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Messages - designpeg

Pages: 1 2 3 ... 44
1
Ask a Question / Re: Is Stencyl Dying?
« on: June 24, 2021, 05:43:37 am »
I'm still using Stencyl daily. I was a little concerned that there hadn't been an update to the private builds download since last November! I saw that a new beta was made available last week, so that's reassuring, especially the updating of lime and haxe to the latest versions, as is the talk of 4.2 version of Stencyl.

2
Ask a Question / Re: Getting old bezier extension to work again
« on: July 24, 2020, 06:36:02 am »
fantastic, thankyou!

3
Ask a Question / Getting old bezier extension to work again
« on: July 23, 2020, 01:19:36 pm »
Hi, I'd love to use an old extension that uses the Actuate library. I'm assuming that if I put the correct  actuate or motion library folder in the right folder inside the stencyl app it will work? any advice anyone?

4
Ask a Question / Re: Can's see console
« on: July 16, 2020, 02:01:34 pm »
Fantastic, thanks!

5
Ask a Question / Can's see console
« on: July 15, 2020, 09:55:51 am »
I get this error each time I test my game - game runs fine, but console shows nothing beyond
Universal.initScreen (356): Scale Y: 1

This is making it hard to debug, any ideas if it's something I've got wrong in my game, or is it a Stencyl problem?




Unexpected problem on thread Thread-1221: Index 8192 out of bounds for length 8192

Throwable: java.lang.ArrayIndexOutOfBoundsException: Index 8192 out of bounds for length 8192
   at stencyl.sw.util.net.SocketServer.decodeWebSocketData(SocketServer.java:566)
   at stencyl.sw.util.net.SocketServer._received(SocketServer.java:405)
   at stencyl.sw.util.net.SocketServer.access$700(SocketServer.java:27)
   at stencyl.sw.util.net.SocketServer$SocketInputWorker.run(SocketServer.java:276)
   at java.base/java.lang.Thread.run(Unknown Source)

6
Extensions / Re: Better Logic [v1.1]
« on: April 03, 2020, 02:39:39 am »
Very nice!

7
Ask a Question / Re: Is there a better way to draw a laser? [SOVLED]
« on: March 19, 2020, 02:31:53 pm »
Drawing used to be really fast, but Openfl changed the way things were drawn to the screen, I used to use drawing in my games, but now it's pretty much unusable.

8
Ask a Question / weird safari keypress getting ignored
« on: March 18, 2020, 06:02:54 am »
I have a weird issue, keypresses work at first on HTML Game on Safari, but if I leave game for a minute or two, key presses dont respond until i press 5 or six times. I've been over my code again and again and am pretty sure it's not my stency code, more of a safari issue.

The same doesn't happen when I play the game on Firefox or Chrome. Anyone come across this?

9
Ask a Question / Re: Tweening collision shapes with code blocks
« on: March 06, 2020, 07:30:21 am »
Hmmm, just checked and no, the collisions aren't working/moving with the actor. I also double checked I hadn't clicked on 'cant be pushed' ordinary tween block moves actor and collision.

10
Ask a Question / Re: Apps/Games running in the background for mobile
« on: March 06, 2020, 06:05:45 am »
Hi, rather than getting your app to run in the background to collect pedometer data, could you not use existing collected data from https://developer.apple.com/healthkit/  or the android equivalent?  and just use your app to display this?

11
Ask a Question / Re: Tweening collision shapes with code blocks
« on: March 06, 2020, 01:51:50 am »
Ahh, I've not actually checked that, I just saw the debug drawing shape not moving. I'll check.

12
Ask a Question / Tweening collision shapes with code blocks
« on: March 05, 2020, 05:04:23 pm »
I'm trying to tween an actor using a code block, actor moves, but it's collision shape doesn't move. Does anyone know what i'm doing wrong?

13
Extensions / Re: Kai-OS Extension
« on: February 28, 2020, 02:15:08 am »
Hi, thanks, much appreciated info. I've ordered a bright yellow Nokia 8110! which looks like a fun phone. Kia Os homepage says there are only 431 apps in the app store - this seems like a really good opportunity to get in early ona new platform, and the challenge to make a fun, small game with lots of restrictions will be a fun one.

I

14
Extensions / Re: Kai-OS Extension
« on: February 25, 2020, 01:51:32 am »
Hi zerosimms, do you know where we can see any info about click rates/income for Kaiads? I've looked all over, but the money side of things isn't easy to find! I've even signed up for a Kia os ads account, but still can't see any info. There doesn't seem to be any mention of linking to a bank account or other way of getting paid for ads.

15
Ask a Question / Re: How do you stop box2d wobbling?
« on: February 07, 2020, 02:59:54 am »
All cool advice thanks! I especially like the joints for stability idea merrak. I'd experimented with sleeping the physics until they collide with my projectile, which makes everything  really stable, but leads to other issues.  Coan anyone explain the link between the mass setting and the size of the collission shape? I'm assuming mass is set for the whole object/actor, rather than a mass per area figure?

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