Pages: 1 2
1
Windows / Mac / Flash / HTML5 / Full responsive screen for html5
« on: February 22, 2023, 12:13:32 pm »
Simply, put this behavior in your start  scene. You will have full responsive screen for html5 without black borders. Goodluck!

2
Bug Archives / Re: Java Bug
« on: April 06, 2015, 12:23:49 am »
Hello. No, I have not solved this problem.

3
Sorry but your game is crashed when I clicked on 'start game'.
Ipad mini

4
Bug Archives / Java Bug
« on: March 28, 2015, 12:53:01 pm »
Hello,  guys!
What is the problem?

Unexpected problem on thread AWT-EventQueue-0: null
java.lang.NullPointerException
   at stencyl.sw.editors.snippet.designer.dnd.BlockDragManager.handleRelease(BlockDragManager.java:297)
   at stencyl.sw.editors.snippet.designer.dnd.BlockDragManager.mouseReleased(BlockDragManager.java:482)
   at java.awt.Component.processMouseEvent(Component.java:6525)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
   at java.awt.Component.processEvent(Component.java:6290)
   at java.awt.Container.processEvent(Container.java:2234)
   at java.awt.Component.dispatchEventImpl(Component.java:4881)
   at java.awt.Container.dispatchEventImpl(Container.java:2292)
   at java.awt.Component.dispatchEvent(Component.java:4703)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4898)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4533)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4462)
   at java.awt.Container.dispatchEventImpl(Container.java:2278)
   at java.awt.Window.dispatchEventImpl(Window.java:2750)
   at java.awt.Component.dispatchEvent(Component.java:4703)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:751)
   at java.awt.EventQueue.access$500(EventQueue.java:97)
   at java.awt.EventQueue$3.run(EventQueue.java:702)
   at java.awt.EventQueue$3.run(EventQueue.java:696)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:86)
   at java.awt.EventQueue$4.run(EventQueue.java:724)
   at java.awt.EventQueue$4.run(EventQueue.java:722)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(ProtectionDomain.java:75)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:721)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

OSX Yosemite
Please see logs.

Best regards, Roman


5
Resolved Questions / Re: Tile Api Bug
« on: March 28, 2015, 03:43:07 am »
Thank you guys. I found how to do it.

6
Resolved Questions / Re: Tile Api Bug
« on: March 28, 2015, 03:24:46 am »
Thanks. 
Sorry, last question. What is the row and col?   How I can get their?
Regards, Roman

7
Resolved Questions / Re: Tile Api Bug
« on: March 28, 2015, 01:49:48 am »
Thanks.
I did it, but I cannot compile my game all the same. This my screen shot. Do you see that blocks become red ?
Regards, Roman

8
Resolved Questions / [ SOLVED ]Tile Api Bug
« on: March 28, 2015, 01:12:12 am »
Hello, Jon
I have the problem. When I use in Tile Api extension "row" and "col" blocks I can not compile the game.
Please see this first image.
But when I tidy these blocks then compiling working properly.
Please see this second image and logs for my game.
I have mac OSX Yosemite

9
iPhone / iPad / Android / Pirates Fruit [Android]
« on: April 05, 2014, 07:03:13 pm »
Hello Guys.

I want to show you my next game.

You must capture 20 towers and avoid more obstacles. It is amazing gameplay. Good luck!

https://play.google.com/store/apps/details?id=com.tinybox.piratesfruits

10
iPhone / iPad / Android / Re: Between the Flies [IOS]
« on: March 17, 2014, 08:13:38 pm »
The game in AppStore!

11
iPhone / iPad / Android / Re: Brothers Birds (Android)
« on: March 16, 2014, 08:15:20 pm »
I added new graphics and gameplay.

12
iPhone / iPad / Android / Re: Brothers Birds (Android)
« on: March 10, 2014, 08:32:39 pm »
Quote from: Pricing Page
Our free plan lets you test your game on all of our paid target platforms (iOS, Android, Desktop), so you can evaluate this functionality before buying.

Bear in mind that testing != publishing or exporting an APK.
Sorry =) I don't have experience in free version stencyl 3.0

13
iPhone / iPad / Android / Re: Brothers Birds (Android)
« on: March 10, 2014, 10:38:54 am »

14
iPhone / iPad / Android / Brothers Birds (Android)
« on: February 25, 2014, 08:55:34 am »
Hello guys.
My game is not flappy birds!) This is Brothers Birds!

https://play.google.com/store/apps/details?id=com.tinybox.brotherbirds

Really cool gameplay.

15
Extensions / Re: Chartboost Extension (Mobile)
« on: February 19, 2014, 09:13:43 pm »
Ok thanks for that. So if I would play this game in 5.0.1 version then I can not do that. Right?   ;)

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